Poll: Is this thread helpfull?

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Thread: The Randoms Thread

  1. #26
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    BUMP. Can a mod sticky this if it is worthy?

  2. #27
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    I dont know if it was always like this, but it doesn't do anything when flies attack you, it checks your health and sees that your taking no damage, so it continues. And for the mystery box, it only solves it about 30% of the time

  3. #28
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    Thanks D1z gonna put that up right now.Seems to be there is overall problems with fight detection.

  4. #29
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    Quote Originally Posted by Khaoz11 View Post
    Thanks D1z gonna put that up right now.Seems to be there is overall problems with fight detection.
    Well the only fight one that doesnt work was the flies, everything else involving fights work

  5. #30
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    I thought this may help.



    Box random solver worked for me.
    Sean[714] @rscheata.net

  6. #31
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    Quote Originally Posted by D1zl3 View Post
    Well the only fight one that doesnt work was the flies, everything else involving fights work
    Well, my char has been ending up in lumbridge alot lately script wont say why tho, and sometimes end up in random places thats why im guesing npc detection is not working very well right now.


    Quote Originally Posted by oo00o View Post
    I thought this may help.



    Box random solver worked for me.
    This is great ( the kinds of responses I'm looking for) much love. Box random can solve but only about 30% of time.

  7. #32
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    Will never do camo for me. Marks as unsolvable random.

  8. #33
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    function ChooseOptionGetMenuText(var RawMenuText: string; x, y: Integer; txt:
    Is why most talking randoms are not begin solved.

  9. #34
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    Quote Originally Posted by ZephyrsFury View Post
    I believe the bitmaps being used in ChooseOptionGetMenuText to detect the option menu are not being detected in SCAR 3.20 for some reason.
    If that is true, that might explain why I've yet to have any trouble with the talking randoms, as I'm still using 3.15.

  10. #35
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    Quote Originally Posted by senrath View Post
    If that is true, that might explain why I've yet to have any trouble with the talking randoms, as I'm still using 3.15.
    Hmm just tested it, seems like it might not be the bitmaps. I'm looking at the FindText now.

  11. #36
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    Thanks gonna put that up right now. I wonder who puts this thread as a bad idea.

  12. #37
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    Freaky Forester(Leaderhosen Guy) doesn't work if you inventory is full when you enter it. It talks to the guy then kills the bird, tries to pick it up(but can't because inv is full), talks to the guy then runs over to the portal and just keeps clicking it. It just doesn't recognize that inv is full I guess.

  13. #38
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    Woah cant believe we didn't have that one

  14. #39
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    BUMP, keep it going guys gonna make a Random state table soon.

  15. #40
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    You should stop 'BUMP' double posting. It is kinda annoying.

  16. #41
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    never finds rick turpentine or sandwhich lady

    fails box like 60% of the time
    Project: Welcome To Rainbow

  17. #42
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    Quote Originally Posted by benjaa View Post
    never finds rick turpentine or sandwhich lady

    fails box like 60% of the time
    Thank you sir i think this might be because of talk randoms are failing alot.



    EDIT: Mod Please Sticky this thread? I think it could help a lot of people. Just trying to help out.

  18. #43
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    failing box for me most times!
    http://www.youtube.com/user/YoHoJoSRL
    Good scripting guides on youtube
    Formerly known as (djcheater)

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