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Thread: Ummm... Login.scar... Anyone else got this problem ?

  1. #1
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    Default Ummm... Login.scar... Anyone else got this problem ?

    Errr... Okay I get this error when I try to download Hy's fight caver :

    Code:
    Line 332: [Error] (5254:1): Identifier expected in script C:\Program Files\SCAR 3.15b\includes\SRL/SRL/Core/Login.scar
    Aaand... Here are lines 325 - 340 in my Login.scar (I mark the line 332) :

    SCAR Code:
    WriteLn('Player is not Active...');
          NextPlayer(False);
          Exit;
        end;
        Wait(900 + random(60));

        //Click 'Log In' on main menu
    <<<<<<< .mine // LINE 332
        while (GetColor(343, 175) <> 7750) do
    =======
        while (GetColor(343, 175) <> 7750) do //while (GetColor(343, 174) <> 7750) do
    >>>>>>> .r30
        begin
          MouseBox(360, 180, 400, 185, 1);
          Wait(100 + Random(100));
        end;

    And just for the sake of it, here's my whole login.scar :

    SCAR Code:
    //-----------------------------------------------------------------//
    //--               Scar Standard Resource Library                --//
    //--               ยป Login Routines                              --//
    //-----------------------------------------------------------------//
    // * function  RSReady: Boolean;                      // * by ZephyrsFury
    // * Procedure LoginScreenMusic(State: Variant);      // * by Wizzup?
    // * procedure Login_SetAudio(Volume, SFX, Area: Integer; SMSetting: (Stereo, Mono, NoChange) );  // * by ZephyrsFury
    // * procedure Login_SetGraphics(Brightness: Integer; vl, rr, gd, td, ia, fl, gt, cs: string);    // * by ZephyrsFury
    // * procedure SetAutoingDefaults;                    // * by ZephyrsFury
    // * procedure Logout;                                // * by Starblaster100 and Raymond
    // * procedure LoginPlayer;                           // * by SRL Developers
    // * procedure RandomNextPlayer(Active: Boolean);     // * by Dankness, Ron and Raymond
    // * procedure NextPlayer(Active: Boolean);           // * by Dankness, Ron and Raymond
    // * procedure CheckUserNicks;                        // * by Sumilion and Raymond

    { var SRL_Logs: Integer;
      Description: Variables needed for some login functions. }

    { var RandomPlayer, GraphicsSet: Boolean;
      Description: Variables needed for some login functions. }

    var
      SRL_Logs: Integer;
      RandomPlayer, GraphicsSet: Boolean;

    procedure NextPlayer(Active: Boolean); forward;
    procedure RandomNextPlayer(Active: Boolean); forward;

    {*******************************************************************************
    function RSReady: Boolean;
    By: ZephyrsFury
    Description: Returns true if we are ready to auto (on loginscreen or logged in).
      Useful for waiting until RS has fully loaded.
    *******************************************************************************}


    function RSReady: Boolean;
    begin
      Result := (LoggedIn) or (GetColor(520, 146) = 4038981);
    end;

    {*******************************************************************************
    Procedure LoginScreenMusic(State: Variant);
    By: Wizzup?
    Description: Takes Boolean(True, False) or Integer(1..5) as arguments.
      1 or True = Off, 5 or False = Max.
          1   2   3   4   5
        <-o---o---o---o---o->
    *******************************************************************************}


    Procedure LoginScreenMusic(State: Variant);

    Var
       RealState: Variant;
       x: Extended;

    Begin
      if (LoggedIn) then Exit;
      if (CountColor(7750, 346, 356, 416, 369) <> 119) and (GetColor(520, 135) = 4038981) then
      begin
        TypeByte(vk_Escape);
        Wait(100);
      end;
      if (CountColor(7750, 346, 356, 416, 369) <> 119) then Exit;
      Case VarType(State) Of
      11: RealState := (State + 1) * 4;
      3: If InRange(State, 1, 5) Then
           RealState := State - 1;
         Else
           RealState := 0;
      End;
      x := (425.0 - 337.0) * RealState / 4.0 + 339.0;
      If CountColorTolerance(1647966, Round(x) - 5, 375, Round(x) + 5, 385, 20) < 5 Then
        If CountColorTolerance(991349, Round(x) - 5, 375, Round(x) + 5, 385, 20) < 5 Then
          Mouse(Round(x), RandomRange(375, 385), 0, 0, True);

