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Thread: Does multiplayer won't work anymore?

  1. #1
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    Default Does multiplayer won't work anymore?

    Well, the multiplayer won't work for all my scripts i use. Why does this happen?
    While my first player is done auto-mining, it logged out and press the 'log in' button, but didnt type anything.

    Sry for my noobiness.

    Thx in advance if u guys get to solve my problem.

  2. #2
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    Quote Originally Posted by magixboy View Post
    Well, the multiplayer won't work for all my scripts i use. Why does this happen?
    While my first player is done auto-mining, it logged out and press the 'log in' button, but didnt type anything.

    Sry for my noobiness.

    Thx in advance if u guys get to solve my problem.
    did you enter the info for the next character?

  3. #3
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    maybe (in code tags) post a script that you have that problem with so people can see if it's the script, or a problem with SRL, most likely it's just the script though and not SRL.

  4. #4
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    @D1zl3
    I did put up the info on my second character.

    @Baked0420
    Here it is

    SCAR Code:
    program PowerMiner;
    {.include SRL/SRL.scar}
    {.include srl/srl/misc/Users.scar}
    {.Include SRL/SRL/Skill/Mining.Scar}

    type
      RRecord = Record
      rocks: Integer;
    end;

    const
      YourSRLID   = '';
      YourSRLPass = '';
     
    procedure CheckStats;
    begin
      ScriptID := '1093';
      if (not (yourSRLID = '')) then
        SRLID := YourSRLID
      else
      if (not (yourSRLPass = '')) then
        SRLPassword := YourSRLPass
      else
        SRLID := '4472';
        SRLPassword := 'markiseggo';
    end;

    function Report(RR: String): boolean;
    begin
      WriteLn('Error:( ' + RR + ' )');
      result := True;
    end;

    var
      R: array [0..2] of RRecord;
      LD, MN, Gas: Integer;
      MaxWait, FalsePlayers: Integer;
      Q: String;
     
    const Version = '1.2.[beta]';

    procedure PlayerReport;
    var
      I: Integer;
      Active: String;
    begin
      For I := 0 to (HowManyPlayers - 1) do
      begin
         if (Players[i].Active) then Active := 'T' else Active := 'F';
         WriteLn( (IntToStr(I))+' : '+Players[I].nick+ ' = '+
         Active + '| Mined: '+IntToStr(Players[I].Integers[5]) + ' Ores| M lvl:' + IntToStr(Players[I].Integers[2]));
       end;
      case lowercase(Q) of
       'iron':
       begin
         ReportVars[1] := ReportVars[1]
           +28;
       end;
       'copper':
       begin
         ReportVars[0] := ReportVars[0]
           +28;
       end;
       'tin':
       begin
         ReportVars[2] := ReportVars[2]
           +28;
       end;
      end;
    end;

    procedure FullReport;
    begin
      ClearDebug;
     
      WriteLn('Blumblebee''s PowerMiner Version ' + version);
      WriteLn('_____________________________________________________');
      WriteLn('Mined A Total Of ' + IntToStr(MN) + ' Ores');
      WriteLn('Avoided ' + IntToStr(Gas) + ' Gas');
      WriteLn('Completed ' + IntToStr(LD) +' Loads');
      WriteLn('Ran For ' + TimeRunning);
      WriteLn('_____________________________________________________');
      PlayerReport;
      SRLRandomsReport;
    end;

    function CountOre: integer; forward;
     
    function FindRandoms: Boolean;
    begin
      if FindFight then
        RunAway('n', false, 1, 2500);
      Result := FindNormalRandoms;
    end;
     
    procedure DeclarePlayers;
    begin
      SRLPlayerForm(True, ['Weild Pick'], ['Loads'], ['Rock Type'], []);
    end;

    Function w_WizzupGas(cx,cy: integer): Boolean; //Credits To Wizzup? For This Procedure

    Var
       CTS, I, Le, T, Time: Integer;
       P, P2: TPointArray;
       C, C2: TIntegerArray;
       R, G, B: Integer;
       H, S, L: Extended;
       X, Y, Z: Extended;
       GP: TPoint;

    Begin
      Result := False;

      Time := GetSystemTime;

      CTS := GetColorToleranceSpeed;
      ColorToleranceSpeed(2);
      SetColorSpeed2Modifiers(0.16, 0.46);
      GP.X := cx;
      GP.Y := cy;
      GP.Y := GP.Y - 20;
      FindColorsTolerance(P, 9083807, GP.x - 25, GP.y - 25, GP.X + 25, GP.Y + 25, 15);
      ColorToleranceSpeed(CTS);
      SetColorSpeed2Modifiers(0.2, 0.2);

