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Thread: Willow Chopper Plus

  1. #76
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    the banking sequence in your versions 2+ scripts glitches out sometimes. It will completely miss the bank, or the mouse will go back and forth between my INV. and a white part of the wall in the bank. Hopefully itl be different in 3.0 =D. Still tho, keep up the good work, i really like these scripts.

  2. #77
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    Quote Originally Posted by pianoman933 View Post
    the banking sequence in your versions 2+ scripts glitches out sometimes. It will completely miss the bank, or the mouse will go back and forth between my INV. and a white part of the wall in the bank. Hopefully itl be different in 3.0 =D. Still tho, keep up the good work, i really like these scripts.
    thanks alot and I will fix that glitch. The newest version will hopefully be released soon and will have a different name so look for the new thread soon And thanks for all the feedback!

  3. #78
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    ...
    2 stupid ents destroyed my axes... Your script doesn't move away from ents..

  4. #79
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    If you fix the Yew walking, this might be one of the best freaking scripts I've ever seen.

  5. #80
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    when is 3.0 coming out!?! lol =D

  6. #81
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    K Im faced with a decision, my script is messed up with findsymbols, and apparently bitmaps(no one knows why) so what I can do is either 1.) just focus on the willows or 2.) continue to keep trying to get walking to work(oh and im doing it at edgeville now, not draynor.)

    @piano I know sorry it has been taking a while

  7. #82
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    Any updates on the status so far?
    I'd like to use this script... Most woodcutting scripts aren't doing a steady job
    Time is just an illusion, we are all dying from the disease of age.
    When in doubt, please go here.

  8. #83
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    Quote Originally Posted by 1337w33d View Post
    Any updates on the status so far?
    I'd like to use this script... Most woodcutting scripts aren't doing a steady job
    I am fixing up the walking to bank a tad for edgeville, might add some failsafes to draynor, and I added more to the progress report, theres now a sleeping function...should be done soon. I was deciding whether or not to put the new version in the members section so more people would script to get it, but I decided to keep it here.

  9. #84
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    Hey, congrats on members!

    Can't wait to use the Yew Banker


    Also, for the rare tree symbol in SRL, I've found that the following works better:

    SCAR Code:
    'rare trees', 'tree':
          begin
            SymbolBitmap := BitmapFromString(9, 4, 'beNprYWTzZWTN4gChFkY' +
           '4ktrFKNKPXQqCgFJQWRxSEFmgIUAElQIA8CISFg==');
            Result := 99333;
          end;

  10. #85
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    Don't know what it was, but I woke up and player died to an Ent.
    Runescape was set to low detail, 32bit, full brightness, and was using the regular Runescape window. I didn't do any modifications to the script.

    Edit: Oh I know it was an ENT because the window said so xD

  11. #86
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    Can't wait for this!

  12. #87
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    Quote Originally Posted by Luski14 View Post
    Don't know what it was, but I woke up and player died to an Ent.
    Runescape was set to low detail, 32bit, full brightness, and was using the regular Runescape window. I didn't do any modifications to the script.

    Edit: Oh I know it was an ENT because the window said so xD
    Ents don't kill people :\
    When I DO die, it's from failure to run away.

  13. #88
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    Quote Originally Posted by 006786 View Post
    Ents don't kill people :\
    When I DO die, it's from failure to run away.
    Uh, yes. I know.
    Which means his Ent function is not working correctly.
    Are you trying to start a flame war or something?
    D1zl3 understands what I'm saying. And please don't post if it is not irrelvent to the topic.


    @Topic: I'll run it again tonight, I can afford the dying its not like I'm losing much. Give you a proggy in the morning.


    EDIT: I think I solved your problem. You have the if FindFight in the Procedure of the AntiRandoms. Now shouldn't that be placed in with the procedure of chopping willows?

    Line 89-100
    SCAR Code:
    procedure AntiRandoms;
    begin
      FindTalk;
      if FindNormalRandoms then
      FindLamp('woodcutting');
      if FindFight then
      begin
        RunAway('E', True, 1, 5000);
        Wait(10000+random(2000));
        Inc(AntiRandomz);
      end;
    end;

  14. #89
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    hey guys he posted the new version of this... its called "That Cutter", go check it out.

  15. #90
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    good script....work on sandwich ladys and improve the look time

    ================================================== ===================
    || Logs Chopped: 420 ||
    || Experience Gained: 27300 ||
    || AntiBan: 218 ||
    || AntiRandoms: 3 ||
    || Ran For: 1 Hours, 0 Minutes and 43 Seconds

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