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Thread: *Sigh* Random checking >.>

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    Default *Sigh* Random checking >.>

    Well in every script I use it seems to be used so well :P
    But in my own script it almost never finds one... I just need to know some good, strategic positions for my antiRandoms proc.

    Thanks, Floris.
    Ce ne sont que des gueux


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    Quote Originally Posted by floor66 View Post
    Well in every script I use it seems to be used so well :P
    But in my own script it almost never finds one... I just need to know some good, strategic positions for my antiRandoms proc.

    Thanks, Floris.
    Ok well say your chopping a tree k? Every time it finds and clicks on the tree, have it do random stuff to prevent randoms from comming, and after doing the random stuff, have it look for normal randoms, that way, every time you click a tree(or whatever) you will be looking for randoms while still preventing them

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    Well I'm stealing tea
    Randoms usually come when you've clicked something.
    So click>random check.
    Ce ne sont que des gueux


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    Quote Originally Posted by floor66 View Post
    Well I'm stealing tea
    Randoms usually come when you've clicked something.
    So click>random check.
    Yup like

    repeat
    ClickTea;
    FindNormalRandoms;
    RandomStuff;
    until(invfull);


    and for random stuff it could be anything like moving the compass then moving it back to where it was/started, or looking through your gametabs.

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    Yeah some antiBan;
    Ce ne sont que des gueux


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