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Thread: [SRL]Shermanator's Guild Miner

  1. #76
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    Quote Originally Posted by xSaintias View Post
    <------------------------------------------------------------------------------>
    Shermanators Guild Miner
    <------------------------------------------------------------------------------>
    Worked For : 36 Minutes and 19 Seconds
    Banked : 1 Loads
    Banks per hour : 2
    Total Ores Mine : 27
    Coal Ores Mined : 26
    Total Gasses Avoided : 12
    Total Mith Mined : 1
    Randomly Talked : 3 Times
    Relocated : 27 Times
    <--------------------_:^:_Individual Proggies_:^:_----------------------------->
    # [-] Status [-] Coal [-] Mith [-] Banks [-] Location
    0 True 26 1 1 In Mine - Mining
    <------------------------Please Post PROGGIES!--------------------------------->

    well it worked great for awhile put then got caught somewhere and i had to restart it...
    but hey overall great scipt +++
    Jeez 12 gases? Are You sure they were gases or was it a bug or did it detect something else as gas? Wow it relocated a lot, could you tell me exactly where he was?
    Current Project: All In 1 Falador Script - 20% DONE

  2. #77
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    Quote Originally Posted by jkmaster View Post
    Nice script, my player stopped after an hour and was right beside the ladder with a full load. Probably because of lag. Started the script again and so lol i lost the proggie. Doesn't seem to sleep though? Would be nice if it did.
    The ladder in the Mine or Ladder up top?
    Current Project: All In 1 Falador Script - 20% DONE

  3. #78
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    Quote Originally Posted by Shermanator View Post
    Jeez 12 gases? Are You sure they were gases or was it a bug or did it detect something else as gas? Wow it relocated a lot, could you tell me exactly where he was?
    yah thats wat is was trying to find out....
    wat could it be detecting as a gas?

  4. #79
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    Quote Originally Posted by Shermanator View Post
    The ladder in the Mine or Ladder up top?
    Up top. Also, if i leave it, after about an hour the walking screws up and takes me to the fally garden above the bank.
    I had to change this from my old one...?

  5. #80
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    it still have some bug it didn't solve the gas problem and also stuck sometime out side the bank

  6. #81
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    Quote Originally Posted by jkmaster View Post
    Up top. Also, if i leave it, after about an hour the walking screws up and takes me to the fally garden above the bank.
    Yup its because of the ladder autocolor, which I'm working on that already.

    Quote Originally Posted by bomh View Post
    it still have some bug it didn't solve the gas problem and also stuck sometime out side the bank
    Solved in the new version that I'll be releasing soon
    Current Project: All In 1 Falador Script - 20% DONE

  7. #82
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    Hope your releasing the new script soon. I now have another problem. After a while it will just be stuck beside the ladder in the mine and says cannot find rock colour.
    I had to change this from my old one...?

  8. #83
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    Quote Originally Posted by jkmaster View Post
    Hope your releasing the new script soon. I now have another problem. After a while it will just be stuck beside the ladder in the mine and says cannot find rock colour.
    Yea, Thats SRL's FindRockColor messing up O.o I have to make my own.
    Current Project: All In 1 Falador Script - 20% DONE

  9. #84
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    Well guys since I hardly have time during the Week, I'll try to have a fixed and much better version by Saturday.

    Sorry for the Inconvenience.

    -Shermanator
    Current Project: All In 1 Falador Script - 20% DONE

  10. #85
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    I will be waiting xD !!
    I cant Wait
    i know its gana kick ass!

  11. #86
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    <------------------------------------------------------------------------------>
    Shermanators Guild Miner
    <------------------------------------------------------------------------------>
    Worked For : 1 Hours, 24 Minutes and 52 Seconds
    Banked : 10 Loads
    Banks per hour : 7
    Total Ores Mine : 278
    Coal Ores Mined : 200
    Total Mith Mined : 78
    Randomly Talked : 10 Times

  12. #87
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    NEW VERSION SHALL BE RELEASED TOMORROW!

    STAY TUNED!
    Current Project: All In 1 Falador Script - 20% DONE

  13. #88
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    Oh no! I'm going to die!!!!



    Good Luck

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    gona test right now seeing if it is better then the others

  15. #90
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    Quote Originally Posted by Shermanator View Post
    NEW VERSION SHALL BE RELEASED TOMORROW!

    STAY TUNED!

    Omg Cant Wait xD

    Numa you have challenge

  16. #91
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    UPDATED TO 1.3!