    End;

    {*******************************************************************************
    procedure Login_SetAudio(Volume, SFX, Area: Integer; SMSetting: (Stereo, Mono, NoChange) );
    By: ZephyrsFury
    Description: Sets audio options through the login screen.
    Use: Enter the desired Setting for the desired Option. Make option 0 for no change.
      EG. Login_SetAudio(1, 5, 2, NoChange);

                            1   2   3   4   5
      Volume, SFX, Area:  <-o---o---o---o---o->
    *******************************************************************************}


    procedure Login_SetAudio(Volume, SFX, Area: Integer; SMSetting: TSMSetting);
    var
      II, Tx, Ty, T: Integer;
      Pts: TIntegerArray;
    begin
      if (LoggedIn) then Exit;
      TypeByte(vk_Escape);
      T := GetSystemTime;
      while (CountColor(7750, 346, 373, 416, 386) <> 119) and (GetSystemTime - T < 5000) do
        Wait(100);
      if (CountColor(7750, 346, 373, 416, 386) = 119) then
        MouseBox(334, 362, 426, 371, 1)
      else
        Exit;
      Wait(100);
      Pts := [Volume, SFX, Area];
      for II := 0 to 2 do
      begin
        if (Pts[II] = 0) then Continue;
        if (not(InRange(Pts[II], 0, 5))) then
        begin
          srl_Warn('Login_SetAudio', 'Points must be between 0 and 5', warn_AllVersions);
          Continue;
        end;
        Tx := 337 + Round((425 - 337) * (Pts[II] - 1) / 4);
        Ty := Round(3.5 * II * II + 46.5 * II + 245);
        if (GetColor(Tx, Ty) <> 1121100) then
          Mouse(Tx + 2, Ty - 14, 0, 0, True);
        Wait(50);
      end;
      if (GetColor(337, 389) = 181) and (SMSetting = Stereo) then
        Mouse(421, 385, 10, 10, True)
      else
      if (GetColor(426, 389) = 181) and (SMSetting = Mono) then
        Mouse(332, 385, 10, 10, True);
      Wait(100);
      TypeByte(vk_Escape);
    end;

    {*******************************************************************************
    procedure Login_SetGraphics(Brightness: Integer; vl, rr, gd, td, ia, fe, gt, cs: string);
    By: ZephyrsFury
    Description: Sets graphic options in the login screen.
    Use: Enter the desired Setting for the desired Option.
      Leave as 0 for no change of brightness and '' for no change in anything else.

      Parameter    Option                Setting
        Brightness   Brightness            1 - 4 (0 for no change)
        vl           Visible Levels        Current / All
        rr           Remove Roofs          Always / Selectively
        gd           Ground Decoration     Off / On
        td           Texture Detail        Low / High
        ia           Idle Animations       Few / Many
        fe           Flickering Effects    Off / On
        gt           Ground Textures       Few / Many
        cs           Chracter Shadows      Off / On

                        1   2   3   4
      Brightness:   <---o---o---o---o--->

    EG. Login_SetGraphics(2, 'current', '', 'off', 'low', 'few', '', 'few', 'off');

    For Autoing:
    Login_SetGraphics(4, 'current', 'always', 'off', 'low', 'few', 'off', 'few', 'off');
    *******************************************************************************}


