Poll: What do you think about my Tutorial Island Runner?

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Thread: Solarwind's Tutorial Island Runner. (First complete alpha).

  1. #1
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    Solarwind's Tutorial Island Runner. (On hold).

    Solarwind's Tutorial Island Runner (alpha testing)...

    Winter break has begun and I'm beginning heavy development on this Tutorial Island Runner. It has improved a lot since the alphas. Can't wait to release a working beta.

    Edit: Removed the pre-alphas. I'll post a good working script when I think it's good enough to be up here. I'm still working guys!

    How to use:

    - Also has a random character look picker (not very good, but enough for now)

    - Create a new character, set to low detail and the usual. That's all you need to do, then just give focus to the rs screen and hit run and watch it. It'll pick all the clothes and stuff and start doing the tutorial.

    - Has somewhat of a "report". It shows debug information on what it's doing. So if it says something and doesn't do it (for some reason) you know you'll have to help it out (in the 3 seconds it sleeps in between certain procedures).




    - Fixed some stuff at the survival expert and added a few more failsafes like checking for raw shrimp, burnt shrimp and cooked shrimp. It also walks to a quieter spot and lights a fire so that we don't get the "you can't light a fire here" message.

    - the next hardest parts are the combat tutor and the magician.

    - Still adding more failsafes and improving efficiency.

    Date last revised: Sunday, November 19, 2006.

  2. #2
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    Ok, i just tried to run it again. Has a problem TalkToRandTut; Is an unknown identifier. Other then that looks great.

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    Oops, that is a function that I put in srl myself. Just redownload, I updated.

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    K trying again

    Edit: Sorry man lagging like crazy. Few points it lagged, AFTER it opened the door to go to guide, When it went to click skillz tab, and when I tried to pause i got logged out

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    Quote Originally Posted by hey321 View Post
    K trying again

    Edit: Sorry man lagging like crazy. Few points it lagged, AFTER it opened the door to go to guide, When it went to click skillz tab, and when I tried to pause i got logged out
    What computer do you have? It might be that.
    I'll take a look and fix anyway.

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    i did one of these.....got to the miner then i got kinda bored....

    Accept that the waters around you have grown.

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    Quote Originally Posted by Ruroken View Post
    i did one of these.....got to the miner then i got kinda bored....
    Ok, what do you think of mine?
    Update: Doing a major update currently. Will post when I'm done.

    I need feedback guys! Please test!

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    A lot of improvement, still more to go though.

    I'd like to see srl multiple players.

    Breaking up into procedures is good.

    Some randomness in the sleeps might be needed.

    The repeat loops that make sure something is done, like finding the chicken is good. I'd like to see more of that kind of stuff, for everything that could go wrong. Basically error detecting like if not(loggedin) then break;.

    Slightly less important, but I would like to see the number system so that you can start from different places.

    Did you free the dtms? Don't remember seeing it when I glanced thru.

    I'll post more when I run it.

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    Thanks, I updated it a little, v0.07, please redownload and test. That fixed some lag and has much much much better door finding.

    To do: (first: highest priority, last: lowest priority)
    - free DTMs
    - The survival expert and the combat tutor are the hardest part of this tutorial. Will add more failsafes there
    - multiple players (I can't wait to add this! We can have our own little army!)

    One question though... Why do we need to free DTMs? Where and when should I free them?

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    Freeing DTM's releases them from memory(RAM), you know how memory is. Just do it at the end of your script (since that is when you no longer need them).

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    Free your dtms after you have used them. Don't leave it to the end of the script. So most of the time it will be at the end of the procedure/function that used them.

    Keep up the good work solar.

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    Not bad, fixed lag quite a bit. I can move the map when it lags now . Other than that not looking so great sorry. I tried it couldn't find the door. Perhaps you got rid of something by accident or screwed it up by fixing the lag?

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    Ah. I didnt know you could release dtms individually. Thought it sorta released them all at once. Then yes like inferno said, release them after the procedure.So load your dtms, then say when you know that you have done the survival guide part, release the first guides dtms ( as a fail safe release the dtms onces your 2 sections ahead, incase it messed up somewhere)
    eg:
    loaddtms;
    do intro guide;
    do survival guide;
    unload introguide dtms;
    do cook;
    unload survivalguide dtms;
    do quest guide;
    unload cook dtms;
    etc;

    this way if you do implement your 'where am i' fail safe you can always recall to sections instead of having to reload alldtms because you released them when the script wasnt really done.

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    Quote Originally Posted by hey321 View Post
    Not bad, fixed lag quite a bit. I can move the map when it lags now . Other than that not looking so great sorry. I tried it couldn't find the door. Perhaps you got rid of something by accident or screwed it up by fixing the lag?
    Really? I can still find the door
    I'll put in more debugging output so you guys can post that and I can see exactly what went wrong.