    Take a look

    -Shermanator
    Current Project: All In 1 Falador Script - 20% DONE

  17. #92
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    Well lets see here, a good guild miner without reflection. I'm happy!

    SCAR Code:
    dtmMainPoint.x := 614;
      dtmMainPoint.y := 92;
      dtmMainPoint.AreaSize := 2;
      dtmMainPoint.AreaShape := 0;
      dtmMainPoint.Color := 62965;
      dtmMainPoint.Tolerance := 20;

      dtmSubPoints[0].x := 614;
      dtmSubPoints[0].y := 92;
      dtmSubPoints[0].AreaSize := 2;
      dtmSubPoints[0].AreaShape := 0;
      dtmSubPoints[0].Color := 62965;
      dtmSubPoints[0].Tolerance := 20;

    Main point tolerance should be 255 and the color should be a color that supports all colors. Why? Main point basically does nothing BUT it is the point where the mouse clicks on. The SUB POINTS are what's important.
    You DDTM is set up wrong for the Bank. See here is the problem. The
    'floor' (you called it a house!) is a large area, not to mention OTHER buildings have that color. And another is it can be inaccurate at times (meaning it will click off the bank.

    What do i reccommend? Look at my... Oh right never released my guild miner ;p (Not my old one! IT SUCKS! IT was the time when i BEGAN learning.) Anyways, you should use the Bankers (NPCs) in the Mini-Map.

    1. They never move.
    2. Color never changes.
    3. REALLY RELIABLE.

    So you can use mine, no need to credit because EVERYONE made it, so no one is really original...

    SCAR Code:
    begin
            dtmMainPoint.x := 639;
            dtmMainPoint.y := 94;
            dtmMainPoint.AreaSize := 0;
            dtmMainPoint.AreaShape := 0;
            dtmMainPoint.Color := 16711423;
            dtmMainPoint.Tolerance := 255;
            dtmSubPoints[0].x := 639;
            dtmSubPoints[0].y := 94;
            dtmSubPoints[0].AreaSize := 0;
            dtmSubPoints[0].AreaShape := 0;
            dtmSubPoints[0].Color := 16711423;
            dtmSubPoints[0].Tolerance := 255;
            dtmSubPoints[1].x := 636;
            dtmSubPoints[1].y := 103;
            dtmSubPoints[1].AreaSize := 2;
            dtmSubPoints[1].AreaShape := 0;
            dtmSubPoints[1].Color := 195836;
            dtmSubPoints[1].Tolerance := 10;
            dtmSubPoints[2].x := 645;
            dtmSubPoints[2].y := 103;
            dtmSubPoints[2].AreaSize := 2;
            dtmSubPoints[2].AreaShape := 0;
            dtmSubPoints[2].Color := 195836;
            dtmSubPoints[2].Tolerance := 10;
            dtmSubPoints[3].x := 649;
            dtmSubPoints[3].y := 103;
            dtmSubPoints[3].AreaSize := 2;
            dtmSubPoints[3].AreaShape := 0;
            dtmSubPoints[3].Color := 195836;
            dtmSubPoints[3].Tolerance := 10;
            TempTDTM.MainPoint := dtmMainPoint;
            TempTDTM.SubPoints := dtmSubPoints;
            Result := AddDTM(TempTDTM);
          end;

    Study it a little.

    Okay lets talk about the Guild. It's full of crowded rocks. YOU can't make a DDTM that can find the exact location of the (EX. Mithril Rocks). The rocks are just so bunched together that the DDTM will find a different location everytime. What do i recommend?...

    SCAR Code:
    RadialRoadWalk(FindRockColor,....)

    Thats right! Just keep walking untill your at the end of the guild.

    SCAR Code:
    repeat
      RRW(RockColor...);
      Flag;
      if (GetColor(...) = 6367) then
        Break;
    until (false);

    Be clever. But trust me, this works. And also it wont get laggy.

    Ok now lets learn about WHEN to activate a DTM. DTM's or Bitmaps don;t need to be activated at the beginning of the procedure... It can be act. anytime! So...

    SCAR Code:
    DTM:= RoadDTM;
      if DtmRotated(DTM, x, y, MMX1, MMY1, MMX2, MMY2)then
      begin
        MFNF...
      end
      else
      //if it fails
      begin
         FreeDTM(DTM) //THIS YOU FORGOT~ ALWAYS FREE IT
        Do failsafes...
      end;
      try
        FreeDTM..
      except
      end;

    So your wondering, why did you do try and except on freeing a DTM. Because if you ALREADY freed the DTM (Like on the fail safe) and you free it again, SCAR will exit the script and get an ERROR. So thats when

    try
    except

    kicks in. It will try to Free the DTM, if it cant, it does nothing. Got it? So when you Free all the dtm at the end...

