Hi...i have tried this "Seers Yew Whacker" and i cant get it to work correctly... the axe (rune axe) is being deposited in the bank after a full bag...and i have tried everything...
help please?
Hi...i have tried this "Seers Yew Whacker" and i cant get it to work correctly... the axe (rune axe) is being deposited in the bank after a full bag...and i have tried everything...
help please?
equipt the axe, or look through his banking procedure and edit it.
“Ignorance, the root and the stem of every evil.”
...i have 1 attack. and i dont know what to edit in the banking procedure
fix it for me?Code:procedure BankItems; var YewLogs, Tries, DTM0, DTM1, DTM2, DTM3, X, Y: Integer; begin if (not (LoggedIn)) then Exit; repeat Wait(500 + Random(250)); if (not (OpenSeersBank)) then if (not (OpenBanker)) then begin if (BankScreen) or (PinScreen) then Break; Mouse(MMCX, MMCY - 10, 10, 20, True); Flag; MoveAround; end; Inc(Tries); if (Tries > 24) then begin Players[CurrentPlayer].Active := False; ResetInteger(Tries); LogOut; Exit; end; Wait(500 + Random(500)); if (not (LoggedIn)) then begin Players[CurrentPlayer].Active := False; ResetInteger(Tries); LogOut; Exit; end; until (BankScreen) or (PinScreen); ResetInteger(Tries); if (PinScreen) then begin InPin(IntToStr(Players[CurrentPlayer].Integers[0])); Wait(1500 + Random(500)); end; if (BankScreen) then begin if (FindBrokenAxe(4)) then begin DTM0 := DTMFromString('78DA63CC666260B8C580025A9205182481342' + '310FF0702C662A09A3B0C6880118904D2A54035B709A82903AAB9' + '4F404D3250CD47FC6A00A1090BB2'); if (FindDTM(DTM0, X, Y, MIX1, MIY1, MIX2, MIY2)) then begin FreeDTM(DTM0); Wait(250 + Random(250)); Mouse(X, Y, 5, 5, True); WriteLn('Deposited the Broken Axe.'); end else begin FreeDTM(DTM0); DTM1 := DTMFromString('78DA632C61626078C48001FE033123880602C' + '622A09A37E82A1819B8A06AC0BC2A6CE6A0A94904AA794B404D31' + '50CD4DFC6A00B38F0BE6'); if (FindDTM(DTM1, X, Y, MIX1, MIY1, MIX2, MIY2)) then begin FreeDTM(DTM1); Wait(250 + Random(250)); Mouse(X, Y, 5, 5, True); WriteLn('Deposited the Dragon Axe.'); end else FreeDTM(DTM1); Wait(500 + Random(250)); FixBank; DTM2 := DTMFromString('78DA63CC666260B8CD80025A9205182481342' + '310FF0702C672A09A7B0C6880118904D2A540353708A82901AA79' + '48404D3250CD47FC6A00A3CD0BB6'); if FindDTM(DTM2, X, Y, MSX1, MSY1, MSX2, MSY2) then begin FreeDTM(DTM2); Wait(500 + Random(250)); Mouse(X, Y, 5, 5, True); end else begin FreeDTM(DTM2); WriteLn('Failed to find an Axe in the Bank.'); CloseBank; Wait(500 + Random(250)); Players[CurrentPlayer].Active := False; LogOut; Exit; end; WriteLn('Replaced the old Axe with a new Axe.'); Wait(500 + Random(250)); CloseBank; WieldPlayersAxe; Inc(Replaced); Exit; end; Exit; end; DTM3 := DTMFromString('78DA637466626078CA80027C2C3819A601694' + '620FE0F048C8E40357718D00023033F540D98E70354F388801A57' + 'A09A7704D41803D5BCC0AF06006AA20B35'); YewLogs := CountDTM(DTM3); Yews := Yews + YewLogs; Experience := Yews * 175; if (FindDTM(DTM3, X, Y, MIX1, MIY1, MIX2, MIY2)) then begin FreeDTM(DTM3); Mouse(X, Y, 5, 5, False); Wait(250 + Random(50)); ChooseOption('t-All'); end else begin FreeDTM(DTM3); Wait(500 + Random(250)); Deposit(1, 28, True); Inc(Loads); CloseBank; Exit; end; Wait(500 + Random(250)); Deposit(1, 28, True); end; Inc(Loads); CloseBank; Exit; end;
im in the IRC channel if u wanna talk to me in real time im ownd3x
omg help....
dont double post use the edit button and also what does it say in the debug box whe it deposits your axe?
i have no idea...dont have time to go to seers village...
Try putting the axe in the 28th slot, maybe that will prevent it from being clicked?
Hope this helps.
\±/EliteHacker\±/
This is the problem. Change this:
andSCAR Code:begin
FreeDTM(DTM3);
Wait(500 + Random(250));
Deposit(1, 28, True);
Inc(Loads);
CloseBank;
Exit;
end;
Wait(500 + Random(250));
Deposit(1, 28, True);
end;
Change it to this:
SCAR Code:begin
FreeDTM(DTM3);
Wait(500 + Random(250));
Deposit(2, 28, True);
Inc(Loads);
CloseBank;
Exit;
end;
Wait(500 + Random(250));
Deposit(2, 28, True);
end;
That should work.
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