Page 1 of 2 12 LastLast
Results 1 to 25 of 27

Thread: Seroko Edgeville Yews [SRL/Smart(w/ Reflection)]

  1. #1
    Join Date
    Feb 2007
    Posts
    211
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Seroko Edgeville Yews [SRL/Smart(w/ Reflection)]

    Seroko Edgeville Yews V0.3


    Description:
    Cuts and banks yews at Edgeville (duah?)

    Features:
    Uses reflection so it is _VERY_ accurate
    Random worlds for S.M.A.R.T.
    Cuts and banks yews in Edgeville.
    AntiRandoms
    AntiBan
    Army Support
    Advanced Ent Finder.
    Advanced Tree Finder.

    Progress Reports:
    SCAR Code:
    -----------------------------------------------
      _______.                      _              
     /   ____/ ___________   ____  / | /\  ____    
     \____  \ / __ \_  __ \ /    \ | |/ / /    \  
     /       \  ___/|  | \/(  ()  )|   < (  ()  )  
    /______  /\___ \|__|    \____/ |_|\ \ \____/  
           \/     \/                   \/          
               Ver 0.3  Edgeville Yews  
    -----------------------------------------------
    o Ran for 1 Hours, 23 Minutes and 52 Seconds
    o Sets banked: 8
    o Ents Avoided: 0
    o Starting experience: 352562
    o Experience gained: 33250
    o Starting level: 62
    o Level(s) gained: 1
    -----------------------------------------------
    Setting up reflection:
    1. Download the newest revision (Included below the script in this thread).
    2. Extract the .zip there is a folder in it called reflection.
    3. Place the reflection folder inside the includes->SRL->SRL folder (SCAR 3.15\Includes\SRL\SRL)
    4. There should be 4 folders in there now (core, misc, skill, reflection)
    5. Now open the reflection folder and the folder called Place inside plugins folder
    6. Inside it you will find a new embedded smart.dll, replace your old one with this one.
    For more information on reflection go here http://www.villavu.com/forum/showthread.php?t=32977

    Its still may be buggy and it also does not have the needed fail safes to be meet SRL standards. I would greatly appreciate some feedback so I could fix this script as needed, because adding new locations is very very simple after I get one working.

    TODO:
    Add more SRL/DTM/Color fail safes -- currently relies on Reflection.
    Add birds nest finding, and auto responder?
    ???

    Any who, my first script I am releasing for SRL Junior Members is called Seroko Edgeville Yews, it does exactly what the title says it: Cuts yews and Banks them, it has NOT been FULLY tested but with my personal limited tests it has not had one broken axe.

    Updated with a small reflection box solver since SRL's currently fails.

    Code:
    Changelog:
    V0.1 -> V0.2: Added army support and added some exits if something went wrong
    V0.2 -> V0.3: A few major bug fixes, also added more information to the progress report
    Attached Files Attached Files
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  2. #2
    Join Date
    May 2007
    Location
    Sydney, Australia (Faggot Region)
    Posts
    1,465
    Mentioned
    0 Post(s)
    Quoted
    11 Post(s)

    Default

    ill be su re t o test out as soon as my account gets 60 wc working on it now so for 50 wc wont take long at all (power cutting)


  3. #3
    Join Date
    Feb 2007
    Posts
    211
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by simtoon View Post
    ill be su re t o test out as soon as my account gets 60 wc working on it now so for 50 wc wont take long at all (power cutting)
    Thanks ^_^, quickly at work for version 0.2. Hopefully tomorrow, or at least by monday if my girlfriend permits =P

    Proggies / Comments are welcomes
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  4. #4
    Join Date
    Feb 2007
    Posts
    211
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Version 0.2 is out! < Still no proggies though >

    Added a few small changes including army support, rewrote a few functions to be shorter along with added in few things to kill the script if something goes wrong.
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  5. #5
    Join Date
    Feb 2007
    Location
    SparklesProd.com
    Posts
    2,406
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    will auto to 60 just to test this.

  6. #6
    Join Date
    Feb 2007
    Posts
    211
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Currently reworking this project into Seroko Lumberjack

    Freatures:
    PowerCut any tree by:
    --Using reflection to find all of the tree type within a user defined range
    --Backed up with traditional color searching
    Preset Cut Options:
    --Draynor Willows
    --Edgeville Yews
    --Varrock Yews
    --Seers Maples
    --SW Seers Magics
    --S Seers Magics (Err, I need to define these better)
    Easily Create new options by only
    1) Setting the center position of the trees
    2) Setting which bank to use (BankToUse := 'eb'; // Edgeville bank)
    3) Declaring the new trees
    4) Adding a path tiles if its a long path.
    Simple Creator mode
    --F2 to set center tree pos
    --F3 to start path making
    --F4 to stop path making
    REFLECTION! AntiRandoms backed with SRL
    95+% of functions can run in fail-safe mode without reflection [Only ones that don't is ent finder and dragon test random]
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  7. #7
    Join Date
    Mar 2007
    Location
    Massachusetts
    Posts
    75
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'll test it out when I can, prob tomorrow or next day.
    EDIT: yeah i definitely will post one, about to run right now =) oh and btw the new plans for your update look very impressive if it works this will be a great script

  8. #8
    Join Date
    Feb 2007
    Posts
    211
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by zuricho View Post
    I'll test it out when I can, prob tomorrow or next day
    Hehe, if you don't mind post your progress report
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  9. #9
    Join Date
    Mar 2007
    Location
    Massachusetts
    Posts
    75
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    -----------------------------------------------
    o Ran for 15 Minutes and 55 Seconds
    o Sets banked: 2
    o Ents Avoided: 1
    o Starting experience: 1366292
    o Experience gained: 6475
    o Starting level: 76
    o Level(s) gained: 0
    -----------------------------------------------
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 25 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Talks : 2 |
    | Old Men : 1 |
    | Capn Hands : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    Strange Box stopped it twice, wont solve them. other than that its a good script just need some touch ups ill keep testing it out and tell you other other problems

  10. #10
    Join Date
    Feb 2007
    Posts
    211
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by zuricho View Post
    -----------------------------------------------
    o Ran for 15 Minutes and 55 Seconds
    o Sets banked: 2
    o Ents Avoided: 1
    o Starting experience: 1366292
    o Experience gained: 6475
    o Starting level: 76
    o Level(s) gained: 0
    -----------------------------------------------
    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL 25 Randoms Report |
    | www.srl-forums.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Talks : 2 |
    | Old Men : 1 |
    | Capn Hands : 1 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    Strange Box stopped it twice, wont solve them. other than that its a good script just need some touch ups ill keep testing it out and tell you other other problems
    That is because they have changed boxes I will include my Reflection box solver to fix this problem momentarily
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  11. #11
    Join Date
    Jul 2008
    Location
    Canada
    Posts
    1,612
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    will post my proggy when i settle my reflection problem'os:

    BASICALLY OBJECTS FOLDER IS GIVING ME ERRORS!!

    This wha' i' say' in DEBUG box when compiling

    SCAR Code:
    Failed when compiling
    Line 78: [Error] (17446:20): Unknown identifier 'SmartGetFieldLongH' in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Objects.Scar

  12. #12
    Join Date
    Feb 2007
    Posts
    211
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by leather cock View Post
    will post my proggy when i settle my reflection problem'os:

    BASICALLY OBJECTS FOLDER IS GIVING ME ERRORS!!

    This wha' i' say' in DEBUG box when compiling

    SCAR Code:
    Failed when compiling
    Line 78: [Error] (17446:20): Unknown identifier 'SmartGetFieldLongH' in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Objects.Scar
    This is because you have not replaced the plugin located inside of the reflection folder with the one auto-added with SRL. If you look inside he folder theres another folder with a plugin in it. REPLACE (may take renaming/replacing) the smart embedded.dll with the one in your normal plugins folder.
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  13. #13
    Join Date
    Feb 2007
    Posts
    211
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    UPDATE! - BOX FIX

    Updated to solve boxes nothing else, still focusing on my bigger project unless theres bugs with this. Goodluck!
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  14. #14
    Join Date
    Sep 2007
    Posts
    44
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    lol heres my proggy idk why it stops sometimes it will be in the middle of the trees and just stop......also why does it randomly click in the room next to the yews on the minimap?.....one more thing lol....for some reason if like player 1 messes up it wont go to player 2 my player 2 hasnt played since like 5 runs of the script...heres my proggie =p

    -----------------------------------------------
    _______. _
    / ____/ ___________ ____ / | /\ ____
    \____ \ / __ \_ __ \ / \ | |/ / / \
    / \ ___/| | \/( () )| < ( () )
    /______ /\___ \|__| \____/ |_|\ \ \____/
    \/ \/ \/
    Ver 0.3 Edgeville Yews
    -----------------------------------------------
    o Ran for 1 Hours, 23 Minutes and 52 Seconds
    o Sets banked: 8
    o Ents Avoided: 0
    o Starting experience: 352562
    o Experience gained: 33250
    o Starting level: 62
    o Level(s) gained: 1
    -----------------------------------------------