      If Length(P) < 60 Then
        Exit;

      C := GetColors(P);
      C2 := C;
      ClearSameIntegers(C);


      If Length(C) < 40 Then
     
      Begin
        Exit;
      End;

      WriteLn('Passed Color Diversity: ' + IntToStr(Length(C)));
      Writeln('Total colors found: ' + IntToStr(Length(P)));

      SetLength(C, 0);
      SetLength(C, Length(C2));
      SetLength(P2, Length(P));

      Le := High(C2);

      For I := 0 To Le Do
      Begin
        ColorToRGB(C2[i], R, G, B);
        //If ((R - G) <= 6) And (G - B > 7) Then
        If ((R - G) <= 10) And (G - B > 7) Then
        Begin
          ColorToHSL(C2[i], H, S, L);
          If (H > 11.5) And (H < 16.0) And (S < 16.0) And (S > 2.0) And (L > 42.0) And (L < 71.0) Then
          Begin
            ColorToXYZ(C2[i], X, Y, Z);
            If (X >= 18.0) And (X <= 45.0) And (Y >= 20.0)
                           And (Y <= 48.0) And (Z >= 15.0)
                           And (Z <= 47.0) And (Abs(X - Y) < 3.0)
                           And (Abs(X - Z) < 5.0) And (Abs(Y - Z) < 6.5)
                            Then
            Begin
              C[T] := C2[i];
              P2[T] := P[i];
              T := T + 1;
            End;
          End;
        End;
      End;
      SetLength(C, T);

      ClearSameIntegers(C);

      If Length(C) < 25 Then
      Begin
        Exit;
      End;
      WriteLn('Passed Color Diversity after filtering the colors: ' + IntToStr(Length(C)));
      Writeln('Total colors found, after filtering: ' + IntToStr(Length(P2)));


      Result := True;
      WriteLn('Gas Gave TRUE');
      writeln('Time taken: ' + IntToStr(GetSystemTime - Time));
    End;

    function PickCheck: string;
    var
      PickaxeDTM, X, Y: Integer;
    begin
      PickAxeDTM := DTMFromString('78DA63F466666078CBC8800C34A459191E026' +
        '99828A32F50CD4B543520594964351140355F09A8B105AA7947408D2' +
        '3500D2B135E35003DB606DD');

      if (Players[CurrentPlayer].booleans[0]) then
      begin
        GameTab(5);
        wait(200+random(200));
        if FindDTM(PickaxeDTM, x, y, MIx1,MIy1,MIx2,MIY2) then
        begin
          MMouse(x, y, 2, 2);
          wait(150+random(150));
          if IsUptext('une') then
            result := ('Rune Pickaxe')
        end;
          if IsUptext('dam') then
            result := ('Addy Pickaxe')
        end;
      if (Result = '') then
      begin
        WriteLn('Found Pick, Continuing');
      end else
      WriteLn('Currently Using A ' + Result);
      Exit;
      begin
        if not (Players[CurrentPlayer].booleans[0]) then
          begin
            gametab(4);
            if FindDTM(PickaxeDTM, x, y, MIx1,MIy1,MIx2,MIY2) then
            begin
              MMouse(x, y, 2, 2);
              if IsUptext('une') then
              result := ('Rune Pickaxe')
            end;
            if IsUptext('dam') then
            result := ('Addy Pickaxe')
          end;
      If (Result = '') then
      begin
      WriteLn('Found Pick, Continuing');
      end else
      WriteLn('Currently Using A ' + Result);
      Exit;
      end;
    end;

    procedure FBP;
    var
      pick: integer;
    begin
      if not (LoggedIn) then
        Exit;
      if TimeFromMark(pick) < 1500 then
        Exit;
      FindNormalRandoms;
      MarkTime(pick);
      if (FindBlackChatMessage('ou do not')) then
      begin
        Report('Your Pick Has been broken');
        LogOut;
        Players[CurrentPlayer].Active := False;
        inc(FalsePlayers);
        NextPlayer(Players[CurrentPlayer].Active);
      end;
    end;

    procedure AntiBan;
    begin
      if (not (LoggedIn)) then
        Exit;
      case Random(100) of
      0:begin
          BoredHuman;
          wait(250 + random(500));
        end;
      2:begin
          RandomRClick;
          wait(200 + random(500));
        end;
      3:begin
          GameTab(1 + Random(12));
          Wait(300 + Random(500));
          GameTab(4);
        end;
      4:begin
          PickUpMouse;
          Wait(200 + Random(200));
        end;
      5:begin
          RandomMovement;
          SetAngle(true);
        end;
      end;
    end;

