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Thread: Scar Scripting Issue!

  1. #1
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    Default Scar Scripting Issue!

    00---------------------------------------------------00


    Okay, now this code is meant to do the following on this game:

    Check for a cancel button>ok
    Activate Shields and Armours>ok
    Find a stage and enter>ok
    Begin an attack (a,a)>ok
    Look for ok button after death>ok
    Click ok button and return to town>ok
    Repeat> NOT OK

    Instead, after it clicks ok, it immediately tries to begin doing the attack again and I dont know why, I want it to start from step 1 if it has to click ok, so what is my problem? Please, any help is greatly appreciated.

    00---------------------------------------------------00




    SCAR Code:
    program SSFMageScript;
    var
    action,cancel,target,instage4,stage4,stage42,planescape,loops,okloop,intown,ok,points,levelup,leveltrue,i,x,y,randomnum,randomnum2,townready: integer;
    Procedure PutShieldsOn;
      begin //searches for the cancel button, if it finds it, it clicks it
         repeat
    if(findbitmaptolerancein(action,x,y,0,0,800,600,70))then
    begin
    if(findcolor(x,y,7879993,0,0,800,600))then
    begin
    townready:= 1

    writeln('town rdy')
    end else
    begin
    townready:= 0
    wait(500);
    writeln('town not rdy')
    end;
    end else
    begin
    writeln('did not find action')
    end;
    until(townready = 1)
         wait(2000);
          repeat
          if(findbitmaptolerancein(levelup,x,y,0,0,400,600,40))then
    begin
    leveltrue:= 1
    writeln('you have gained a level')
    clickmouse(x,y,true);
    wait(1000);
    i:= 0
    repeat
    i:= i+1
    clickmouse(196,325,true);
    wait(300);
    until(i >=6)
    wait(2000);
    Points:= Points + 6

    end else
    begin
    writeln('No more lvls')
    leveltrue:= 0
    end;
    until(leveltrue = 0)

         if(FindBitmapToleranceIn(cancel, x, y, 0, 0, 800, 600, 70))then
          begin
          movemouse(x+10,y+10)
          wait(200);
          clickmouse(x+10,y+10,true)
          wait(500);
         end;



    end;
    Procedure FindStage;
    begin
           if(FindBitmapToleranceIn(cancel, x, y, 0, 0, 800, 600, 70))then //makes sure you're on first menu
          begin
          movemouse(x+10,y+10)
          wait(200);
          clickmouse(x+10,y+10,true)
          wait(500);
         end;


    if(FindBitmapToleranceIn(action, x, y, 0, 0, 800, 600, 70))then //checks for action button, then clicks it and then clicks walk and walks a random distance
           begin
           clickmouse(x+10,y+10,true);
           wait(300)
           clickmouse(x+10,y+10,true)
           wait(200)
           randomnum:= random(100)+699
           randomnum2:= random(100)
           clickmouse(randomnum,randomnum2,true)
           wait(2000)   //EDIT from 500
           end;
           
    if(FindBitmapToleranceIn(stage4, x, y, 0, 0, 800, 600, 90))then //searches for red part of stage 4
         begin
         movemouse(x-50,y+50)
         writeln('yup')
         wait(1000)
         writeln('found')
         clickmouse(x-50,y+50,true)
         i:=0
         wait(500);
     repeat
      if(FindBitmapToleranceIn(action, x, y, 0, 0, 800, 600, 70))then
      begin
      i:= 1
      end else
      begin
       i:=0
      end;
     
     until(i=1)
     i:= 0
         end else
         begin
          writeln('Could not find, searching again...If I dont find it this time I will wait 1 minute')
         if(FindBitmapToleranceIn(stage42, x, y, 0, 0, 800, 600, 90))then //searches for text of stage 4
         begin
         wait(1000)
         movemouse(x,y-100)
         writeln('Found stage 4')
         wait(200);
         writeln('Clicking...')
         clickmouse(x,y-100,true)
         wait(500);
        repeat
        if(FindBitmapToleranceIn(action, x, y, 0, 0, 800, 600, 70))then
      begin
      i:= 1
      end else
      begin
       i:=0
      end;

