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Thread: Chaos Temple Boner.

  1. #1
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    Default Chaos Temple Boner.

    i have writen this script, i have use some parts of other peoples scripts which i shall credit in my release...

    but i cant realy see whats wrong. so if u could look at the script and tell me what i need to do... this would really help. thanks a lot.

    i need a buryer now. i need some help by some one to make a bone buryer. just the bury procedure. add me on msn "jake_1_@hotmail.co.uk" or post here. thanks.
    Did someone say GDK?

  2. #2
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    Default

    Eeehm, let's see. It's pretty nice, though you have the risk of Venegants or however they're named

    And:

    SCAR Code:
    procedure AntiBanage;
    begin
      case Random(10) of
        0 :
        begin
          HoverSkill('mining', false);
          HoverSkillmining := HoverSkillmining + 1;
        end;
        1 :
        begin
          MakeCompass('random');
          MakeCompassRandom := MakeCompassRandom + 1;
        end;
        2 :
        begin
          Wait(1000+Random(200));
          RandomWait := RandomWait + 1;
        end;
        3 :
        begin
          RandomMovement;
          RandomMovementCount := RandomMovementCount + 1;
        end;
        4 :
        begin
          RandomRClick;
          RandomRightClick := RandomRightClick + 1;
        end;
        5 :
        begin
          HoverSkill('random', false);
          HoverSkillRandom := HoverSkillRandom + 1;
        end;
        6 :
        begin
          GameTab(3);
          OpenQuestsTab := OpenQuestsTab + 1;
        end;
      end;
    end;

    The varX := varX + 1 can also be done with "Inc(Var X);"

    SCAR Code:
    Procedure PickBonesFromFloor;
     begin
      repeat
      AntiRandoms;
       if (FindColor(x, y, 13619157, MSX1,MSY1,MSX2,MSY2))
        then
         MMouse(x,y,1,1);
          if isuptext('ones')
          then
           Mouse(x,y,1,1, true);
            wait(4000+random(300))
             CantFindBones;
            until(InvFull)
        end;

    Give the (M)Mouses a larger randomness (5 or something).

    Oh, and I saw this:

    SCAR Code:
    procedure setupScript;
    begin
      cleardebug;
      writeln('Jakeyboy29's');
    (..)

    Should be ('Jakeyboy29'''s');

    Oh. And " DisguiseScar('iTunes');" I hate iTunes.

    And rule 227?

    SCAR Code:
    players[currentplayer].integers[0]:=countfeathers-players[currentplayer].integers[2];

    Countfeathers? :s

    Anyways, it's pretty nice, but some things can be changed.


  3. #3
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    Default

    Quote Originally Posted by Laur€ns View Post
    Eeehm, let's see. It's pretty nice, though you have the risk of Venegants or however they're named

    Oh, and I saw this:

    SCAR Code:
    procedure setupScript;
    begin
      cleardebug;
      writeln('Jakeyboy29's');
    (..)

    Should be ('Jakeyboy29'''s');

    Oh. And " DisguiseScar('iTunes');" I hate iTunes.

    And rule 227?

    SCAR Code:
    players[currentplayer].integers[0]:=countfeathers-players[currentplayer].integers[2];

    Countfeathers? :s

    Anyways, it's pretty nice, but some things can be changed.

    used munks for end bit, thats why feathers are in, it can be used anywere in theary. also i was going to add a teleporter. thanks for the feedback

    any one else got any ideas?
    Did someone say GDK?

  4. #4
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    Default

    You have to post the problem that you have when you compile it. It'll be in the debug box. Then we can help you.

    If it's not working, (it compiles but it doesn't work) look at tuts for better knowledge on how to do things better.

    Cut em2 it
    Formerly known as Cut em2 it

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    Default

    i need the bury procedure please. think you can help?
    Did someone say GDK?

  6. #6
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    Default

    Sorry to spam but the name sounds kinda wierd . Boner lol.

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