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Thread: Taking function requests!

  1. #1
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    Default Taking function requests!

    Anyone have any?

  2. #2
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    Well okay, now I need something that will find a high concentration of rocks in an area 50*50 in the minimap, whilst it also can see if the players in that square exceed a certain number also it can check if its not in that area already. Should be easy with TPA's see how it goes

  3. #3
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    Quote Originally Posted by NaumanAkhlaQ View Post
    Well okay, now I need something that will find a high concentration of rocks in an area 50*50 in the minimap, whilst it also can see if the players in that square exceed a certain number also it can check if its not in that area already. Should be easy with TPA's see how it goes
    This should work pretty well.
    SCAR Code:
    function getRocks(Rocks, Players: integer): TPointArray;
    var
      Col, CTS, i, Hi, L: integer;
      P: TPointArray;
      aP: T2DPointArray;
      B: TBox;
    begin
      CTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(1);
      Col := FindStoneColor;
      if Col = 0 then Exit;
      FindColorsTolerance(P, Col, MMX1, MMY1, MMX2, MMY2, 10);
      aP := SplitTPA(P, 5);
      Hi := High(aP);
      for i := 0 to Hi do
      begin
        B := GetTPABounds(aP[i]);
        if Distance(B.x1, B.y1, B.x2, B.y2)/5 >= Rocks then
        begin
          if (PlayersOnMap(B.x1-5, B.y1-5, B.x2+5, B.y2+5) >= Players) or
             (PointInBox(Point(MMCX, MMCY), PointToBox(Point(B.x1-5, B.y1-5), Point(B.x2+5, B.y2+5)))) then Continue;
          L := Length(Result);
          SetLength(Result, L+1);
          Result[L] := MiddleTPA(aP[i]);
        end;
      end;
      ColorToleranceSpeed(CTS);
    end;;
    Rocks being the number of rocks required to be added into the result tpa, and Players being the number of players in the area required to filter the point out.

    If it doesn't exactly fit your needs you could easily edit it a tiny bit, or if it doesn't work exactly right just increase the sensitivity (box size, formula, etc).



    Anyone else?

  4. #4
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    when im fishing and then the fishing spot moves i need something to find if i am actually still fishing or not could do it now but lazy so yea thx

  5. #5
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    Quote Originally Posted by thechineseman View Post
    when im fishing and then the fishing spot moves i need something to find if i am actually still fishing or not could do it now but lazy so yea thx
    SCAR Code:
    function Fishing(Equip: string): Boolean;
    var
      x, y, Col, CTS: integer;
      P: TPointArray;
    begin
      FindFishingSpot(x, y);
      case Lowercase(Equip) of
        'net': Col := 1780531;
        'rod': Col := 7208;
        'harpoon': Col := 872813;
        'cage': Col := 7365986;
      end;
      CTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      FindColorsSpiralTolerance(x, y, P, Col, x-20, y-20, x+20, y+20, 20);
      ColorToleranceSpeed(CTS);
      Result := Length(P) > 15;
    end;

    Once again, edit to fit your needs. If you were to use this in a script it would probably be best to make the colors global, so not declare them repeatedly.


    Anyone else?

  6. #6
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    Make it get the amount of damage it is inflicting per turn on a moster.
    Hint : Try a FindText then check it isn't that player by checking the uptext.

  7. #7
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    Make a function , in the mining guild counts how many rocks there are, how many players there are, and cheak to see if no players are near the rocks , if theres a play near one rock it finds move onto the next rock point in the Array and so until it finds a rock with no one near it, Sound kinda hard but if you trhink about it its easy.

  8. #8
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    Quote Originally Posted by NiCbaZ View Post
    Make a function , in the mining guild counts how many rocks there are, how many players there are, and cheak to see if no players are near the rocks , if theres a play near one rock it finds move onto the next rock point in the Array and so until it finds a rock with no one near it, Sound kinda hard but if you trhink about it its easy.
    SCAR Code:
    function FindLoneRock: TPointArray;
    var
      Col, i, Hi, L: integer;
      P, Ps: TPointArray;
      aP: T2DPointArray;
      M: TPoint;
    begin
      Col := FindRockColor;
      if Col = 0 then Exit;
      FindColorsTolerance(P, Col, MMX1, MMY1, MMX2, MMY2, 20);
      aP := SplitTPA(P, 1);
      Hi := High(aP);
      for i := 0 to Hi do
      begin
        M := MiddleTPA(aP[i]);
        FindColorsTolerance(Ps, 16711422, M.x-6, M.y-4, M.x+4, M.y+8, 19);
        if Length(Ps)>3 then Continue;
        L := Length(Result);
        SetLength(Result, L+1);
        Result[L] := M;
      end;
    end;

    Will result a TPointArray containing one point for every rock in the guild with no one next to it.