     until(i=1)
     i:= 0
    end else
    begin
    writeln('Waiting 1 minute..')
    wait(600)

    end;
    end;
    end;


    begin
              intown := BitmapFromString(28, 15, 'z78DA737373733330701B52' +
           '247960B0B97FA884F3F07327316903BF99E4850CF1BA8877D540B' +
           '9933C35F845C88BC75177929A6646DD3978DC49895DD42A9F6951' +
           '7E0EC57A6438910082295407');
               levelup := BitmapFromString(38, 5, 'z78DADD92418EC3200C45AF' +
           '04C6D866695CFBFE471AD24C3A4DAA86A6CB61F145E0E9C55F222' +
           '0A0734C538072BA2FCA02EF480B11D074BA28ABED9DDB891AB6E5' +
           '1B9BDA559B0571A1BDFF9129524FF364A7CD3AF6EF487361E0850' +
           '216369F99B5D3C3B9EE0B0937BE6E33A7F2DB7158F7B71E1EDAE6' +
           'C9EDA9E309695EA3D4852B55A8E5F57C4C4B701720AA3EF3AA880' +
           'B8B48238184CCBFB1FD91A3A31EA6BAF94D619E8C35CEDECC98A1' +
           '4ADF786D988F040CC2ECD52C5DEAD6A376B3D7BF7F6233AB7DB5D' +
           '4D1EA6030B7D6FF77FE000B660904');
             ok := BitmapFromString(35, 4, 'z78DA9D8F510EC3300843AF54502' +
           '0F009A1F7BFD2AA25D2DA2EED3AEC3FEB61A0594B5A8160790BA3' +
           'A2AD33C6D68A189D2250F89E9DA7D78D0F8C398B977129360EAB5' +
           '79C550E6C9D2C217E9EEED99CCAD9533260451B17B8D01D2B547C' +
           'FC6EAC06C7AC38EBA7EB59E30F958CD59950C67E91E58E958D181' +
           'F0993FA31DB77CCC8FFFD023BCAC352');
            planescape := BitmapFromString(17, 2, 'z78DA333040003730703' +
           '20143331084881B3B82205416491C022022105D1035960620880B' +
           '40D4185980A01B06C0A58B185B000D1D2CD7');
          stage42 := BitmapFromString(33, 2, 'z78DA8590417244210844AF' +
           'D44AC3C7A58ADCFF48C1AA4C66924D7AA3853CBA110064CE7D467' +
           'E6B8B3B28E1BE2C7FB49B190442DA1A1E2BFF55AC01D9C59401BB' +
           '361BBBFDEDD9DD150B53025DD2F3ED78690D7AD1AD45E5D9F7AE7' +
           'C28AB6A0AB250E49D2E5B0E3B6DDAD117BFACF2923174F3EDB7CC' +
           '95042F65B63FDD426B963C5A79B9EA385485289DA71FA0373474E' +
           'C7AED0C647D522CFFB52D2D1194D1567CD6E77952C6DD032AC109' +
           'D3344AEAB14E7884BC3ABF0016D05D4B');
        stage4 := BitmapFromString(14, 13, '3302002701001A000025070' +  //red part of stage 4
           '02A0301350401621B0C7921108E24138D1303970F009F0B00A608' +
           '00AA05002903001D01001D0904140100190000360B0862241F6F2' +
           '01993322BAD3B339012098F0801A011069406032D01001C00000B' +
           '00001206031E08051E00003502015C1A1575231E963731C75D54A' +
           'D3C30B33E319C2314440B072400001404000C03000E00001A0100' +
           '3A120B511E1564251C71291E924336A85445BA6754A54F3C57130' +
           'F390A081401001105001303001500002C0E034B25175226186635' +
           '266D3A296F3A27814D388D59436A1E1D561710270301180300140' +
           '0001B0000341305411D0E4E29195A352373503D35160A4D331C61' +
           '49325D0807681712470F04350C032B06022F04004012094011053' +
           'C1106441D0E52311F634A375C48353F301C73100F7B1F1A5D1009' +
           '5E1B0F54130B500D064000004405014A1007521B1056271B411C0' +
           'D482A1C462E1D6004046C08055E0503761910771B1383251D7417' +
           '125D0704450100490402510A0452140B521C115C2C20821914640' +
           '7047105008718126F00006D00008815129522218616148419167E' +
           '1B156E100B5C05005503005A04017A150B6F05017D0500850A058' +
           'D0E0A95131094100E8F0D0B91100E91130F8A110C840F0A83120C' +
           '600702660A038C1C10780200820904890907870503960906A7171' +
           '4A2100DA10E0A9D0D089A0C07990E095D09027518086E09066805' +
           '02870F078E0E088C05008B01019D0805A30703A30502A50601A60' +
           '900A80C03' +
           '902009A0803A91C15D14942E5625AE2665CCF584ECC5B50');
      action := BitmapFromString(12, 4, 'z78DA737343072E1620680' +
           '606A69620E84616A0DC1C734B1034C3014C9C419018739C4D4110' +
           'D3046337107402435C0000A46E4939');
      cancel := BitmapFromString(16, 12, 'z78DA73731B2CC0090C4DC0' +
           'D018073407436730241E388221C4645730A41680B804E2365A008' +
           '8C9E4B9197F28592241F24C3604435C00125394988CDFFDA49A4F' +
           'BCC910600186C4843CA92623EB82A44CEA9A8C99F2696132B5DC0' +
           'C003C6535BB');
      target := BitmapFromString(14, 2, 'z78DA7373330002B7414F020' +
           '007642451');
         townready:= 0
         points:= 0
         loops:=0
         intown:=0
           repeat
           loops:= loops+1
           writeln(inttostr(loops))
           okloop:= 0
           instage4:= 0
           wait(100)
           PutShieldsOn //calls my putshieldson procedure..
           writeln('You have gained')
           writeln(inttostr(points*1) + ' Magic Points')
           wait(2500);
           FindStage //You get it i think
           
    repeat
       if(findbitmaptolerancein(planescape,x,y,0,0,400,100,30))then //no use yet
           begin
           InStage4:= 1
           end else
           begin
            instage4:= 0
            Sendkeys('D')
            wait(90);
            sendkeys('z')
            wait(90);
            clickmouse(402,256,true);
            wait(4000);
            FindStage
           end;

           until(instage4 = 1)
      if(InStage4 = 1)then
           begin
    repeat
    repeat
                 if(findbitmaptolerancein(intown,x,y,0,0,800,600,30))then
                 begin
                 intown:= 1
                 end else
                 begin
                 intown:= 0
                 end;
                  if(not(findbitmaptolerancein(planescape,x,y,0,0,400,100,30)))then //no use yet
           begin
           InStage4:= 0
           end;

           if(findbitmaptolerancein(ok,x,y,281,210,602,384,70))then
           begin
           wait(2000);
            clickmouse(x,y,true);
            okloop:= 1
           end else
           begin
           wait(100)
           if(findbitmaptolerancein(action,x,y,0,0,800,600,70))then
           begin
           sendkeys('A')
           wait(250);
           sendkeys('A')
           movemouse(400,400)
           wait(100)
           clickmouse(400,400,true)
           wait(100)
           sendkeys('c')
           wait(50)
           sendkeys('Q')
           wait(50)
                if(findbitmaptolerancein(ok,x,y,281,210,602,384,70))then
           begin
           wait(2000);
            clickmouse(x,y,true);
            okloop:= 1
           end;
           end;
           end;

    until(okloop = 1)
    until(intown = 1)
    end;
    until(1>2)
    end.


    THE LAST SECTION OF THIS IS SUPPOSED TO OKLOOP ME BACK TO THE BEGINNING OF THE SCRIPT, ANY IDEA HOW TO GET IT TO DO THAT?

  2. #2
    Join Date
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    Default

    Scar tags please [ scar]Code in here[/scar] (remove the space in the first tag)

  3. #3
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    Default

    ok I edited it, ive been spending so much time trying to figure out why it wont reloop the script after it clicks 'ok' or variable ok.

  4. #4
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    Default

    Please use standards, I want to help but reading that without standards is just not happening for me. (if you don't know what standards are look in tutorial island section)

  5. #5
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    Default

    there are thousands of wrong things in your script. First make it compile please and add standards. I tried to add them myself but then there where like 100 errors.
    I want to give the the following advise:
    1. read some tutorials about standards and other basic stuff
    2. try to make a small and easy script for the begin
    3. test the script everytime you added something small


    I hope you'll get your problems solved.

  6. #6
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    Default

    There, I put in the standards and it does compile, but its not for Runescape, I use it for another game. Just after the line 270 procedure, I want it to loop to the beginning of the script.

    Im not that new, just got kinda stumped on this one.

  7. #7
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    Default

    That script has a serious case of standards abuse, but you tried to I fixed it for you (bad idea but it's done now lol):

    SCAR Code:
    program SSFMageScript;
    var
      action,cancel,target,instage4,stage4,stage42,planescape,loops,okloop,intown,ok,points,levelup,leveltrue,i,x,y,randomnum,randomnum2,townready: integer;

    Procedure PutShieldsOn;
    begin //searches for the cancel button, if it finds it, it clicks it
      repeat
        if(findbitmaptolerancein(action,x,y,0,0,800,600,70))then
        begin
          if(findcolor(x,y,7879993,0,0,800,600))then
          begin
            townready:= 1
            writeln('town rdy')
          end else
          begin
            townready:= 0
            wait(500);
            writeln('town not rdy')
          end;
        end else
        begin
          writeln('did not find action')
        end;
      until(townready = 1)
      wait(2000);
      repeat
        if(findbitmaptolerancein(levelup,x,y,0,0,400,600,40))then
        begin
          leveltrue:= 1
          writeln('you have gained a level')
          clickmouse(x,y,true);
          wait(1000);
          i:= 0
          repeat
            i:= i+1
            clickmouse(196,325,true);
            wait(300);
          until(i >=6)
          wait(2000);
          Points:= Points + 6
        end else
        begin
          writeln('No more lvls')
          leveltrue:= 0
        end;
      until(leveltrue = 0)
     
      if(FindBitmapToleranceIn(cancel, x, y, 0, 0, 800, 600, 70))then
      begin
        movemouse(x+10,y+10)
        wait(200);
        clickmouse(x+10,y+10,true)
        wait(500);
      end;

    end;

    Procedure FindStage;
    begin
      if(FindBitmapToleranceIn(cancel, x, y, 0, 0, 800, 600, 70))then //makes sure you're on first menu
      begin
        movemouse(x+10,y+10)
        wait(200);
        clickmouse(x+10,y+10,true)
        wait(500);
      end;
     
      if(FindBitmapToleranceIn(action, x, y, 0, 0, 800, 600, 70))then //checks for action button, then clicks it and then clicks walk and walks a random distance
        begin
        clickmouse(x+10,y+10,true);
        wait(300)
        clickmouse(x+10,y+10,true)
        wait(200)
        randomnum:= random(100)+699
        randomnum2:= random(100)
        clickmouse(randomnum,randomnum2,true)
        wait(2000)   //EDIT from 500
      end;
           
      if(FindBitmapToleranceIn(stage4, x, y, 0, 0, 800, 600, 90))then //searches for red part of stage 4
        begin
        movemouse(x-50,y+50)
        writeln('yup')
        wait(1000)
        writeln('found')
        clickmouse(x-50,y+50,true)
        i:=0
        wait(500);
        repeat
          if(FindBitmapToleranceIn(action, x, y, 0, 0, 800, 600, 70))then
            begin
            i:= 1
          end else
          begin
            i:=0
          end;
        until(i=1)

        i:= 0
      end else
      begin
        writeln('Could not find, searching again...If I dont find it this time I will wait 1 minute')
        if(FindBitmapToleranceIn(stage42, x, y, 0, 0, 800, 600, 90))then //searches for text of stage 4
          begin
          wait(1000)
          movemouse(x,y-100)
          writeln('Found stage 4')
          wait(200);
          writeln('Clicking...')
          clickmouse(x,y-100,true)
          wait(500);
          repeat
            if(FindBitmapToleranceIn(action, x, y, 0, 0, 800, 600, 70))then
            begin
                i:= 1
            end else
            begin
              i:=0
            end;
     
          until(i=1)
          i:= 0
        end else
        begin
          writeln('Waiting 1 minute..')
          wait(600)
        end;
      end;
    end;
     
     
    begin
      intown := BitmapFromString(28, 15, 'z78DA737373733330701B52' +
           '247960B0B97FA884F3F07327316903BF99E4850CF1BA8877D540B' +
           '9933C35F845C88BC75177929A6646DD3978DC49895DD42A9F6951' +
           '7E0EC57A6438910082295407');
               levelup := BitmapFromString(38, 5, 'z78DADD92418EC3200C45AF' +
           '04C6D866695CFBFE471AD24C3A4DAA86A6CB61F145E0E9C55F222' +
           '0A0734C538072BA2FCA02EF480B11D074BA28ABED9DDB891AB6E5' +
           '1B9BDA559B0571A1BDFF9129524FF364A7CD3AF6EF487361E0850' +
           '216369F99B5D3C3B9EE0B0937BE6E33A7F2DB7158F7B71E1EDAE6' +
           'C9EDA9E309695EA3D4852B55A8E5F57C4C4B701720AA3EF3AA880' +
           'B8B48238184CCBFB1FD91A3A31EA6BAF94D619E8C35CEDECC98A1' +
           '4ADF786D988F040CC2ECD52C5DEAD6A376B3D7BF7F6233AB7DB5D' +
           '4D1EA6030B7D6FF77FE000B660904');
             ok := BitmapFromString(35, 4, 'z78DA9D8F510EC3300843AF54502' +
           '0F009A1F7BFD2AA25D2DA2EED3AEC3FEB61A0594B5A8160790BA3' +
           'A2AD33C6D68A189D2250F89E9DA7D78D0F8C398B977129360EAB5' +
           '79C550E6C9D2C217E9EEED99CCAD9533260451B17B8D01D2B547C' +
           'FC6EAC06C7AC38EBA7EB59E30F958CD59950C67E91E58E958D181' +
           'F0993FA31DB77CCC8FFFD023BCAC352');
            planescape := BitmapFromString(17, 2, 'z78DA333040003730703' +
           '20143331084881B3B82205416491C022022105D1035960620880B' +
           '40D4185980A01B06C0A58B185B000D1D2CD7');
      stage42 := BitmapFromString(33, 2, 'z78DA8590417244210844AF' +
           'D44AC3C7A58ADCFF48C1AA4C66924D7AA3853CBA110064CE7D467' +
           'E6B8B3B28E1BE2C7FB49B190442DA1A1E2BFF55AC01D9C59401BB' +
           '361BBBFDEDD9DD150B53025DD2F3ED78690D7AD1AD45E5D9F7AE7' +
           'C28AB6A0AB250E49D2E5B0E3B6DDAD117BFACF2923174F3EDB7CC' +
           '95042F65B63FDD426B963C5A79B9EA385485289DA71FA0373474E' +
           'C7AED0C647D522CFFB52D2D1194D1567CD6E77952C6DD032AC109' +
           'D3344AEAB14E7884BC3ABF0016D05D4B');
      stage4 := BitmapFromString(14, 13, '3302002701001A000025070' +  //red part of stage 4
           '02A0301350401621B0C7921108E24138D1303970F009F0B00A608' +
           '00AA05002903001D01001D0904140100190000360B0862241F6F2' +
           '01993322BAD3B339012098F0801A011069406032D01001C00000B' +
           '00001206031E08051E00003502015C1A1575231E963731C75D54A' +
           'D3C30B33E319C2314440B072400001404000C03000E00001A0100' +
           '3A120B511E1564251C71291E924336A85445BA6754A54F3C57130' +
           'F390A081401001105001303001500002C0E034B25175226186635' +
           '266D3A296F3A27814D388D59436A1E1D561710270301180300140' +
           '0001B0000341305411D0E4E29195A352373503D35160A4D331C61' +
           '49325D0807681712470F04350C032B06022F04004012094011053' +
           'C1106441D0E52311F634A375C48353F301C73100F7B1F1A5D1009' +
           '5E1B0F54130B500D064000004405014A1007521B1056271B411C0' +
           'D482A1C462E1D6004046C08055E0503761910771B1383251D7417' +
           '125D0704450100490402510A0452140B521C115C2C20821914640' +
           '7047105008718126F00006D00008815129522218616148419167E' +
           '1B156E100B5C05005503005A04017A150B6F05017D0500850A058' +
           'D0E0A95131094100E8F0D0B91100E91130F8A110C840F0A83120C' +
           '600702660A038C1C10780200820904890907870503960906A7171' +
           '4A2100DA10E0A9D0D089A0C07990E095D09027518086E09066805' +
           '02870F078E0E088C05008B01019D0805A30703A30502A50601A60' +
           '900A80C03' +
           '902009A0803A91C15D14942E5625AE2665CCF584ECC5B50');
      action := BitmapFromString(12, 4, 'z78DA737343072E1620680' +
           '606A69620E84616A0DC1C734B1034C3014C9C419018739C4D4110' +
           'D3046337107402435C0000A46E4939');
      cancel := BitmapFromString(16, 12, 'z78DA73731B2CC0090C4DC0' +
           'D018073407436730241E388221C4645730A41680B804E2365A008' +
           '8C9E4B9197F28592241F24C3604435C00125394988CDFFDA49A4F' +
           'BCC910600186C4843CA92623EB82A44CEA9A8C99F2696132B5DC0' +
           'C003C6535BB');
      target := BitmapFromString(14, 2, 'z78DA7373330002B7414F020' +
           '007642451');
      townready:= 0
      points:= 0
      loops:=0
      intown:=0
      repeat
        loops:= loops+1
        writeln(inttostr(loops))
        okloop:= 0
        instage4:= 0
        wait(100)
        PutShieldsOn //calls my putshieldson procedure..
        writeln('You have gained')
        writeln(inttostr(points*1) + ' Magic Points')
        wait(2500);
        FindStage //You get it i think
           