    procedure Login_SetGraphics(Brightness: Integer; vl, rr, gd, td, ia, fe, gt, cs: string);
    var
      Settings, PosSettings, OptionName: TStringArray;
      II, T, W, tCol, x, y, mSpeed: Integer;
      TB: TBox;
      P: TPoint;
    begin
      if (LoggedIn) then Exit;
      Settings := [vl, rr, gd, td, ia, fe, gt, cs];
      PosSettings := ['Current', 'All', 'Always', 'Selectively', 'Off', 'On', 'Low',
        'High', 'Few', 'Many', 'Off', 'On', 'Few', 'Many', 'Off', 'On'];
      OptionName := ['Visible levels', 'Remove roofs', 'Ground decoration', 'Texture detail',
        'Idle animations', 'Flickering effects', 'Ground textures', 'Character shadows'];
      TypeByte(vk_Escape);
      T := GetSystemTime;
      while (CountColor(7750, 346, 373, 416, 386) <> 119) and (GetSystemTime - T < 5000) do
        Wait(100);
      if (CountColor(7750, 346, 373, 416, 386) = 119) then
        MouseBox(321, 338, 443, 346, 1)
      else
        Exit;
      mSpeed := MouseSpeed;
      MouseSpeed := 25;
      Wait(100);
      if (Brightness > 4) then
        srl_Warn('Login_SetGraphics', 'Brightness must be between 0 and 4', warn_AllVersions)
      else
      if (Brightness <> 0) then
      begin
        P := Point(89 + (Brightness - 1) * 21, 266);
        if (GetColor(P.x, P.y) <> 1121100) then
          Mouse(P.x - 3, P.y - 17, 6, 6, True);
      end;
      for II := 0 to 7 do
      begin
        TB.x1 := 67 + 130 * ((II + 1) mod 5);
        TB.y1 := 245 + 60 * ((II + 1) div 5);
        TB.x2 := TB.x1 + 109;
        TB.y2 := TB.y1 + 15;
        if (not(InStrArrEx(Capitalize(Settings[II]), [PosSettings[II * 2], PosSettings[II * 2 + 1]], W))) then
        begin
          srl_Warn('Login_SetGraphics', 'Invalid Setting: ' + Settings[II] + ' for Option: ' + OptionName[II] + '.', warn_AllVersions);
          Continue;
        end;
        tCol := (W mod 2) * 16777088 + 127;
        if (not(FindColor(x, y, tCol, TB.x1, TB.y1, TB.x2, TB.y2))) then
        begin
          Mouse(TB.x1 + 10, TB.y1 + 3, 10, 7, True);
          if (FindColor(x, y, tCol, TB.x1, TB.y2 + 1, TB.x2, TB.y2 + 1 + 51)) then
            Mouse(x, y, 10, 7, True)
          else
            MouseBox(TB.x1 + 10, TB.y1 + 3, TB.x2 - 40, TB.y2 - 3, 1);
        end;
      end;
      Wait(100);
      TypeByte(vk_Escape);
      MouseSpeed := mSpeed;
    end;

    {*******************************************************************************
    procedure SetAudioOff;
    By: ZephyrsFury
    Description: Sets the Audio to off (1 for each bar). Works logged in and out.
    *******************************************************************************}


    procedure SetAudioOff;
    begin
      if (LoggedIn) then
        SetAudio(1, 1, 1, NoChange)
      else
        Login_SetAudio(1, 1, 1, NoChange);
    end;

    {*******************************************************************************
    procedure SetAutoingDefaults;
    By: ZephyrsFury
    Description: Sets the graphic options for best SRL compatibility. Works both logged in and out.
    *******************************************************************************}


    procedure SetAutoingDefaults;
    begin
      if (LoggedIn) then
        SetGraphics(4, 'current', 'always', 'off', 'low', 'few', 'off', 'few', 'off')
      else
        Login_SetGraphics(4, 'current', 'always', 'off', 'low', 'few', 'off', 'few', 'off');
    end;

    {*******************************************************************************
    procedure Logout;
    By: Starblaster100 / Raymond
    Description: Logs you out.
    *******************************************************************************}


    function Logout: Boolean;
    var
      c, i: Integer;
    begin
      Result := (not (LoggedIn));
      if Result = True then
        Exit;
      if GameTab(14) = False then
        Exit;
      Wait(200 + Random(100));
      while (LoggedIn) and (c < 10) do
      begin
        Inc(c);
        if(ClickText('here', UpChars, MIX1, MIY1, MIX2, MIY2, True))then
          for i := 0 to 10 do
          begin
            Wait(1000);
            if not(LoggedIn)then
            begin
              Result := True;
              Exit;
            end;
          end;
      end;
    end;

