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Thread: Anti-Ban

  1. #1
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    Default Anti-Ban

    This is kind of obvious: Why do all script's have mouses that stay in the defined RS window? Why don't they roll out randomly (MoveMouse to negative coord). I know when people play, they're mouse does not always stay in the game.

    I think this should be added to Anti-Random. Whenever it's not doing a task, it rolls around or outside the screen.

  2. #2
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    Default

    anti randoms checks for randoms.. What ur talking about is antiban. Thats what the scripter should add to his/her script.

    And If i reme correctly srl does this already.

    Code:
    • Narcle: I recall Jukka releasing a bunch of scripts like this before... Its how he rolls I think. rofl
    • Solarwind: Dude, you are like... t3h s3x.
    • Hy71194: JuKKa you're a machine! You released 3 scripts in 10 minutes! :O
    • benjaa: woah.... Jukka is the man Guildminer pwns all
    • NaumanAkhlaQ: And JuKKa Is my Her0!

  3. #3
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    Default

    Yea, a lot of the anti ban in srl already does what youre saying
    Check out my SVC - here - It got me a scipters cup

  4. #4
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    Default

    Oh, i never notice it. I always see it staying in the window.

    Nevermind...

  5. #5
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    Default

    orly? Show me a function that does? Unless I am completely outdated with some SRL functions none of them do they are all like this...

    MMouse(Random(MSX2), Random(MSY2), 0, 0);

    "Failure is the opportunity to begin again more intelligently" (Henry Ford)


  6. #6
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    Default

    No functions like:

    SleepAndMoveMouse and IdleTime do alot of moving beyond the lcient

  7. #7
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    Default

    munks clay, this does what your talking about a lot.
    Did someone say GDK?

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