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Thread: Need help making scripts with anti-random.

  1. #1
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    Need help making scripts with anti-random.

    Hello,

    I'm new to scar, and have been reading up a lot of tutorials lately.

    I get how the basics work, but just don't have enough knowledge to write my own script.

    So, I have taken to trying to edit or change other peoples scripts to make them better.

    However I cannot find anywhere how to put the ready made anti-random script into another script.

    (C:\Program Files\SCAR 3.15\Includes\SRL\SRL\core\AntiRandoms\AntiRandoms .scar)

    The script atm:

    SCAR Code:
    Var
    x, y, i: integer;
    begin
      Repeat
      Mousespeed := 15
      DropAll;
      Repeat
        LoadRockRecords;
        FindObjRock(x, y, Varrock_iron);
        ClickMouse(x, y, True);
        Wait(10000);
      Until (InvFull= True);
      i = i + 1
      Until (i = 1)
    end.

  2. #2
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    Default

    just add

    SCAR Code:
    findnormalrandoms;

    “Ignorance, the root and the stem of every evil.”

  3. #3
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    Default Have a look at this.

    Yeah, getting started is a pain. Going through it myself. My best advice is to read others scripts and see what they do and check out this thread:

    http://www.villavu.com/forum/showthr...=23178?t=25286

    That should get you started. Spend some time in the tutorials section. Some of it is outdated but its a starting point.
    http://www.stats.srl-forums.com/sigs/6137.png

    If I see you autoing with level 3/default clothes/crap name I WILL report you. Auto Correctly. - Put this in your sig.

  4. #4
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    Default

    You could use my antirandom procedure if you wana, its pretty basic.

    SCAR Code:
    procedure AntiRandoms;
      begin
      if not LoggedIn then Exit;
       FindNormalRandoms;
        if FindFight then // if it finds a fight then it will(next time)
       SetRun(true); // true means yes, so it will turn on run if it finds a fight
      RunAway('E', True, 1, 5000); // runs east and waits 5000 milliseconds      
                                             // and then comes back
     end;

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