Page 3 of 5 FirstFirst 12345 LastLast
Results 51 to 75 of 107

Thread: [SRL4][Reflection] Rimmington AnyThing Miner

  1. #51
    Join Date
    Apr 2007
    Posts
    2,593
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I'm gonna move my army from the chickens at lumbridge to falador to use this.

    It better work :P

  2. #52
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Thank you! Some one else can use !!&&%$^@##*%^%(*##*@&#@#^#@### Happy ness!
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  3. #53
    Join Date
    Apr 2007
    Posts
    2,593
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    The only problem is, they all have like 5k feathers. Lol.

    And all of the original stuff from Tut Island..

    Oh well. I need to make a walker now. Lol. You're lucky I think this works =P

  4. #54
    Join Date
    May 2008
    Posts
    1,345
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Nice! Tried it at first, ran into a multitude of errors . Turns out none were with the script though! So, I tweaked it around a bit, and finally got this:

    SCAR Code:
    __________________________________________      
    {=] //\\=//\\=//\\=//\\=//\\=//\\=//\\=//\\=//\\ [=}
    {=] |  |           Rimminington Miner       |  | [=}
    {=] \\//=\\//=\\//=\\//=\\//=\\//=\\//=\\//=\\// [=}
    {=]  ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-||  [=}
    {=]  ||   || Accumulative        Report ||   ||  [=}
    {=]  || Worked 1 Hours, 2 Minutes and 24 Seconds
    {=]  ||
    {=]  || Mined 280 Ores
    {=]  || Banked 280 Ores
    {=]  || Completed 11 Loads
    {=]  ||
    {=]  ||=--=--=--=--=--=--=--=--=--=--=--=-=-=||  [=}

    {=]  || | T | 11 Loads | Mined 280 Ores
    {=]  || Dropped 0 Security Books | Got 0 Gems
    {=]  ||______________________________________||  [=}

    {=] //\\=//\\=//\\=//\\=//\\=//\\=//\\=//\\=//\\ [=}
    {=] |  |           Rimminington Miner       |  | [=}
    {=] \\//=\\//=\\//=\\//=\\//=\\//=\\//=\\//=\\// [=}
    {=]  ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-||  [=}

    DAMN YOU MORDAUT!

  5. #55
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Thanks for the proggies guys, keep 'em comming!!
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  6. #56
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    UPDATED

    Go and get it! Works with the New SMART(4) and fixed SRL (Loggin/gametab) by ZypherFury!
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  7. #57
    Join Date
    Oct 2008
    Location
    /root
    Posts
    181
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Um, works until I log in, then says I'm lost... I'm at the mine.
    Time is just an illusion, we are all dying from the disease of age.
    When in doubt, please go here.

  8. #58
    Join Date
    Oct 2008
    Location
    /root
    Posts
    181
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Sorry for the spam, but I have to warn you all of the dangers of not sleeping correctly.

    The below is an example of epic failure.
    I read this over 3 times.
    -Fill out the const. and DeclarePlayers.
    -MUST have players in the Fally East Bank.
    -Absolutely needs S.M.A.R.T... No Exceptions!!!!
    -Highest Brightness
    -MUST HAVE EXTRA PICKS IN FIRST BANK SLOT!!!!
    Me:
    Um, works until I log in, then says I'm lost... I'm at the mine.
    (I looked at the first post multiple times before posting this)


    Hmmmm, but I start in the East Bank and now it just sits there saying "Walking to mine"
    Time is just an illusion, we are all dying from the disease of age.
    When in doubt, please go here.

  9. #59
    Join Date
    Feb 2007
    Location
    Alberta,Canada
    Posts
    2,358
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    reflections is outdated. Also, srl is outdated too.
    “Ignorance, the root and the stem of every evil.”

  10. #60
    Join Date
    Nov 2006
    Posts
    2,369
    Mentioned
    4 Post(s)
    Quoted
    78 Post(s)

    Default

    Looks nice
    I might try with my lvl 110 main after srl gets updated
    Quote Originally Posted by DeSnob View Post
    ETA's don't exist in SRL like they did in other communities. Want a faster update? Help out with updating, otherwise just gotta wait it out.

  11. #61
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Quote Originally Posted by blumblebee View Post
    reflections is outdated. Also, srl is outdated too.
    Thanks Bumblebee.

