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Thread: Helmp me pls ;p

  1. #1
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    Helmp me pls ;p

    i dont know why , but every time i get random boxes , script clicks on box , and thats all ... what should i do ?

  2. #2
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    Stop autoing, box solver is broken. And search a bit next time
    I made a new script, check it out!.

  3. #3
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    Quote Originally Posted by Markus View Post
    Stop autoing, box solver is broken. And search a bit next time
    ahh ok didnt notice...

  4. #4
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    Quote Originally Posted by Melon View Post
    ahh ok didnt notice...
    for a TEMPORARY fix until box solver is fixed _IF_ you have reflection and are using smart

    paste this in ABOVE your function that checks for randoms for simplicity paste it anywhere after you declare your players between an end; and a procedure (or function)

    SCAR Code:
    function BoxOpened : Boolean;
    var
      x, y: Integer;
    begin
      Result := False;
      GameTab(4);
      Wait(100 + Random(50));
      if FindBitmapMaskTolerance(BoxMask, x, y, MIX1, MIY1, MIX2, MIY2, 5, 5) then
      begin
        Mouse(x + 8, y + 8, 10, 10, True);
        Result := True;
      end;
    end;

    function R_SolveBox: Boolean;
    begin
      Result := False;
      if BoxOpened then
      begin
        Wait(3000+Random(2000));
        Mouse((120+(120*GetBoxAnswer)), 290, 30, 10, True);
        Wait(100+Random(2000));
      end;
      if not(FindBox) then
        Result := True;
    end;

    Search through your script and find something referring to randoms. Maybe FindNormalRandom or something similar. And add this ABOVE findnormalrandoms / or the for loop to check for a box.

    SCAR Code:
    if FindBox then R_SolveBox;

    So for example it might look like this

    SCAR Code:
    procedure FindSomeRandoms;
    begin
      if FindBox then R_SolveBox;
      FindNormalRandoms; // PLACE IT ABOVE THIS
      Wait(50+Random(100));
      AntiBan;
    end;
    Current Project: Catching up on what I missed, re-writing some old includes I done in the past.
    Upcoming Project: Open For Suggestions

  5. #5
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    very helpfull , thanks

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