Is there a way that I can get the box at the bottom to not show
Successfully executed
at the end of every script I run?
EDIT: Besides making it not work?
Is there a way that I can get the box at the bottom to not show
Successfully executed
at the end of every script I run?
EDIT: Besides making it not work?
As far as I know, there isn't any way.
I dont think you can...But you can edit what SRL says.
Aser..Aser...Aser...You're so difficult lol. I don't think you can change it tho =/
~Camo
Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
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When posting a bug, please post debug! Help us, help you!
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Can you just add more to the main loop so it doesnt have to stop after everytime and it can just continue going?
Well you could change your script to send the answer as a report.... that way it the monster name would show up in the report box and not in the executable box. After doing that you could drag the edge of the report box over to maximize your report area. This would be cool because it would be [ generate monster > report : "1 Hellhound" ] it would only show the "1 Hellhound" part though.
On vacation in NeverLand,
Code:typedef int bool; enum { false, true };
I don't really see a point in changing it, but you can.
lol
I dont understand why it would bother you. You need to know if the script has or has not bugged at some stage during the run time.
You could do something like this
SCAR Code:repeat
wait(500);
repeat
wait(10);
until isFKeyDown(11);
// your code here
until false
~ Metagen
This is the way it's done.
SCAR Code:program New;
begin
AddToReport('monster');
end.
compile get.
On vacation in NeverLand,
Code:typedef int bool; enum { false, true };
Thank you to anonymity. He was the only one who actually helped. Metagen tried to help, Thank you for that. The rest of you that tell me you don't know or who cares just do it the other way, thank you for wasting my time.
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