    Look at the first post in the Setup Section, it tell you where to get The Updated Loggin/GameTab for SRL and The updated SMART.
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  12. #62
    Join Date
    Oct 2008
    Posts
    41
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    it used to work 2 days ago now it either get lost when it starts or it says walking to mine and doesn't anything

  13. #63
    Join Date
    Sep 2007
    Posts
    50
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Can i mine iron/gold together on 1 acc?

  14. #64
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Quote Originally Posted by Ethien View Post
    it used to work 2 days ago now it either get lost when it starts or it says walking to mine and doesn't anything
    Runescape/SRL is f*cked at the moment.

    Quote Originally Posted by Mr beat View Post
    Can i mine iron/gold together on 1 acc?
    No, eigther Iron OR Gold OR Tin OR Clay
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  15. #65
    Join Date
    Oct 2008
    Posts
    41
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Any idea when it will be fixed?

  16. #66
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Well, my script is fixed to the best of my power. It's SRL thats the problem. I cannot fix it any more than it already is fixed. (Except for adding my own functions ect...) Hope that answers your question.

    noidea
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  17. #67
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    UPDATED
    See change log for details!
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  18. #68
    Join Date
    Feb 2007
    Location
    Estonia.
    Posts
    1,938
    Mentioned
    0 Post(s)
    Quoted
    2 Post(s)

    Default

    Is reflection really ondated? :O
    ~Eerik~

  19. #69
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Quote Originally Posted by heavenzeyez1 View Post
    Is reflection really ondated? :O
    ~Eerik~

    I didn't really test it, I just fixed it, then made sure it compiled.
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  20. #70
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    UPDATED
    See change log for details!
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  21. #71
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Updated... Please use and post progress reports.
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  22. #72
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Sorry for the like Quadruble post, but this works perfectly fine...

    SCAR Code:
    __________________________________________      
    {=] //\\=//\\=//\\=//\\=//\\=//\\=//\\=//\\=//\\ [=}
    {=] |  |           Rimminington Miner       |  | [=}
    {=] \\//=\\//=\\//=\\//=\\//=\\//=\\//=\\//=\\// [=}
    {=]  ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-||  [=}
    {=]  ||   || Accumulative        Report ||   ||  [=}
    {=]  || Worked 12 Hours, 13 Minutes and 0 Seconds
    {=]  ||
    {=]  || Mined 2851 Ores
    {=]  || Banked 2851 Ores
    {=]  || Completed 107 Loads
    {=]  || Gotton 10 gems!
    {=]  ||
    {=]  ||=--=--=--=--=--=--=--=--=--=--=--=-=-=||  [=}

    {=]  || * | T | 27 Loads | Mined 726 Ores
    {=]  || Dropped 0 Security Books | Got 2 Gems
    {=]  ||=--=--=--=--=--=--=--=--=--=--=--=-=-=||  [=}

    {=]  || * | F | 12 Loads | Mined 287 Ores
    {=]  || Dropped 0 Security Books | Got 1 Gems
    {=]  ||=--=--=--=--=--=--=--=--=--=--=--=-=-=||  [=}

    {=]  || * | T | 44 Loads | Mined 1184 Ores
    {=]  || Dropped 0 Security Books | Got 3 Gems
    {=]  ||=--=--=--=--=--=--=--=--=--=--=--=-=-=||  [=}

    {=]  || * | T | 24 Loads | Mined 654 Ores
    {=]  || Dropped 0 Security Books | Got 4 Gems
    {=]  ||______________________________________||  [=}

    {=] //\\=//\\=//\\=//\\=//\\=//\\=//\\=//\\=//\\ [=}
    {=] |  |           Rimminington Miner       |  | [=}
    {=] \\//=\\//=\\//=\\//=\\//=\\//=\\//=\\//=\\// [=}
    {=]  ||=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-||  [=}
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  23. #73
    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    7,805
    Mentioned
    5 Post(s)
    Quoted
    3 Post(s)

    Default

    Works well, but you should clean up some of your code man, you have lots of unused variables as well as many commented procedures.

    Also, a tip, use a findmeonpath function, so that the script can start anywhere along the way. Just handy for most.

