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Thread: Hunting

  1. #1
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    Default Hunting

    I've almost got a hunting script figured out, just need 1 more thing. If you haven't already, go do a little bird hunting, check the knowledge base.

    When you put the thing in the ground, the uptext is dismantle. When a bird sets off the trap and gets caught in it, the uptext is check. But when a bird sets of the trap without getting caught, it still says dismantle. A little bar changes when this happens, but you can barely say see it as a human. Examining lets you know it needs to be reset, but I don't want to do that. I could try a motion detector on it, but that's a lot of work. I could watch for when a bird comes near, but I don't want to depend too much on colors/bitmaps. Any ideas on how to tell when the trap needs to be reset?

  2. #2
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    Default

    ok, i figured out how it works, it is extremely simple, you may have to write a new function, but it would be extremely easy to write, ill pm it to you if you promise t release to at least me your code my idea doesnt use bitmaps, or colors, and is 100% fool proof

  3. #3
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    Default

    Deal.

    Edit: got your PM, great idea.


    Edit2: this isn't really necessary, but could make the script better. I am pretty sure that after you set the bird perch, you always step 1 square to the west. Have you guys found the same? I will assume this is true until people say otherwise.

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