    Quote Originally Posted by NaumanAkhlaQ View Post
    Make it get the amount of damage it is inflicting per turn on a moster.
    Hint : Try a FindText then check it isn't that player by checking the uptext.
    This function could be iffy, because you can have more than one character on a tile taking damage. The only way to almost have a 100% success rate is to use reflection, is that alright with you?

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    [offtopic]... you should update ur tut runner so it works for island...[/offtopic]
    can you make one that finds an npc with tpa(so all i have to insert is colors) and then trades with it...

  10. #10
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    Nop not reflection.. Now that would be too easy . Its only 10 pixel in a square where the damage is displayed.

  11. #11
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    A monster finder, TPA preferably, doesn't need tolerance on uptext. I can provide colors.

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    God fuck, monster finder isn't any different from an object finder, just use FindObjTPA because in most cases it's anyway better than a custom finder...

  13. #13
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    Quote Originally Posted by NaumanAkhlaQ View Post
    Nop not reflection.. Now that would be too easy . Its only 10 pixel in a square where the damage is displayed.
    I understand that, but what I'm saying is that you can have another player taking damage on the same tile as you, and that could cause a lot of problems.


    Quote Originally Posted by mormonman View Post
    [offtopic]... you should update ur tut runner so it works for island...[/offtopic]
    can you make one that finds an npc with tpa(so all i have to insert is colors) and then trades with it...
    You could do that with something like..
    SCAR Code:
    begin
      FindObjTPA(whatever);
      Mouse(x, y, 0, 0, False);
      ChooseOption('rade');
    end;




    Quote Originally Posted by Sand Storm View Post
    A monster finder, TPA preferably, doesn't need tolerance on uptext. I can provide colors.
    What n3s said.

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    umm ok i am fixing a tut runner and i need a custom logon function... cuz when you first log on on a new character it does not display the little "Click Here to Play" screen (that tells ip address of last place you logged on). so i need it to just jump from login to the script...( i tried it on my own and i failed...)

  15. #15
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    How about a PvP Login command? I've noticed that PvP worlds would be great for autoing, but for scripts that start logged out/rest, it doesn't work because of the PvP screen.
    <3

    Quote Originally Posted by Eminem
    I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.

  16. #16
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    Make me a function that will kill Wizzup? For he likes men.

  17. #17
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    A FindOption function would be nice

    for example you could use it like
    SCAR Code:
    if FindOption(Amount) then
    begin
      ChooseOption(Amount);
    end else
    begin
      ChooseOption('X');
      TypeSend(Amount);
    end;

  18. #18
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    Can't you just do this Heysus?

    SCAR Code:
    f Not ChooseOption(Amount) Then
    Begin
      ChooseOption('X');
      TypeSend(Amount)
    End;

  19. #19
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    Quote Originally Posted by Sand Storm View Post
    Can't you just do this Heysus?

    SCAR Code:
    f Not ChooseOption(Amount) Then
    Begin
      ChooseOption('X');
      TypeSend(Amount)
    End;
    That won't work. If ChooseOption doesn't find the text then it moves the mouse to make the menu disappear.

  20. #20
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    Quote Originally Posted by mormonman View Post
    umm ok i am fixing a tut runner and i need a custom logon function... cuz when you first log on on a new character it does not display the little "Click Here to Play" screen (that tells ip address of last place you logged on). so i need it to just jump from login to the script...( i tried it on my own and i failed...)
    Quote Originally Posted by R1ch4 View Post
    How about a PvP Login command? I've noticed that PvP worlds would be great for autoing, but for scripts that start logged out/rest, it doesn't work because of the PvP screen.
    This will work in all situations. (tut, pvp, regular)
    SCAR Code:
    procedure LoginPlayer;
    var
      Mark, Attempts: Integer;
      Actions: TVariantArray;
      RetryLogin: Boolean;
    label
      ProcStart;
    begin
      ActivateClient;
      Wait(100);