  15. #15
    Join Date
    Mar 2007
    Location
    Massachusetts
    Posts
    75
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    -----------------------------------------------
    o Ran for 1 Hours, 28 Minutes and 30 Seconds
    o Sets banked: 6
    o Ents Avoided: 4
    o Starting experience: 1380992
    o Experience gained: 23275
    o Starting level: 76
    o Level(s) gained: 0
    -----------------------------------------------

    with me fixing it along the way, 2 boxes and i found it north of the yews and south by the river. I dont know why

  16. #16
    Join Date
    Jun 2008
    Location
    Australia MATE
    Posts
    180
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Failed when compiling
    Line 78: [Error] (17756:20): Unknown identifier 'SmartGetFieldLongH' in script


    please help i need a yew chopper!!!!

  17. #17
    Join Date
    Feb 2007
    Posts
    211
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by trentuno30 View Post
    Failed when compiling
    Line 78: [Error] (17756:20): Unknown identifier 'SmartGetFieldLongH' in script


    please help i need a yew chopper!!!!
    please read instructions about replacing the dll
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  18. #18
    Join Date
    Feb 2008
    Location
    Kelowna
    Posts
    94
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Im gonna try this out, and ill give you a proggy back! lol Good job!
    I'm
    A
    Master Quester

    If you need any quest help Pm me.

  19. #19
    Join Date
    Jun 2008
    Location
    Australia MATE
    Posts
    180
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by Seroko View Post
    please read instructions about replacing the dll
    i read the insructions and i dont really understand what folder to put in where so if u can please help me by going through a bit more clearly thanks

  20. #20
    Join Date
    Sep 2008
    Location
    Adelaide, Australia
    Posts
    45
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    This is odd.... I keep getting stuck at the mime thing...

    When i get a mime random, It logs itself out, Then get's stuck at the log out position.

    Is there anyways to fix this?

    EDIT: And idk if this is suppose to happen... But the clicker is going spazo... It clicks everything.. Not sure if that's the Anti-ban or not :S

  21. #21
    Join Date
    May 2007
    Location
    Seattle
    Posts
    1,069
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    It seems really nice! Not too many scripts are all reflection. I recommend color backups.
    FORMERLY BORN2CODE | Play Internet Games
    http://img147.imageshack.us/img147/2084/sigg.png

  22. #22
    Join Date
    Sep 2006
    Location
    include srl/srl.scar ( aussie)
    Posts
    2,875
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by born2code View Post
    It seems really nice! Not too many scripts are all reflection. I recommend color backups.
    My scripts atm are in in reflection, only need color backup in app's so you can sow what you can do.

  23. #23
    Join Date
    Sep 2007
    Posts
    44
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by trentuno30 View Post
    i read the insructions and i dont really understand what folder to put in where so if u can please help me by going through a bit more clearly thanks
    Ok...ive had trouble with this with other scripts with reflection before I set it up right.....here's what u do:

    ok you have reflection right? well im assuming you do....if you dont go to the reflection section in S.M.A.R.T. section of the forums and download it with one of the tutorials..

    after you have installed reflection...the right way... you go to the reflection folder and drag: embedded smart.dll (or something very similar to that) to your desktop, then go to your scar folder (something like this: C:/progrm files/Scar 3.15b) and click on plugins....then drag embedded smart.dll from your desktop to the scar plugins folder..

    hope this fixes your problem and anyone else who is having trouble with this....

  24. #24
    Join Date
    Aug 2008
    Location
    Auckland
    Posts
    132
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    hmm nice script though the walking and stat checking is off. when it misses first yew and goes to yew 2 it will click outside it. And when checking how much exp it looks at fletching.
    with a few tweaks could b mint!

    Just tested lost proggy thow as it scar went all baad :P
    Worked good mayb add some more responses for things like "what is you level in woodcutting" and "hello"
    Otherwise awesome script maan reflection all the way it solves random boxes! wohoo!
    ~Tom~

  25. #25
    Join Date
    Apr 2008
    Location
    Minnesota, USA
    Posts
    279
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    dude this script looks awesome, now if only my wc was high enough
    but yeah keep up the good work man, show the reflection haters whats up :P

    btw i will post some proggys once ur new script is up because im only 4x wc :/
    Currently Working on: Runite Miner W/ World Hop (Fally) 80% complete

    Next: Advanced Gnome Agility Course!

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •