i need it to walk right up to the cage...(the white box with npc dots inside of it)
i need it to walk right up to the cage...(the white box with npc dots inside of it)
I'd say radialwalk, most likely.
TPA, Then sort it from the most cluster of them or sort them from Middle point on MiniMap.
-The_Shermanator
Current Project: All In 1 Falador Script - 20% DONE
... a little over my head... maybe make an example then explain parts of it...(like a mini tut)
...phail... the character is on the tut island and talks to the magic instructor who moves around. thus you move around to differnent spot and the radius could get screwed up... i already tried that and ddtm walking
i was thinking more like (expanding on what shermanator said) make a tpa of the yellow dot cluster (or a yelow dot in general i guess although problems could easiy arise) and make it find the mid point of the tpa, and click there, thus walking right to the fence/wall or w.e it might be.
“Ignorance, the root and the stem of every evil.”
Well to make it go right up to the cage, make it search far enough to the center inside of the cage, and when it clicks, it will make your character go as close as it can, meaning right in front. sorry im not sure what your asking in the second part.
It would be something like this:SCAR Code:AutoColorThis(Bitmap, MaxTol, X1, Y1, X2, Y2: Integer)
SCAR Code:Cage := BitmapFromSting = 'dfgdfgdfgdfgdergjhdhfhdfghfdgh'+
'fdghfdghdrtyfhsghehfgshdfrghg'+
'dfghfdghdfhsydfhfdghdgdf';
AutoColorThis(Cage, 20, MMX1, MMY1, MMX2, MMY2);
Well, I'm somewhat fascinated by the universal power of DTMs. I would suggest that you make a DTM of the white walls.
Just make sure you make the mainpoint where you actually would like to click, put in 255 tolerance for the mainpoint. And, make the subpoints, and make sure all the subpoints have 30 tolerance and areasize set to 3.
Scripts: Varrock Smither! | Fight Caves Runner! | Kebab Buyer! | L.A.M.E. (Outdated)
Tutorials: SRL user-defined procedures | JaGex UID files | Printing your scripts
Applications: StartUp Notepad | SCAR Assistant
Misc: FREE Delphi 7 v2 | Official SRL Graphics
why does it have to go right up to the cage? why don't you just get the runes on tut island from the mage, then turn the screen to west so you can see the chickens and just click on air blast then a chicken, if you aren't close enough then it'll walk up till it is close enough, I dont think you have to be right up to the cage, if I remember correctly when I made my last account.
Good suggestion banked, but i just have to point out that evilchicken comes in here with the same answer from another post, basically just had to copy and paste, and the answer is still good.
Thanks for the extra info on ddtms, ive read tutorials and was still having trouble.
Scripts: Varrock Smither! | Fight Caves Runner! | Kebab Buyer! | L.A.M.E. (Outdated)
Tutorials: SRL user-defined procedures | JaGex UID files | Printing your scripts
Applications: StartUp Notepad | SCAR Assistant
Misc: FREE Delphi 7 v2 | Official SRL Graphics
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