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Thread: Successfully executed...

  1. #1
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    Default Successfully executed...

    Is there a way that I can get the box at the bottom to not show

    Successfully executed

    at the end of every script I run?

    EDIT: Besides making it not work?

  2. #2
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    Default

    As far as I know, there isn't any way.

  3. #3
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    Default

    y would u not want that to show?



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    Default

    I dont think you can...But you can edit what SRL says.

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    Default

    Edit: Didnt realise it wasnt in SRL.Scar
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

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    Default

    Quote Originally Posted by Bonfield View Post
    y would u not want that to show?
    Because I'm making a monster generator for D&D and it looks stupid when it says

    "1 Hell Hound
    Successfully executed"

    when it could just say

    "1 Hell Hound"

  7. #7
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    Aser..Aser...Aser...You're so difficult lol. I don't think you can change it tho =/

    ~Camo
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  8. #8
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    You could just make it wait until a new creature is made?
    ________________________________________
    14:19 < cycrosism> I wonder what she would have done without it
    14:19 < cycrosism> without me*
    Cycrosism is now an it.
    Quote Originally Posted by Dervish View Post
    /Facedesk.

  9. #9
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    Can you just add more to the main loop so it doesnt have to stop after everytime and it can just continue going?

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    Well you could change your script to send the answer as a report.... that way it the monster name would show up in the report box and not in the executable box. After doing that you could drag the edge of the report box over to maximize your report area. This would be cool because it would be [ generate monster > report : "1 Hellhound" ] it would only show the "1 Hellhound" part though.
    On vacation in NeverLand,
    Code:
    typedef int bool;
    enum { false, true };

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    Default

    I dont understand why it would bother you. You need to know if the script has or has not bugged at some stage during the run time.

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    Quote Originally Posted by anonymity View Post
    Well you could change your script to send the answer as a report.... that way it the monster name would show up in the report box and not in the executable box. After doing that you could drag the edge of the report box over to maximize your report area. This would be cool because it would be [ generate monster > report : "1 Hellhound" ] it would only show the "1 Hellhound" part though.
    Thank you for actually aswering the question unlike all of the other people "Why?"

    So how would you make it go to the report box instead of the main box?

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    Default

    You could do something like this

    SCAR Code:
    repeat
      wait(500);
      repeat
        wait(10);
      until isFKeyDown(11);
     
      // your code here

    until false
    ~ Metagen

  15. #15
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    This is the way it's done.
    SCAR Code:
    program New;
    begin
    AddToReport('monster');
    end.

    compile get.
    On vacation in NeverLand,
    Code:
    typedef int bool;
    enum { false, true };

  16. #16
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    Thank you to anonymity. He was the only one who actually helped. Metagen tried to help, Thank you for that. The rest of you that tell me you don't know or who cares just do it the other way, thank you for wasting my time.

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