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Thread: Is this script safe?

  1. #1
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    Default Is this script safe?

    I made a fairly basic (for most, complicated for me) script that withdraws empty vials, casts humidify (which fills them with water), then deposits water filled vials. I am going to be at my computer while this script runs, so I'll be there to deal with randoms or whatever. I was wondering if this script is safe to use, or if it will get me banned. I'm really new to scripting.

    Here's the script:

    Program Humidify;
    {.include SRL\SRL.scar}
    var
    X, y, VialsFilled: Integer;

    const
    pin = 'bankpin';

    Procedure Bank;
    var
    WaterVial, time: Integer;
    begin
    MarkTime(time);
    repeat
    if (not(Loggedin)) then break;
    OpenBankFast('feb')
    until(BankScreen) or (PinScreen);
    if Pinscreen then
    inPin(Pin);
    if BankScreen
    then
    Deposit(3, 28, True);
    WriteLn('We have banked ' +IntToStr(VialsFilled) + ' watervials');
    wait(10+random(100));

    Withdraw(10,4,0);
    wait(200+random(300));

    CloseBank;
    end;

    Procedure CastHumidify;
    begin;
    GameTab(7);
    Mouse(567, 253, 11, 11, True);
    wait(10+random(300));

    end;

    Begin
    SetupSrl;
    Bank;
    CastHumidify;
    repeat
    Bank;
    CastHumidify;
    until(False);
    end.

  2. #2
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    Default

    for the "Cast Humidify" procedure use MouseBox(x1,y1,x2,y2,click:Integer) for click 0=nothing 1=right 2=left

  3. #3
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    Default

    Quote Originally Posted by sirlaughsalot View Post
    for the "Cast Humidify" procedure use MouseBox(x1,y1,x2,y2,click:Integer) for click 0=nothing 1=right 2=left
    Ok, thanks. Can you give me an opinion as to whether the script is ready to use without being banned?

  4. #4
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    Default

    It depends on whether casting Humidify triggers randoms or not.

    If it can, then you definitely need some antirandoms in there. Just put FindNormalRandoms inside your loop. It can't hurt anything by being there anyway.

    Also, a little more randomness in the wait time between actions couldn't hurt.


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