    Quote Originally Posted by IronTeapot View Post
    Ah. I didnt know you could release dtms individually. Thought it sorta released them all at once. Then yes like inferno said, release them after the procedure.So load your dtms, then say when you know that you have done the survival guide part, release the first guides dtms ( as a fail safe release the dtms onces your 2 sections ahead, incase it messed up somewhere)
    eg:
    loaddtms;
    do intro guide;
    do survival guide;
    unload introguide dtms;
    do cook;
    unload survivalguide dtms;
    do quest guide;
    unload cook dtms;
    etc;

    this way if you do implement your 'where am i' fail safe you can always recall to sections instead of having to reload alldtms because you released them when the script wasnt really done.
    Got it. I'll do that. Hmm... I wonder who voted "It stinks!" On this poll. Maybe I should have enabled "show names" lol...

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    Looks nice script. Must try this sometime. I'm making too tutorial island script( Or I made and now I'm testing it)

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    Quote Originally Posted by Pentti View Post
    Looks nice script. Must try this sometime. I'm making too tutorial island script( Or I made and now I'm testing it)
    Yo! Pentti, I watched your video on your script! I love you!
    How could I be such an idiot? I should right click on the main screen and use the PopUp function! That way, it wont fail as much! By the way, your script got stuck at the chef lol, how could you? Anyway, I'm preparing another sick update which uses rightclick and PopUp a lot! Omg, I was such an idiot!

    Now, there will be MUCH MUCH MUCH less failure and a little less lag. I love SRL.

    Edit: And who the hell voted that my script stinks? Lol... Just curious. If you think it stinks, please post why you think so. I would really appreciate your comments, as long as they are constructive.

    Oh yeah, Pentti, looks like it's competition between you and me.

  17. #17
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    Hello, there is a major error thingy, the tut completion bar is the same colour has the Runescape guides name :S

  18. #18
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    Well, i voted it's good but needs improvement which is true. Ok, now it was my comp lagging. Because when i tried it now it got to cooking shrimp but then it just went BOOM and crashed. Also i'm on a site called runescapology and i was wondering if i could post it there (with credz of course) when it's finished?

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    Quote Originally Posted by hey321 View Post
    Well, i voted it's good but needs improvement which is true. Also good luck hope it works for me . Might be my comp might be the script not sure :P. Also i'm on a site called runescapology and i was wondering if i could post it there (with credz of course) when it's finished?
    Sure, but not yet, after I say it's finished. It's not done yet and needs a lot of improvement.

  20. #20
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    Also, you may want to add this in

    Code:
    NumberOfPlayers(1);
     Players[0].name := ('UserNameHere');
     Players[0].pass := ('PassWordHere');
    
    
      if(not loggedin)then
       loginplayer
    To a new procedure so that it logs in for you to .

    Rofl... Shit left my pures pass in (old pure tho).

  21. #21
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    Quote Originally Posted by hey321 View Post
    Also, you may want to add this in

    Code:
    NumberOfPlayers(1);
     Players[0].name := ('UserNameHere');
     Players[0].pass := ('PassWordHere');
    
    
      if(not loggedin)then
       loginplayer
    To a new procedure so that it logs in for you to .

    Rofl... Shit left my pures pass in (old pure tho).

    Added, thanks dude!


    Edit: v0.08 available, please test.

  22. #22
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    SRL Compiled in 94msec.
    wrettrew
    Spotted a random...
    Spotted a random...
    05:58:58 pm . . . . . . . . i .
    Picking a random look for our character!
    PickLook generated random number: 4
    GenTables generated random number: 2
    MouseTimes recieved times of: 2
    n of: 1
    n of: 2
    GenTables generated random number: 4
    MouseTimes recieved times of: 4
    n of: 1
    n of: 2
    n of: 3
    n of: 4
    GenTables generated random number: 0
    MouseTimes recieved times of: 0
    n of: 1
    GenTables generated random number: 0
    MouseTimes recieved times of: 0
    n of: 1
    GenTables generated random number: 1
    MouseTimes recieved times of: 1
    n of: 1
    GenTables generated random number: 3
    MouseTimes recieved times of: 3
    n of: 1
    n of: 2
    n of: 3
    GenTables generated random number: 4
    MouseTimes recieved times of: 4
    n of: 1
    n of: 2
    n of: 3
    n of: 4
    GenTables generated random number: 4
    MouseTimes recieved times of: 4
    n of: 1
    n of: 2
    n of: 3
    n of: 4
    GenTables generated random number: 6
    MouseTimes recieved times of: 6
    n of: 1
    n of: 2
    n of: 3
    n of: 4
    n of: 5
    n of: 6
    GenTables generated random number: 0
    MouseTimes recieved times of: 0
    n of: 1
    GenTables generated random number: 4
    MouseTimes recieved times of: 4
    n of: 1
    n of: 2
    n of: 3
    n of: 4
    GenTables generated random number: 2
    MouseTimes recieved times of: 2
    n of: 1
    n of: 2
    Finding RuneScape guide...
    Found RuneScape guide.
    Talk to the RuneScape guide.
    Open the spanner tab.
    Talk to the RuneScape guide.
    Finding RuneScape guide.
    Found the RuneScape guide.
    Talk to the RuneScape guide.

    Exactly what i got then it crashed.

  23. #23
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    Out of all the times I have run this script, I always got out of the first door lol. Guess I need to improve stuff. I guess it was the runescape guide finding procedure. Will fix.

  24. #24
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    There are randoms in tut island? Since when?

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    There arn't. It's just a bug in the script sees text and thinks "it's a random!"

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