      if (GetColor(212, 327) = 238301) then    //At Click To Play screen
      begin
        Wait(1000 + Random(3000));
        MouseBox(227, 337, 555, 364, 1);
        MarkTime(Mark);
        while (TimeFromMark(Mark) < 30000) and (not(LoggedIn)) do
          Wait(1000 + Random(1000));
      end;
      if (not(RSReady)) then
      begin
        MarkTime(Mark);
        while (not(RSReady)) do
        begin
          Wait(100);
          if (TimeFromMark(Mark) > 180000) then
          begin
            WriteLn('It has been 3 minutes and Runescape is not yet ready... Terminating.');
            TerminateScript;
          end;
        end;
        WriteLn('Welcome to Runescape.');
      end;
     
      LoginScreenMusic(True);
      if (not(GraphicsSet)) then
      begin
        SetAutoingDefaults;
        GraphicsSet := True;
      end;
      ProcStart:

      if (not(LoggedIn)) then
      begin
        if (not(Players[CurrentPlayer].Active)) then
        begin
          WriteLn('Player is not Active...');
          NextPlayer(False);
          Exit;
        end;
        Wait(900 + random(60));

        //Click 'Log In' on main menu
        while (GetColor(343, 174) <> 7750) do
        begin
          MouseBox(360, 180, 400, 185, 1);
          Wait(100 + Random(100));
        end;

        //Type Username
        Mouse(315, 272, 10, 5, True);
        while (CountColor(7750, 311, 269, 452, 284) > 13) do
        begin
          KeyDown(vk_Back);
          Wait(10 + Random(10));
          KeyUp(vk_Back);
          Wait(50 + Random(50));
        end;
        for Mark := 0 to 3 do
        begin
          KeyDown(vk_Back);
          Wait(10 + Random(10));
          KeyUp(vk_Back);
          Wait(50 + Random(50));
        end;
        Wait(100 + Random(200));
        WriteLn(Capitalize(Players[CurrentPlayer].Name));
        TypeSend(Players[CurrentPlayer].Name);
        Wait(100+random(50));

        //Type Password
        Mouse(315, 334, 10, 5, True);
        while (CountColor(7750, 311, 337, 452, 352) > 13) do
        begin
          KeyDown(vk_Back);
          Wait(10 + Random(10));
          KeyUp(vk_Back);
          Wait(50 + Random(50));
        end;
        for Mark := 0 to 3 do
        begin
          KeyDown(vk_Back);
          Wait(10 + Random(10));
          KeyUp(vk_Back);
          Wait(50 + Random(50));
        end;
        Wait(100 + Random(200));
        TypeSend(Players[CurrentPlayer].Pass);
        Wait(500 + Random(300));

        if (not(FindTextTPA(12509695, 0, 288, 205, 475, 247, 'login', StatChars, Nothing))) then   //If 'enter' from typesend didn't log us in
        begin
          if GetColor(312, 231) = 197552 then
            MouseBox(382, 414, 533, 425, 1)
          else
            MouseBox(355, 359, 403, 372, 1);  //Click 'login' login screen
          Wait(250 + random(100));
        end;

        MarkTime(Mark);
        repeat
          SetLength(Actions, 0);

          if (TimeFromMark(Mark) > 60000) then
            Actions := ['One minute has passed...', 0, 2, 'NextPlayer', 'Login Failed']
          else
          case (CountColor(12509695, 288, 205, 475, 247)) of   //Number of text colour points
            //   Actions := ['WriteLn Text', TimeToWait, NumberOfRetries, 'FinalAction', 'PlayerStatus'];
            760: Actions := ['Too many incorrect logins.', 5 * 60000, 2, 'NextPlayer', ''];
            536: Actions := ['Login limit exceeded. Please wait 1 minute and try again.', 60000, 2, 'NextPlayer', ''];
            711: Actions := ['Your account has been disabled', 0, 0, 'NextPlayer', 'Acc Disabled'];
            598: Actions := ['Invalid Username \ Password', 0, 2, 'NextPlayer', 'Wrong User/Pass'];
            917: Actions := ['Not a Members Account', 0, 0, 'NextPlayer', 'Non-member'];
            408: Actions := ['World is full.', 5000, 20, 'Terminate', ''];
            623: Actions := ['Your account is already logged in', 5000, 0, 'RandomNextPlayer', ''];
            555: Actions := ['The Server is being updated.', 60000, 4, 'Terminate', 'Server Updating'];
            218: Actions := ['Error Connecting.', 20000, 9, 'Terminate', 'Error Connecting'];
            335: Actions := ['Unable to connect Login Server offline.',(20000) + Random(6000), 4, 'Terminate', 'Login Server Offline'];
            512: Actions := ['RuneScape has been updated. Script Terminated.', 0, 0, 'Terminate', 'RS Updated'];
            489: Actions := ['Connection timed out.', 0, 4, 'Terminate', 'Connection Timed Out'];
            737: Actions := ['You are standing in a members-only area.', 0, 0, 'NextPlayer', 'In Mems-Only Area'];
            //10: Actions := ['Error loading your profile.', 5000, 10, 'NextPlayer', 'Profile Loading Failed']; // Error loading your profile. Will attempt to re-login 5 more times.)
            //11: Actions := ['Login server rejected session.', 1000, 10, 'NextPlayer', 'Login Serv. Rejected'];  // Login server rejected session.
          end;

