Couple things about the AntiRandoms are confusing me.
FindNormalRandoms is supposed to handle *all* randoms. Yet I see a few people include FindLamp as a separate check. Should I be doing that?
Looking through the source of AntiRandoms.scar it doesn't appear that any of the antirandom handling ever actually drops the items you get from randoms? There is a DwarfItem but I don't see where it gets called, in fact the comments for Dwarf Handler in SolveTalkingRandom actually states DwarfItem isn't used. Should I include that? and what else could pop up in my inventory I should be concerned about.
And just to confuse me further, while searching this forum before making this post I see someone using NoRandom. Now where did that come from? Is this something I should be including?
And I see a lot of people include a separate check for FindDead. Good idea or just a waste of time?
Since I'm pounding out the questions I might as go all the way...I see some of the woodcutting scripts include a check for Ents. Good idea? and are there other skill related randoms one should watch out for?
It occurs to me a lot of noob questions could be so avoided if a standard AntiRandom routine could be agreed upon and given out for us poor noobs to use.
And don't even get me started on the wide wide wide variation on AntiBan lol. Hard to tell what is good, what is just way over the top, and what is too little.
I'm just full of questions today lol.


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