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Thread: Clippis Dummy curser

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    Default Clippis Dummy curser

    This is my first script. It does curse / weaken / confuse on dummys at lumbridge. You need to have runes and character at dummys.
    Known bugs: Script doesnt cast spell as many times as specified.
    For example if I order to Cast 15 spells it casts mby only 12 and so on...
    I think it calculates antirandoms as casts too cant find a fix tho
    New script follow standards better and is better in some other ways too. I think ^^

    Attachment 14879

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    Not a bad start at all. The one thing I would tell you to do is work on your standards.

    A great tut for that is right here:
    http://www.villavu.com/forum/showthread.php?t=4676

    Enjoy! Keep up the good work.

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    Great job on first script i still need to fix standards so were on a job together there looks great!
    IM BACK!!!!!!!!!!!!!!!!!

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    Quote Originally Posted by BlackThursday View Post
    Not a bad start at all. The one thing I would tell you to do is work on your standards.

    A great tut for that is right here:
    http://www.villavu.com/forum/showthread.php?t=4676

    Enjoy! Keep up the good work.
    Quote Originally Posted by joelster134 View Post
    Great job on first script i still need to fix standards so were on a job together there looks great!
    Thanks for comments read trought that guide script will look better now (h)

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    Also for your antiban you might want to make it a bit shorter if its using a curse etc caster...otherwise it will take up time...still include it just shorten it
    IM BACK!!!!!!!!!!!!!!!!!

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    very impressive for a first script, I just have a couple things.

    First of all FindInventoryrandom/findnoninventoryrandom, can just become

    SCAR Code:
    findnormalrandoms;

    FindNormalRandoms pretty much gets all randoms for ya.

    Secondly, your standards are a bit sketchy in some places, but pretty decent for the most part.

    also, things like

    SCAR Code:
    i := i + 1;

    can become

    SCAR Code:
    Inc(i)

    does the same thing, just faster

    a really good script considering the amount of time you've been a part of srl.
    Hope i was of some help to ya, i had 5 minutes before school started so this is a bit rushed.

    -Blumblebee
    “Ignorance, the root and the stem of every evil.”

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    Quote Originally Posted by joelster134 View Post
    Also for your antiban you might want to make it a bit shorter if its using a curse etc caster...otherwise it will take up time...still include it just shorten it
    Thx for tip mby i should rly make it bit shorter still dunno ;_;

    Quote Originally Posted by blumblebee View Post
    very impressive for a first script, I just have a couple things.

    First of all FindInventoryrandom/findnoninventoryrandom, can just become

    SCAR Code:
    findnormalrandoms;

    FindNormalRandoms pretty much gets all randoms for ya.

    Secondly, your standards are a bit sketchy in some places, but pretty decent for the most part.

    also, things like

    SCAR Code:
    i := i + 1;

    can become

    SCAR Code:
    Inc(i)

    does the same thing, just faster

    a really good script considering the amount of time you've been a part of srl.
    Hope i was of some help to ya, i had 5 minutes before school started so this is a bit rushed.

    -Blumblebee
    Thx for tips for you too thought I wouldnt use FindNormalRandoms; here becouse it opens inventory after every curse so I changed it.
    FindInventoryRandoms; is in Antiban (Idea of my friend) so it checks inventory randoms about 1/10 curses ^^.
    Imo opening inv after each sec would be too.. botlike or smth.
    Edit: NEED IDEAS TO IMPROVE THIS SCRIPT.

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    Tested it , heres da proggy.
    Gr8 work m8.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    |Clippis Dummy curser 1.1|
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    |Time running : 26 Minutes and 6 Seconds|
    |Curses cast : 395 |
    |Experience got : 11455 |
    |Please post Proggy |
    ~~~~~~~~~~~~~~~~~~~~~~~~~~
    Successfully executed

  9. #9
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    ideas to improve script would be that you could make it autocolor, instead of players selecting the colors of the dummy. Making a TPA is simple, or just use an srl function (FindObjTPA works i think, look in object.scar, i think )

    -Blumblebee
    “Ignorance, the root and the stem of every evil.”

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