          if (Length(Actions) > 0) then
          begin
            WriteLn(Actions[0]);
            Wait(Actions[1] + Random(100));
            if (Actions[2] <> 0) then
              if (Attempts < Actions[2]) or (Actions[2] = -1) then
              begin
                RetryLogin := True;
                Break;
              end;
            if (Actions[4] <> '') then
              Players[CurrentPlayer].Loc := Actions[4];
            case Actions[3] of
              'NextPlayer': NextPlayer(False);
              'RandomNextPlayer': RandomNextPlayer(True);
              'Terminate': TerminateScript;
            end;
            Exit;
          end;
          Wait(100);
        until(GetColor(212, 327) = 238301) or LoggedIn;

        if (RetryLogin) then
        begin
          RetryLogin := False;
          Inc(Attempts);
          goto ProcStart;
        end;

        if (GetColor(212, 327) = 238301) then
        begin
          Wait(1000 + Random(2000));
          MouseBox(227, 337, 555, 364, 1);
        end;
        MarkTime(Mark);
        while (TimeFromMark(Mark) < 30000) and (not(LoggedIn)) do
          Wait(1000 + Random(1000));
      end;

      if (LoggedIn) then
      begin
        PlayerStartTime := (GetSystemTime div 1000); // PlayerStartTime
        if Length(Players[CurrentPlayer].NickTPA) < 2 then
        begin;
          Writeln('Creating the NickTPA.');
          if Players[CurrentPlayer].Nick <> '' then
            Players[CurrentPlayer].NickTPA := CreateTPAFromText(Players[CurrentPlayer].Nick, UpChars)
          else
          begin;
            Writeln('Nickname isn''t set, taking the username instead..');
            Players[CurrentPlayer].NickTPA := CreateTPAFromText(Players[CurrentPlayer].Name, UpChars);
          end;
        end;
        AddToSRLLog('Current player: ' + Capitalize(Players[CurrentPlayer].Name));
      end;
    end;

    All i did was add an or LoggedIn in the 'Click Here to Play' check and added a check for the red pvp text after the line
    SCAR Code:
    if (not(FindTextTPA(12509695, 0, 288, 205, 475, 247, 'login', StatChars, Nothing))) then

    Quote Originally Posted by Bebe View Post
    Make me a function that will kill Wizzup? For he likes men.
    SCAR Code:
    begin
      OpenWebPage('http://www.4chan.org/');
    end.



    Quote Originally Posted by Heysus View Post
    A FindOption function would be nice

    for example you could use it like
    SCAR Code:
    if FindOption(Amount) then
    begin
      ChooseOption(Amount);
    end else
    begin
      ChooseOption('X');
      TypeSend(Amount);
    end;
    SCAR Code:
    function FindOption(var x, y: integer; Option: string): Boolean;
    var
       B: TBox;
       TPA: TPointArray;
       fx, fy, I, C: Integer;
       P: TPoint;

    begin
      Result := False;
      GetClientDimensions(B.X2, B.Y2);
      B.X1 := 0;
      B.Y1 := 0;
      FindColorsTolerance(TPA, 4674653, B.X1, B.Y1, B.X2, B.Y2, 0);
      If Length(TPA) < 10 Then
        Exit;
      B.X2 := 0;
      B.Y2 := 0;

