Line 325: [Error] (18511:18): Unknown identifier 'GetBlackText' in script
change
SCAR Code:if (Pos(Text[i], GetCBlackText(ChatLine)) <> 0) then
to
SCAR Code:if (Pos(Text[i], GetChatBoxText(Chatline,clBlack)) <> 0) then
lol this might not be right btw but it compiles
+rep if it helped
and i will leave a proggy on this script after I have tried it
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I start in draynor bank then this script just spends like 10 minutes trying to open it then when it found it it teleported to lumberage then walked back to draynor :S
edit: if i start in lower section of bank it opens quicker and i needed potatoes already in bank. now it walks 2 flags north following road and trys teleporing back :S
yea I noticed the text error when rev 30 first came out... jus never got around to changing it, thanks for postin that
The walking, I know I need to fix it up some![]()
i got the text error
Did someone say GDK?
Line 325: [Error] (18514:18): Unknown identifier 'GetBlackText' in script C:\Users\EEVUS\Downloads\PotatoPicker_0.4.scar
i get that when i try to run it
Updated...
Works wit rev 31
How much gp/hour is this?
In the kingdom of the blind, the one-eyed man is king
When it gets to the bank, it can't find the bank teller, or whatever. It right clicks the booth and the options like use-quickly, etc, are shown, but it does not select anything. If I hit it manually, it banks the potatos. But then after that, it can't figure out how to leave the bank without assistance. After it figures out how to leave, it correctly goes to the field, but then has issues with the gate, so I opened that manually, and then it picked fine and then went back to the bank, only to have the exact same issue within the cycle, of finding the bank teller, etc.
lol, I'm surprised it works at all... If the price of potatoes are still decent I might fix up this script a bit... Thanks for the feedback though![]()
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