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Thread: Getting _inside_ a shop

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    Default Getting _inside_ a shop

    I have DDTM Walking all set, etc.
    But now, the problem is; when walking is finished, it's not inside the shop yet. I'm not sure on how to do this.. I could do FindSymbol but still.. that's the least I'd want to use (not really reliable imo)
    Ce ne sont que des gueux


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    Could you post a picture of the shop on the mini-map?
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    Ce ne sont que des gueux


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    That's in Canifis, right? I've had a look on the Tipit map, you couldn't use the colour of the NPCs and the shop, because there are others, but you could make a TPA of the symbol...That would be more reliable, I think. As far as I can think, the only two options you have are either use FindSymbol, or make a TPA. You do have other options, like using FCST, but that wouldn't work as well as a TPA.
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    not just look for the shop keeper? or make it click next to the door. check if open.... if not open the cord click forward. look for keeper
    Did someone say GDK?

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    Search for the symbol + NPC dots?



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    There's alot of extra NPC's walking around there =x
    I'm using FindSymbol atm for it
    Ce ne sont que des gueux


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    Quote Originally Posted by Wizzup? View Post
    Search for the symbol + NPC dots?
    Quote Originally Posted by floor66 View Post
    There's alot of extra NPC's walking around there =x
    I'm using FindSymbol atm for it
    I think he means find the symbol then search the area around it for the two NPC dots. When you find those you can midpoint them and because know that point is in the shop because the NPCs will always be in the shop

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    Get the ?white? color showing the building outsides, set a boundary, then see if your inside of it...
    if not, mouse box the boundary's you set with like +5 and -5 coords

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    Quote Originally Posted by Bam Bam View Post
    I think he means find the symbol then search the area around it for the two NPC dots. When you find those you can midpoint them and because know that point is in the shop because the NPCs will always be in the shop
    actually only one of the npcs is always in that building... the other can go out the door

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    for my AK smither, I did a FindSymbol and then a Autocolored TPA of the color inside the building, then split it and use the highest one and click in middleTPA

    edit:
    I believe i split the TPA into a ATPA given the size of building
    then sort them and use the Highest TPA count in the atpa which is ATPA[0] after the atpa sort

    but thats just my way, if the NPCs are always inside building and in a certain area around the symbol, i'd use those as NPC dot colors are constant and midpoint them like explained
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    Ok thanks all.
    P.S:
    There's sometimes 1, then 2 NPC's in it, and sometimes the keeper is OUT of his shop, etc. Very confusing all
    Ce ne sont que des gueux


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    no originality guys

    autocolor the plant on top of the building. autocolor the door. Middle TPA between both

    edit: if there are many doors / plants, just order them by closeness to symbol

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    example plx?
    I'm still learning to work with TPA's *shame*
    Ce ne sont que des gueux


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    DTM anyone?
    I made a new script, check it out!.

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    This how I would do it:
    SCAR Code:
    Procedure GoInBuilding;
    var
      P:TPointArray;
      PP:T2DPointArray;
      PPP:TPoint;
      I:Integer;
    begin
      FindColorsTolerance(P, 14347754, MMX1, MMY1, MMX2, MMY2, 10);
      PP:=SplitTPA(P, 40);
      For I:=0 to high(p)do
        If High(PP[I])= 300{Change that to w/e}then
        begin
          PPP:=MiddleTPA(P);
          Mouse(PPP.x, PPP.y, 2, 2, True);
        end;
    end;

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    Hmm

    SCAR Code:
    if(FindDTM(Shop, x, y, MMx1, MMy1, MMx2, MMy2))then
    begin
      if(Distance(x, y, MMCx, MMCy) > 10)then
      begin
        Mouse(x, y, 5, 5, True);
        FFlag(0);
      end;
    end;

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