      P := TPA[0];
      For I := 0 To High(TPA) - 1 Do
        If TPA[i].X = TPA[I+1].X - 1 Then
        Begin
          If C > 5 Then
          Begin
            B.X1 := P.X;
            B.Y1 := P.Y;
            Break;
          End Else
            C := C + 1;
        End
        Else
        Begin
          P := TPA[I + 1];
          C := 0;
        End;
      If I = Length(TPA) Then
      Begin
        WriteLn('Choose Option Menu Getting Failed');
        Exit;
      End;
      InvertTPA(TPA);
      C := 0;
      P := TPA[0];
      For I := 0 To High(TPA) - 1 Do
        If TPA[i].X = TPA[I+1].X + 1 Then
        Begin
          If C > 5 Then
          Begin
            B.X2 := P.X;
            B.Y2 := P.Y;
            Break;
          End Else
            C := C + 1;
        End Else
        Begin
          P := TPA[I + 1];
          C := 0;
        End;
      If I = Length(TPA) Then
      Begin
        WriteLn('Choose Option Menu Getting Failed');
        Exit;
      End;
     
      If FindText(fx, fy, Option, upchars, B.X1, B.Y1, B.X2, B.Y2) Then
      Begin
        Result := True;
        x := B.X1 + 5;
        y := fy + 1;
      End;
    end;
    This was easy...all i did was change the last bit.

  21. #21
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    Quote Originally Posted by lordsaturn View Post
    SCAR Code:
    function FindOption(var x, y: integer; Option: string): Boolean;
    var
       B: TBox;
       TPA: TPointArray;
       fx, fy, I, C: Integer;
       P: TPoint;

    begin
      Result := False;
      GetClientDimensions(B.X2, B.Y2);
      B.X1 := 0;
      B.Y1 := 0;
      FindColorsTolerance(TPA, 4674653, B.X1, B.Y1, B.X2, B.Y2, 0);
      If Length(TPA) < 10 Then
        Exit;
      B.X2 := 0;
      B.Y2 := 0;

      P := TPA[0];
      For I := 0 To High(TPA) - 1 Do
        If TPA[i].X = TPA[I+1].X - 1 Then
        Begin
          If C > 5 Then
          Begin
            B.X1 := P.X;
            B.Y1 := P.Y;
            Break;
          End Else
            C := C + 1;
        End
        Else
        Begin
          P := TPA[I + 1];
          C := 0;
        End;
      If I = Length(TPA) Then
      Begin
        WriteLn('Choose Option Menu Getting Failed');
        Exit;
      End;
      InvertTPA(TPA);
      C := 0;
      P := TPA[0];
      For I := 0 To High(TPA) - 1 Do
        If TPA[i].X = TPA[I+1].X + 1 Then
        Begin
          If C > 5 Then
          Begin
            B.X2 := P.X;
            B.Y2 := P.Y;
            Break;
          End Else
            C := C + 1;
        End Else
        Begin
          P := TPA[I + 1];
          C := 0;
        End;
      If I = Length(TPA) Then
      Begin
        WriteLn('Choose Option Menu Getting Failed');
        Exit;
      End;
     
      If FindText(fx, fy, Text[i], upchars, B.X1, B.Y1, B.X2, B.Y2) Then
      Begin
        Result := True;
        x := B.X1 + 5;
        y := fy + 1;
      End;
    end;
    This was easy...all i did was change the last bit.
    Thanks

  22. #22
    Join Date
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    Woo! Thanks Saturn...You're churning functions out!
    <3

    Quote Originally Posted by Eminem
    I don't care if you're black, white, straight, bisexual, gay, lesbian, short, tall, fat, skinny, rich or poor. If you're nice to me, I'll be nice to you. Simple as that.

  23. #23
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    Quote Originally Posted by Heysus View Post
    Thanks
    Er, that one's messed up a tiny bit.
    Just change Text[i] to Option.

    And i've edited my last post, if you'd like to just recopy the function.

  24. #24
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    can you make me a reflection monster finder and item finder i cant seem to make them work...

  25. #25
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    Quote Originally Posted by pur3b100d View Post
    can you make me a reflection monster finder and item finder i cant seem to make them work...
    That's a little bit too simple..
    Try reading this tutorial:
    http://www.villavu.com/forum/showthread.php?t=36454

    It should explain everything you need to know.

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