Prerequisites:
List here any problems with random solving that you might have, list things such as:
1. Randoms that that are not being solved (yet).
2. Randoms that need fixing.
3. Randoms that are 100% working.
4. Randoms that you have had problems with in the past.
5. If a random is not being solved correctly, or it sometimes fails and sometimes it doesn't, explain what the error is, e.g. : "Molly: Cannot find hair color (logging out)."
Purpose:
The purpose of this thread is to inform users of what randoms are not being solved by SRL, and those which are having problems. I hope that by this, developers can get the info they need quick without searching around, thus fixing the problems easier and faster.
Only post problems pertaining to this current SRL version (#28) (no previous version please)
Please and Thank you
List:
Not working:
1. Prison Pete (Prison)
2. Morderaut (School)
3. Pillory (Thieving Prison)
4. Molly (Evil Twin) (Cannot find hair color) (In Beta)
5. Evil Bob (Island)
Need Fixing:
1. Mystery Box
---A. (Doesn't solve sometimes [due to random sizes]),
---B.(When it does solve sometimes marks as failed)
---C.(When it solves a box, it registers it as solved but there are more for you to do)
2. ChooseOptionGetMenuText is failing sometimes. (only right clicks random, doesn't choose talk) (confirmed)
3. Having over all problems with npc talk/fight detection, causing deaths.
4.Freaky Forester(Leaderhosen Guy) doesn't work if you inventory is full when you enter it. It talks to the guy then kills the bird, tries to pick it up(but can't because inv is full), talks to the guy then runs over to the portal and just keeps clicking it. It just doesn't recognize that inv is full I guess.
5.
Working:
1.
2.
3.
Specific problems, doesn't apply to all:
1. Doesn't run from Evil Chicken fights (might be script related)
2. ChooseOptionGetMenuText is failing sometimes. (only right clicks random, doesn't choose talk)
3. Swarm (when swarm attacks you, it checks your health and sees that your taking no damage, doesn't run away.)
4.
5.




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