program KillerSpam;
var
x,y:integer;
begin
activateclient;
repeat
wait(2000);
sendkeys('cyan:wave:buyin d axe + 6.780k '+chr(13));
wait(1000);
until(false)
end.
copy and paste from program to end
program KillerSpam;
var
x,y:integer;
begin
activateclient;
repeat
wait(2000);
sendkeys('cyan:wave:buyin d axe + 6.780k '+chr(13));
wait(1000);
until(false)
end.
copy and paste from program to end
SCAR Code:program KillerSpam;
var
x,y:integer;
begin
activateclient;
repeat
wait(2000);
sendkeys('cyan:wave:buyin d axe + 6.780k '+chr(13));
wait(1000);
until(false)
end.
This is what you have now.
This is what you should have:
SCAR Code:program KillerSpam;
{.include SRL/SRL.scar}
begin
ActivateClient;
repeat
Wait(2000 + Random(1500));
TypeSend('cyan:wave:buyin d axe + 6.780k');
Wait(1000 + Random(1000));
until(False)
end.
1) You didn't need x and y as variables. You don't even use them
2) NEVER use SendKeys, TypeSend FTW
3) To use TypeSend, you must add [scar]{.include SRL/SRL.scar}
4) ALWAYS have randomness. No randomness = BAN.
4) Check out your standards
<3
Originally Posted by Eminem
also "until false", endless loops are a bad, bad idea. Try;Code:program KillerSpam; var x,y:integer; begin activateclient; repeat wait(2000); sendkeys('cyan:wave:buyin d axe + 6.780k '+chr(13)); wait(1000); until(false) end.
Edit: Its late and i cbb with standards, you get the ideaCode:program KillerSpam; var Sends : integer; const HowManyTimes = 20; begin activateclient; repeat wait(2000); sendkeys('cyan:wave:buyin d axe + 6.780k '+chr(13)); Sends := Sends + 1; wait(1000); until(Sends > (HowManyTimes - 1)) end.
Project: Welcome To Rainbow
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