    procedure LoadRockRec;
    var
      A: String;
    begin
      try
        LoadRockRecords;
        begin
          A := (Players[CurrentPlayer].strings[0]);
          case LowerCase(A) of
           'iron':
           begin
             R[0].Rocks := rimmington_Iron;
             R[1].Rocks := rimmington_Iron;
             R[2].Rocks := rimmington_Iron;
             MaxWait := 6000;
             Q := 'iron';
           end;
           'copper':
           begin
             R[0].Rocks := lumbridge_copper;
             R[1].Rocks := rimmington_Copper;
             R[2].Rocks := varrock_Copper;
             MaxWait := 12000;
             Q := 'copper';
           end;
           'tin':
           begin
             R[0].Rocks := lumbridge_tin;
             R[1].Rocks := rimmington_Tin;
             R[2].Rocks := rimmington_Tin;
             MaxWait := 12000;
             Q := 'tin';
           end;
          end;
        end;
      except end;
    end;

    procedure WhileMining;
    var
      C: Integer;
    begin
      if not (LoggedIn) then
        Exit;
      MarkTime(C);
      begin
        While (TimeFromMark(c) < MaxWait) do
        begin
          FindRandoms;
          Wait(100+random(50));
          AntiBan;
          FBP;
          FindPick;
          Wait(500+random(500));
          if FindBlackChatMessage('anage') then
            Exit;
        end;
      end;
    end;

    procedure MineRock;
    var
      B: Boolean;
      H, X, Y, CX, CY: Integer;
    begin
      if not (LoggedIn) then
        Exit;
      FBP;
      FindRandoms;
      try
        For H:= 0 To 2 Do
        begin
          B := FindObjRock(X, Y, R[H].Rocks);
          if B then Break;
        end;
      except end;

      FBP;
     
      if B then
      begin
        if w_wizzupgas(CX ,CY - 5)then
        begin
          MFF(MMCX + 2,MMCY , 5, 4);
          Inc(Gas);
          ReportVars[3] := ReportVars[3] + 1;
          SendSRLReport;
          SRLRandomsReport;
          MMouse(random(MSX2),random(MSY2),5,5);
          Status('Found Gas! Using wizzups gas checker');
          FTWait(8+random(2));
          exit;
        end else
        Case Random(2) of
         0:
         begin
           Mouse(X, Y, 0, 0, False);
           Wait(150+Random(100));
           if (ChooseOption('ine')) then
         end;
         1: Mouse(X, Y, 0, 0, True);
        end;
        Wait(10+random(50));
        Flag;
        WhileMining;
      end;
    end;
     
    procedure DropAllExcept(W : Array of Integer);
    // Credits to SandStorm
    var
      i: Integer;
    begin
      if not (LoggedIn) then
        Exit;
      For I:=1 To 28 Do
        if not(InIntArray(w, i)) then
          DropItem(i);
    end;

    procedure DropOre;
    begin
      if not LoggedIn then Exit;
      Status('Dropping Ore');
      CountOre;
      try
        begin
         if (Players[CurrentPlayer].booleans[0]) then
           DropAll;
        end;
        if not (Players[CurrentPlayer].booleans[0]) then
        begin
          DropAllExcept([1]);
        end;
        Finally
          Inc(LD);
          Players[CurrentPlayer].Integers[6] := Players[CurrentPlayer].Integers[6]
            + 1;
          FullReport;
        except
      end;
    end;

    function CountDTMs(DTM :integer) :integer;
    var
      n, r, m, g: integer;
      slot: tbox;
    begin
      for n := 1 to 28 do
      begin
        if existsitem(n) then
        begin
          slot:= invbox(n);
          if FindDTM(DTM,m,g,slot.x1,slot.y1,slot.x2,slot.y2) then inc(r);
        end;
      end;
      Result := r;
    end;

    function CountOre: integer;
    var
      tempcount, tempcount2, OreDTM: integer;
      X, Y: Integer;
    begin

      OreDTM := DTMFromString('78DA63CC636260D065644006F7EACC19FE036' +
           '990E87F20602C01AA5142550391859140BA02A8C698809A78A01A' +
           '53026AE2806AB408A8C904AAB1C2AF06009ACB0A4D');