    SCAR Code:
    try //add
      FreeDTM(TheDTM);
      FreeDTM(TheDTM2);
      FreeDTM(ToBankDTM);
      FreeDTM(ToBankDTM2);
    except
    end;

    A FEW RECOMMENDATIONS:

    When walking into the Mine, i recommend doing RRW all the way! Like you can use the Ladder (risky., but short.) or follow the road (accurate but long). DDTM ISNT always the best choice. I mean come on! Look around you RRW will own DDTM any day in a location like that.

    Symbols can help you relocate yourself inside the mine, it may also help you to reach the mithril places.

    when exiting the mines, RRW with Rock Colors all the way untill you find a ladder color. For example...

    SCAR Code:
    repeat
      RRW(FindRockColor)
    until FindLadderColor

    or GetColor(At the west tip) = black...

    Umm.......I dont know, thats it, i hoped you learned alot.

  18. #93
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    @DeathScytex - Thank you for your imput, I have takenj into consideration most of the stuff you said. As for The not being able to make a DTM of the Mith Rocks, Which is kinda ironic, because thats what I did, And has never clicked some other rock. And about the using the Bankers are VERY RELIABLE, I found that the DTM in FindBank('Feb') often takes something else as the bankers or just doesn't find them at all about 25% of the time. Which is why I made my own DTM and since then, hasn't failed
    The 'floor' (you called it a house!) is a large area, not to mention OTHER buildings have that color.
    Yes, I know its the HOUSE color, It is the same as the DTM in FindBank('feb') except that it has a subpoint of the bank floor color so that It won't take something else as the bankers.

    Thank you for your imput!

    -Shermanator
    Current Project: All In 1 Falador Script - 20% DONE

  19. #94
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    This willll be my first scar script used in like a year :P

    Hope it goes well

  20. #95
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    Well in my script, i made my Bankers DDTM to find them in a more SPECIFIC area ;p

    And, good job!

  21. #96
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    Just a quick proggie will post a longer one tommorow hopefully, im going to let run over night..

    <------------------------------------------------------------------------------>
    Worked For : 1 Hours, 21 Minutes and 8 Seconds
    Banked : 10 Loads
    Banks per hour : 7
    Total Ores Mine : 270
    Coal Ores Mined : 223
    Total Gems : 3
    Total Gasses Avoided : 4
    Total Mith Mined : 47
    Responded : 2 Times
    Randomly Talked : 10 Times
    Relocated : 5 Times
    <--------------------_:^:_Individual Proggies_:^:_----------------------------->
    # [-] Status [-] Coal [-] Mith [-] Banks [-] Location
    0 True 223 47 10 Bank
    <------------------------Please Post PROGGIES!--------------------------------->

  22. #97
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    Quote Originally Posted by hellian46 View Post
    Just a quick proggie will post a longer one tommorow hopefully, im going to let run over night..

    <------------------------------------------------------------------------------>
    Worked For : 1 Hours, 21 Minutes and 8 Seconds
    Banked : 10 Loads
    Banks per hour : 7
    Total Ores Mine : 270
    Coal Ores Mined : 223
    Total Gems : 3
    Total Gasses Avoided : 4
    Total Mith Mined : 47
    Responded : 2 Times
    Randomly Talked : 10 Times
    Relocated : 5 Times
    <--------------------_:^:_Individual Proggies_:^:_----------------------------->
    # [-] Status [-] Coal [-] Mith [-] Banks [-] Location
    0 True 223 47 10 Bank
    <------------------------Please Post PROGGIES!--------------------------------->
    Thanks! If you get a longer one make sure to post it here :]

    Did you encounter any problems during runtime?
    Current Project: All In 1 Falador Script - 20% DONE

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  24. #99
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    Quote Originally Posted by hellian46 View Post
    Nope everything went smooth..
    Oh ok sweet, thats what I like to hear

    Thanks for using it and I hope you continue too.

    -Shermanator
    Current Project: All In 1 Falador Script - 20% DONE

  25. #100
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    Going to bed now so, hopefully good proggie in the morning.. I got a question, does it do a certain amount of loads then relogs?

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