Seroko Edgeville Yews V0.3
Description:
Cuts and banks yews at Edgeville (duah?)
Features:
Uses reflection so it is _VERY_ accurate
Random worlds for S.M.A.R.T.
Cuts and banks yews in Edgeville.
AntiRandoms
AntiBan
Army Support
Advanced Ent Finder.
Advanced Tree Finder.
Progress Reports:
SCAR Code:
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_______. _
/ ____/ ___________ ____ / | /\ ____
\____ \ / __ \_ __ \ / \ | |/ / / \
/ \ ___/| | \/( () )| < ( () )
/______ /\___ \|__| \____/ |_|\ \ \____/
\/ \/ \/
Ver 0.3 Edgeville Yews
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o Ran for 1 Hours, 23 Minutes and 52 Seconds
o Sets banked: 8
o Ents Avoided: 0
o Starting experience: 352562
o Experience gained: 33250
o Starting level: 62
o Level(s) gained: 1
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Setting up reflection:
1. Download the newest revision (Included below the script in this thread).
2. Extract the .zip there is a folder in it called reflection.
3. Place the reflection folder inside the includes->SRL->SRL folder (SCAR 3.15\Includes\SRL\SRL)
4. There should be 4 folders in there now (core, misc, skill, reflection)
5. Now open the reflection folder and the folder called Place inside plugins folder
6. Inside it you will find a new embedded smart.dll, replace your old one with this one.
For more information on reflection go here http://www.villavu.com/forum/showthread.php?t=32977
Its still may be buggy and it also does not have the needed fail safes to be meet SRL standards. I would greatly appreciate some feedback so I could fix this script as needed, because adding new locations is very very simple after I get one working.
TODO:
Add more SRL/DTM/Color fail safes -- currently relies on Reflection.
Add birds nest finding, and auto responder?
???
Any who, my first script I am releasing for SRL Junior Members is called Seroko Edgeville Yews, it does exactly what the title says it: Cuts yews and Banks them, it has NOT been FULLY tested but with my personal limited tests it has not had one broken axe.
Updated with a small reflection box solver since SRL's currently fails.
Code:
Changelog:
V0.1 -> V0.2: Added army support and added some exits if something went wrong
V0.2 -> V0.3: A few major bug fixes, also added more information to the progress report