    Also, all of your mining procedures can be shortened. I think someone else posted it but you can do things like:

    SCAR Code:
    Procedure So_What_I_mine;
    var
      Ints : TIntegerArray;
    begin
      if not loggedin then exit;
      Case LowerCase(Players[CurrentPlayer].Strings[0]) Of
        'iron'   : Ints := [9717, 9719, 9718];
        'gold'   : Ints := [9722, 9720, 1];
        'copper' : Ints := [9710, 9708, 9709];
        'tin'    : Ints := [9710, 9708, 9709];
        'clay'   : Ints := [9713, 9711, 1];
      end;
      WalkPath(LoadPath('to' + LowerCase(Players[CurrentPlayer].strings[0])));
      HackWhore(Ints[0], Ints[1], Ints[2]);
    end;

    That removes ALL of the small little procedures you have like Iron, Tin, Copper.

    Cases are your friend, you don't use them as much as you could.

    Edit:

    Also look for corrections like:

    SCAR Code:
    function LoadPath(Which:String): TPointArray;
    begin
      if not loggedin then exit;
      Case Lowercase(which) of
        'toiron': Result := [Point(2969, 3238)];
        'tocopper': Result := [Point(2978, 3247)];
        'toclay': Result:= [Point(2987, 3239)];
        'totin': Result := [Point(2984, 3236)];
        'togold': Result := [Point(2976, 3234)];
      end;
    end;

    P.S. I do love this script
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

  24. #74
    Join Date
    Jan 2008
    Location
    NC, USA.
    Posts
    4,429
    Mentioned
    0 Post(s)
    Quoted
    4 Post(s)

    Default

    Wow! Thank you so much Nava! All that information really helps. Thats what I have been looking for the last 2 pages, suggestions like that.

    Are there any currently working getmypostiononpath thing working latley? I also need help with the walking part of this too (Yea lol relfection walking ). Sometimes it like skips tiles and it messes up the walking, Thats why I have all of those wait in the two walking functions.
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

  25. #75
    Join Date
    Jan 2008
    Location
    Ontario, Canada
    Posts
    7,805
    Mentioned
    5 Post(s)
    Quoted
    3 Post(s)

    Default

    SCAR Code:
    function FindMeOnPath(var Index: integer; Path: TPointArray; MaxDist: integer): boolean;

    var
      I, H, DistC, DistS : integer;

    begin
      Debug('FindMeOnPath', '');
      H := High(Path);
      DistS := DistanceFrom(Path[0]);
      for I := 0 to H do
      begin
        if not TileOnMM(Path[I]) then Continue;
        DistC := DistanceFrom(Path[I]);
        if DistC < DistS then
        begin
          DistS := DistC
          Index := I;
        end;
      end;
      Result := DistS < MaxDist;
    end;

    SCAR Code:
    // Metagen
    //Returns in a TPoint:
    //x as: The tile the player is closest to
    //y as: The last tile in the array that can be sequentially seen.
    Function TileRange(TPA : TPointArray) : TPoint;

    var
      I, H : Integer;

    begin
      if not FindMeOnPath(result.x, TPA, 20) then
        Exit;
      H := high(TPA)
      for i := result.x to H do
      begin
        if not TileOnMM(TPA[i]) then
        begin
          if i = Result.x then
          begin
            Debug('TileRange', 'Could Not Find The Path');
            Exit;
          end;
          result.y := Max(i-1, Result.x);
          Debug('TileRange', 'TileRange is: ' + inttostr(result.x) + ', ' + IntToStr(result.y));
          exit;
        end;
      end;
      Debug('TileRange', 'Can See All Remaining Tiles');
      result.y := High(TPA);
      Debug('TileRange', 'TileRange is: ' + inttostr(result.x) + ', ' + IntToStr(result.y));
    end;

    // Metagen
    // Picks a good human-like next Tile in the array to walk to and returns
    // the array index
    Function GenNextTile(TPA : TPointArray) : Integer;

    var
      PathRange : TPoint;
      Variance : Integer;

    begin
      PathRange := TileRange(TPA);
      Variance := (PathRange.y - PathRange.x) / 4;
      Result := PathRange.y - Variance - Random(Variance);
      Debug('GenNextTile', 'Next Path Tile: ' + IntToStr(Result));
    end;

    // Metagen / Nava2
    function WalkPath(Path: TPointArray) : Boolean;

    var
      I, H : Integer;
      NextTile : Integer;

    begin
      if not R_LoggedIn then Exit;
      H := High(Path);
      for I := 0 to H do
      begin
        if NextTile >= I then Continue;
        NextTile := GenNextTile(Path);
        if not WebWalk(Path[NextTile]) then
        begin
          SRL_Warn('WalkPath', 'Could not make it to Path[' + IntToStr(I) + ']', Warn_AllVersions);
          Exit;
        end;
        WaitWhileMoving(Path[NextTile], 8, false);
      end;
      R_Flag;
      Result := DistanceFrom(Path[H]) < 5;
    end;

    Those should be what you want. GenNextTile is only useful if you have a lot of points in your path. It makes it random

    There are also these which create a Path to any tile you put in from where you are currently.

    SCAR Code:
    // JuKKa
    Function WindPath(xs, ys, xe, ye, gravity, wind, minWait, maxWait, maxStep, targetArea: extended): TPointArray;

    var
      veloX, veloY, windX, windY, veloMag, dist, randomDist, lastDist, step: extended;
      lastX, lastY: integer;
      sqrt2, sqrt3, sqrt5: extended;
    begin
      if not(LoggedIn) then Exit;
      sqrt2:= sqrt(2);
      sqrt3:= sqrt(3);
      sqrt5:= sqrt(5);
      while hypot(xs - xe, ys - ye) > 1 do
      begin
        dist:= hypot(xs - xe, ys - ye);
        wind:= minE(wind, dist);
        if dist >= targetArea then
        begin
          windX:= windX / sqrt3 + (random(round(wind) * 2 + 1) - wind) / sqrt5;
          windY:= windY / sqrt3 + (random(round(wind) * 2 + 1) - wind) / sqrt5;
        end else
        begin
          windX:= windX / sqrt2;
          windY:= windY / sqrt2;
          if (maxStep < 3) then
          begin
            maxStep:= random(3) + 3.0;
          end else
          begin
            maxStep:= maxStep / sqrt5;
          end;
        end;
        veloX:= veloX + windX;
        veloY:= veloY + windY;
        veloX:= veloX + gravity * (xe - xs) / dist;
        veloY:= veloY + gravity * (ye - ys) / dist;
        if hypot(veloX, veloY) > maxStep then
        begin
          randomDist:= maxStep / 2.0 + random(round(maxStep) / 2);
          veloMag:= sqrt(veloX * veloX + veloY * veloY);
          veloX:= (veloX / veloMag) * randomDist;
          veloY:= (veloY / veloMag) * randomDist;
        end;
        lastX:= Round(xs);
        lastY:= Round(ys);
        xs:= xs + veloX;
        ys:= ys + veloY;
        SetArrayLength(Result, GetArrayLength(Result) + 1);
        Result[ High(Result) ] := Point(Round(xs), Round(ys));
        step:= hypot(xs - lastX, ys - lastY);
        lastdist:= dist;
      end;
    end;

    //All time sexy by JuKKa failsafes by moi! :)
    Function WebWalk(T : TPoint): Boolean;

    Var
       I: Integer;
       M: TPoint;
       CTRLPoints: TPointArray;
    Begin
      if not(LoggedIn) then Exit;
      Repeat
        M := GetMyPos;
        CtrlPoints := WindPath(M.x, M.y, T.X, T.Y, 5.0, 2.5, 0.0, 0.0, 4.5, 2.5);
        For I:= High(CtrlPoints) DownTo 0 Do
        begin
          if WalkToTileEx(CtrlPoints[i], 0, 10) Then
          Begin
            Result := I = High(CtrlPoints);
            Break;
          End;
          if SamePoint(M, GetMyPos) then
            Exit;
        end;
      Until(Result);
    End;
    Writing an SRL Member Application | [Updated] Pascal Scripting Statements
    My GitHub

    Progress Report:
    13:46 <@BenLand100> <SourceCode> @BenLand100: what you have just said shows you 
                        have serious physchological problems
    13:46 <@BenLand100> HE GETS IT!
    13:46 <@BenLand100> HE FINALLY GETS IT!!!!1

Page 3 of 5 FirstFirst 12345 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. Rimmington Any Miner [Reflection] By: Lee Lok Hin
    By Lee Lok Hin in forum RS3 Outdated / Broken Scripts
    Replies: 13
    Last Post: 08-10-2008, 03:41 PM
  2. Sumilions Rimmington Miner help
    By CrazyCow73 in forum OSR Help
    Replies: 9
    Last Post: 02-08-2008, 03:12 PM
  3. pro with sumilions rimmington miner
    By wantsome232 in forum News and General
    Replies: 2
    Last Post: 09-07-2007, 06:14 PM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •