Poll: What do you think about my Tutorial Island Runner?

Page 2 of 3 FirstFirst 123 LastLast
Results 26 to 50 of 62

Thread: Solarwind's Tutorial Island Runner. (First complete alpha).

  1. #26
    Join Date
    Sep 2006
    Posts
    5,219
    Mentioned
    4 Post(s)
    Quoted
    1 Post(s)

    Default

    Then it should be disabled. Maybe modify a few srl things for tut island.

    Edit: looking thru v.8 code. Looks a lot better. Could always do with more failsafe loops. Also look at other scripts (WT, Wizzy, etc) for player switching. A tut runner doesn't save much time if it can't do multiple players, because it only goes thru once.

  2. #27
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by hey321 View Post
    There arn't. It's just a bug in the script sees text and thinks "it's a random!"
    Dude!!!!!!!!!!!! He's joking!!!!!!!! OMG he put that in just for fun!!!!! There is no bug in the script!!! There is not even random detection in the script!!!!! OMG!!!!!!

    LOL!!!!!!!!! There are no randoms in tut island!!!!!!!!!11111

  3. #28
    Join Date
    Sep 2006
    Posts
    5,219
    Mentioned
    4 Post(s)
    Quoted
    1 Post(s)

    Default

    Also put in the start from different places number system. I have a few chars in the middle of tut island now.

  4. #29
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Boreas View Post
    Also put in the start from different places number system. I have a few chars in the middle of tut island now.
    Sure thing boss, expect it to be done by v0.10

  5. #30
    Join Date
    Sep 2006
    Posts
    5,219
    Mentioned
    4 Post(s)
    Quoted
    1 Post(s)

    Default

    Just ran a char thru. Slow at times when it didn't need to be. Flashing arrow is good, dunno if it can be sped up. Not very important, but all my playes have the 4 music sliders to the left cuz its annoying and I like to listen to mp3s, maybe put in the option to turn em off? Low priority tho. It got stuck at the survival guide. It tried to fish without talking to guide and getting net first. This is where you need loops, like try til the net is in the inventory or something. Fire making worked eventually, but only after getting 'you cant do a fire here' once, maybe click on minimap where there is no white, yellow, or red dot? Everything else was fine. I'll take another look next version.

    (copied log to clipboard then accidently lost it)

  6. #31
    Join Date
    Sep 2006
    Posts
    2
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Error

    i get this error right when it tries to login ...im using version 0.08

    SRL Compiled in 516msec.
    [Runtime Error] : Out Of Range in line 107 in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Login.scar

  7. #32
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Boreas View Post
    Just ran a char thru. Slow at times when it didn't need to be. Flashing arrow is good, dunno if it can be sped up. Not very important, but all my playes have the 4 music sliders to the left cuz its annoying and I like to listen to mp3s, maybe put in the option to turn em off? Low priority tho. It got stuck at the survival guide. It tried to fish without talking to guide and getting net first. This is where you need loops, like try til the net is in the inventory or something. Fire making worked eventually, but only after getting 'you cant do a fire here' once, maybe click on minimap where there is no white, yellow, or red dot? Everything else was fine. I'll take another look next version.

    (copied log to clipboard then accidently lost it)
    No problem. I really appreciate you helping to test it for me. Yeah, it gets stuck at the survival guide. That woman is a nightmare. I'll put more loops and failsafes in. It's just that part and the fighting part and the mage, everything else works fine.

  8. #33
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by ikickyour View Post
    i get this error right when it tries to login ...im using version 0.08

    SRL Compiled in 516msec.
    [Runtime Error] : Out Of Range in line 107 in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Login.scar
    Hmmm. Don't put in a username and password in and start logged in.
    Login then run the script.
    See if that helps.

  9. #34
    Join Date
    Sep 2006
    Posts
    5,219
    Mentioned
    4 Post(s)
    Quoted
    1 Post(s)

    Default

    Cool. Parts where you get stuff in your inventory make it easy to check if it was successful. DTMs of the blackoutline or bitmapmasks will do it pretty quick. Btw what do lesser demon and greater demon mean?

  10. #35
    Join Date
    Oct 2006
    Posts
    412
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Lesser demon and greater demon are our rankings. like you have srl member. Though yours stays the same, the non member peoples ranking increase with post count.

  11. #36
    Join Date
    Jun 2006
    Location
    Tennessee, USA
    Posts
    2,603
    Mentioned
    1 Post(s)
    Quoted
    46 Post(s)

    Default

    ill try this out tomorrow. have you got the final version yet?

  12. #37
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by mjordan View Post
    ill try this out tomorrow. have you got the final version yet?
    I don't think this will be "final" for quite a while. I have a lot of bugs to iron out. It works, but you just can't leave it there. I'll almost grant you it'll fail atleast once. You have to sit and watch it and if it starts screwing up, help it.

  13. #38
    Join Date
    Aug 2006
    Posts
    15
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    It doesn't login and instead it says this
    [Runtime Error] : Out Of Range in line 107 in script C:\Program Files\SCAR 2.03\includes\srl\srl\core\Login.scar
    Apart from that it's looking really good.

  14. #39
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Ok, I'll update that. Just dont use the login function. Start already logged in.

  15. #40
    Join Date
    Jun 2006
    Location
    USA
    Posts
    1,828
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Replace
    SCAR Code:
    procedure setupplayer;
    begin
      HowManyPlayers:=1;
         Players[0].name := ('UserNameHere');
         Players[0].pass := ('PassWordHere');
    end;
    with
    SCAR Code:
    procedure setupplayer;
    begin
      HowManyPlayers:=1;
      NumberOfPlayers(HowManyPlayers);
      CurrentPlayer:=0;
         Players[0].name := ('UserNameHere');
         Players[0].pass := ('PassWordHere');
    end;
    And
    replace
    SCAR Code:
    begin
         DisguiseScar('Microsoft Word - Document 1');
         ClearDebug;
         SetupSRL;
         ActivateClient;
         LoadMyStuff;
         BenMouse := false;
         MouseSpeed := 8;
    with:
    SCAR Code:
    begin
         DisguiseScar('Microsoft Word - Document 1');
         ClearDebug;
         SetupSRL;
         SETUPPLAYER; //<---
         ActivateClient;
         LoadMyStuff;
         BenMouse := false;
         MouseSpeed := 8;

  16. #41
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Will do.

  17. #42
    Join Date
    Oct 2006
    Location
    Ontario,Canada
    Posts
    1,718
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    im going to see how it works ill post how it goes

    edit: very nice. it just couldnt find some doors and lagged but i think thats cause i have a movie open lol. very nice cant wait fo the beta!!

  18. #43
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanks, that's an old version up there, I have a much much better version that I'm not posting. Why? Because WT-Fakawi told me not to "waste people's time with pre-alphas". So I'll remove the old version and post my new version when I think it's good enough to be up there. Thanks for all your interest!

  19. #44
    Join Date
    Oct 2006
    Posts
    2,297
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    one question, where is the script?

  20. #45
    Join Date
    Sep 2006
    Posts
    5,219
    Mentioned
    4 Post(s)
    Quoted
    1 Post(s)

    Default

    It's coming, wait til next version. He's putting in a lot of stuff.

  21. #46
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by the scar noob View Post
    one question, where is the script?
    Read the post above yours.

    Quote Originally Posted by Boreas View Post
    It's coming, wait til next version. He's putting in a lot of stuff.
    Thanks Boreas.

  22. #47
    Join Date
    Nov 2006
    Posts
    3
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Solarwind,
    It looks like a good one, but there is a prob when the character comes out of the first door, then it just roams around for a while and then the cursor moves randomly to different places. Not sure why its happening, could you suggest something? But anyways a great thing you are doing...

  23. #48
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Yeah. You have a really old crappy version. Right now, it's improved a lot but still has a ways to go. I can safely say its more reliable than Pentti's runner (no offence or anything). It's on hold for a bit because I'm stuck with school exams.

  24. #49
    Join Date
    Dec 2006
    Posts
    33
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I am excited :P

  25. #50
    Join Date
    Oct 2006
    Posts
    888
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Cool. Right now I have exams, lots of exams. Progress is still slow. But when it's done, I garuntee that it'll be the best out there. With full location recognition, antiban and more.

Page 2 of 3 FirstFirst 123 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Tutorial Island Runner First Alpha Release. The Nerd
    By the nerd in forum RS3 Outdated / Broken Scripts
    Replies: 103
    Last Post: 12-10-2007, 04:18 PM
  2. Need a bit of help with my Tutorial Island Runner
    By Toterache in forum OSR Help
    Replies: 4
    Last Post: 10-26-2007, 05:07 PM
  3. Danrox2004s Tutorial Island Runner - ALPHA
    By danrox2004 in forum RS3 Outdated / Broken Scripts
    Replies: 16
    Last Post: 02-19-2007, 07:21 PM
  4. Solarwind's Tutorial Island Runner (very incomplete alpha)
    By solarwind in forum RS3 Outdated / Broken Scripts
    Replies: 34
    Last Post: 11-09-2006, 05:42 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •