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Thread: [SRL] [RS2] Scorpion fighter.

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    Default [SRL] [RS2] Scorpion fighter.

    Attached please tell me if it works i got my pure hacked so i cant test it .

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    wow no responses???
    tried it and it stinks since it keeps moving and targeting the cave wall colors
    i think im going to be BANNED

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    My god... look at the size of that bitmap... Also there is no checking that I can see, like up text to see if it is a scorp. cause with the size of that bitmap, its going to have to be dead on.

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    my god is right that bit map is going to give me nightmares at night. Try using something like findcolor

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    Quote Originally Posted by IronTeapot View Post
    My god... look at the size of that bitmap... Also there is no checking that I can see, like up text to see if it is a scorp. cause with the size of that bitmap, its going to have to be dead on.
    Thats a must. I cant tell if this is your first script but try harder. The bitmap of a scorpion would NEVER work, its pointless and a bitmap like that can cause huge lagg. Set a couple of const for the colors of the scorpion, MMouse(), check the uptext, Mouse(). Simple as that.

    Edit: Oh yea, and add random wait times.

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    This isn't my first script, i'm using a fighter script to get in which uses colour finding and isuptext :P. I was testing out bitmaps.

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