        repeat
          if(findbitmaptolerancein(planescape,x,y,0,0,400,100,30))then //no use yet
          begin
            InStage4:= 1
          end else
          begin
            instage4:= 0
            Sendkeys('D')
            wait(90);
            sendkeys('z')
            wait(90);
            clickmouse(402,256,true);
            wait(4000);
            FindStage
          end;
     
        until(instage4 = 1)
        if(InStage4 = 1)then
        begin
          repeat
            repeat
              if(findbitmaptolerancein(intown,x,y,0,0,800,600,30))then
              begin
                intown:= 1
              end else
              begin
                intown:= 0
              end;
              if(not(findbitmaptolerancein(planescape,x,y,0,0,400,100,30)))then //no use yet
              begin
                InStage4:= 0
              end;
     
              if(findbitmaptolerancein(ok,x,y,281,210,602,384,70))then
              begin
                wait(2000);
                clickmouse(x,y,true);
                okloop:= 1
              end else
              begin
                wait(100)
                if(findbitmaptolerancein(action,x,y,0,0,800,600,70))then
                begin
                  sendkeys('A')
                  wait(250);
                  sendkeys('A')
                  movemouse(400,400)
                  wait(100)
                  clickmouse(400,400,true)
                  wait(100)
                  sendkeys('c')
                  wait(50)
                  sendkeys('Q')
                  wait(50)
                  if(findbitmaptolerancein(ok,x,y,281,210,602,384,70))then
                  begin
                    wait(2000);
                    clickmouse(x,y,true);
                    okloop:= 1
                  end;
                end;
              end;
     
            until(okloop = 1)
          until(intown = 1)
        end;
      until(1>2)
    end.

    Ok for starters where are the ;'s??? That alone could be causing some serious problems in your script. I didn't look for syntax but that just jumped out at me. FYI standards are not for runescape alone, they are for all scar scripts and they are used to make the code more readable and debugging MUCH easier! In the future try to use them as you script and it will eventually become habit.

    I would say spend some serious time correcting all your syntax errors and then come back to us (that could fix some problems) and I will be more than happy to help. Quick not instead of until(1>2) you can use until(false), makes no difference just a neatness thing (I'm pedantic I know, sorry can't help it).

    Good luck with it.

  8. #8
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    lol im screwed. I went to the Brief Tutorial and it was all gibberish. Like I understand what I have, but I guess ill just try rewriting the whole thing again.

  9. #9
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    well hey, thanks for your help guys, I really appreciate it!

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