      Result := Result xor Result;
      GameTab(4);
      wait(100 + random(200));
      if finddtm(OreDTM,x,y,MIx1,MIy1,MIx2,MIY2) then
      begin
        TempCount := CountDTMs(OreDTM);
        Result := TempCount;
        MN := MN + TempCount;
        TempCount2 := CountDTMs(OreDTM);
        Result := TempCount2;
        Players[CurrentPlayer].Integers[5] := Players[CurrentPlayer].Integers[5]
          + TempCount2;
      end;
      freedtm(OreDTM);
    end;

    procedure SetScript;
    begin
      SetupSRL;
      CheckStats;
      Disguise('Powerminer rev' + Version);
      MouseSpeed := 20;
      DeclarePlayers;
    end;

    procedure PlayerStart;
    begin
      ActivateClient;
      if not (LoggedIn) then
        LogInPlayer;
      if LoggedIn then
      begin
        SetAngle(True);
        SetRun(True);
        SetChat('Off', 1);
        SetChat('Off', 2);
        Wait(500 + Random(500));
        PickCheck;
        Wait(400 + Random(655));
        Players[CurrentPlayer].integers[2] := GetSkillInfo('Mining', False);
        WriteLn('Players Mining level is ' +
          IntToStr(Players[CurrentPlayer].integers[2]));
        gametab(4);
        LoadRockRec;
        FindPickHeadColor;
      end;
    end;

    procedure MainLoop;
    begin
      SetScript;
      wait(500 + random (200));
      PlayerStart;
      repeat
        repeat
          repeat
            Status('Mining ' + Players[CurrentPlayer].strings[0] + ' ore''s');
            MineRock;
          until InvFull;
          If InvFull then
          begin
            DropOre;
          end;
          If Not (LoggedIn) Or Not (Players[CurrentPlayer].Active) Then
            Players[CurrentPlayer].Active := False;
            If Not LoggedIn Then
            Begin
              Players[CurrentPlayer].Active := False;
              inc(FalsePlayers);
              PlayerStart;
            end;
          until(Players[CurrentPlayer].Integers[6] >= Players[CurrentPlayer].Integers[0]) or
            (Players[HowManyPlayers - 1].Active = False);
          begin
            NextPlayer(True);
            Players[CurrentPlayer].Integers[6] := 0;
            PlayerStart;
          end;
        If AllPlayersInactive then Break;
      until(AllPlayersInactive);
      Report('All Players Inactive');
    end;

    procedure scriptterminate;
    begin
      disguise('Terminated.');
      FullReport;
    end;

    begin
      MainLoop;
    end.

                       Blumblebees (CTI) PowerMiner

                          Type: PowerMiner
                          Date Released: December, 5, 2008
                          SCAR REV: 3.15b
                          SRL Rev: #28
                          Author: Blumblebee

    {Version History}

    1.0.[beta]:
               'Initial Release, A Bit sketch, none the less works well. Iron is'
               'only rock tested so far. Further testing Required.'
               
    1.1.[beta]:
               'Minor Tweaks Before Release. Bug Fixed, Progress Report Format Changed'
               'Slightly. Overall, just made it more appealing.
    1.2.[beta]:
               '
    Released! Let the Leeching Begin!'
                 
    {Bug Report}

    1.0.[beta]:
               '
    Pick Axe head reattachment hasnt been added, thus this kills the'
               '
    script. The FindGas procedure is not working as well as hoped.'
               '
    (50-75% accurate)'
               
    1.1.[beta]:
               '
    Minor Tweaking/Bug Fixes before Release. Found a Bug with Tin Mining.'
               '
    Script Will Mine Silver Ore, when powermining tin. Minor setback, but'
               '
    problem none the less.'
               
    {Other Notes}

    1.0.[beta]:
               '
    So Far, Script works well. Script will be released soon.'
               
    1.1.[beta]:
               '
    Found A Counting Error for the proggie reports that have been fixed.'
               '
    Hopefully will be released now.'

    Well, i don't remember actually; does it got to do with 'login.scar'?

    EDIT: How can i make this quote smaller?

  5. #5
    Join Date
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    Default

    oops I meant to tell you to put it in SCAR tags sorry, just edit your post and change CODE to SCAR in each of the tags before and after the script. and I'll edit this post if I see anything wrong at all with it being multi-player compatible, and the login.scar fix was just so you could login in general with even your first player, I don't think it affected multiplayer.

  6. #6
    Join Date
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    Default

    Have you done the login fix? If not, then do it. Use the search button.

    ~Camo
    Away for awhile, life is keeping me busy. | Want to get my attention in a thread? @Kyle Undefined; me.
    { MSI Phoenix || SRL Stats Sigs || Paste || Scripts || Quotes || Graphics }

    When posting a bug, please post debug! Help us, help you!

    I would love to change the world, but they won't give me the source code. || To be the best, you've got to beat the rest. || Logic never changes, just the syntax.
    If you PM me with a stupid question or one listed in FAQ, or about a script that is not mine, I will NOT respond.


    SRL is a Library of routines made by the SRL community written for the Program Simba. We produce Scripts for the game Runescape.


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