    {*******************************************************************************
    procedure LoginPlayer;
    By: SRL Developers
    Description: Logs in the Player[CurrentPlayer]. Detects most Client Login Errors
    *******************************************************************************}


    procedure LoginPlayer;
    var
      Mark, Attempts: Integer;
      Actions: TVariantArray;
      RetryLogin: Boolean;
    label
      ProcStart;
    begin
      ActivateClient;
      Wait(100);
      TypeByte(vk_Escape);

      if (GetColor(212, 327) = 238301) then    //At Click To Play screen
      begin
        Wait(1000 + Random(3000));
        MouseBox(227, 337, 555, 364, 1);
        MarkTime(Mark);
        while (TimeFromMark(Mark) < 30000) and (not(LoggedIn)) do
          Wait(1000 + Random(1000));
      end;
      if (not(RSReady)) then
      begin
        MarkTime(Mark);
        while (not(RSReady)) do
        begin
          Wait(100);
          if (TimeFromMark(Mark) > 180000) then
          begin
            WriteLn('It has been 3 minutes and Runescape is not yet ready... Terminating.');
            TerminateScript;
          end;
        end;
        WriteLn('Welcome to Runescape.');
      end;

      LoginScreenMusic(True);
      if (not(GraphicsSet)) then
      begin
        SetAutoingDefaults;
        GraphicsSet := True;
      end;
      ProcStart:

      if (not(LoggedIn)) then
      begin
        if (not(Players[CurrentPlayer].Active)) then
        begin
          WriteLn('Player is not Active...');
          NextPlayer(False);
          Exit;
        end;
        Wait(900 + random(60));

        //Click 'Log In' on main menu
    <<<<<<< .mine
        while (GetColor(343, 175) <> 7750) do
    =======
        while (GetColor(343, 175) <> 7750) do //while (GetColor(343, 174) <> 7750) do
    >>>>>>> .r30
        begin
          MouseBox(360, 180, 400, 185, 1);
          Wait(100 + Random(100));
        end;

        //Type Username
        Mouse(315, 272, 10, 5, True);
        while (CountColor(7750, 311, 269, 452, 284) > 13) do
        begin
          KeyDown(vk_Back);
          Wait(10 + Random(10));
          KeyUp(vk_Back);
          Wait(50 + Random(50));
        end;
        for Mark := 0 to 3 do
        begin
          KeyDown(vk_Back);
          Wait(10 + Random(10));
          KeyUp(vk_Back);
          Wait(50 + Random(50));
        end;
        Wait(100 + Random(200));
        WriteLn(Capitalize(Players[CurrentPlayer].Name));
        TypeSend(Players[CurrentPlayer].Name);
        Wait(100+random(50));

        //Type Password
        Mouse(315, 334, 10, 5, True);
        while (CountColor(7750, 311, 337, 452, 352) > 13) do
        begin
          KeyDown(vk_Back);
          Wait(10 + Random(10));
          KeyUp(vk_Back);
          Wait(50 + Random(50));
        end;
        for Mark := 0 to 3 do
        begin
          KeyDown(vk_Back);
          Wait(10 + Random(10));
          KeyUp(vk_Back);
          Wait(50 + Random(50));
        end;
        Wait(100 + Random(200));
        TypeSend(Players[CurrentPlayer].Pass);
        Wait(500 + Random(300));

        if (not(FindTextTPA(12509695, 0, 288, 205, 475, 247, 'login', StatChars, Nothing))) then   //If 'enter' from typesend didn't log us in
        begin
          MouseBox(355, 359, 403, 372, 1);  //Click 'login' login screen
          Wait(250 + random(100));
        end;

        MarkTime(Mark);
        repeat
          SetLength(Actions, 0);

          if (TimeFromMark(Mark) > 60000) then
            Actions := ['One minute has passed...', 0, 2, 'NextPlayer', 'Login Failed']
          else
          case (CountColor(12509695, 288, 205, 475, 247)) of   //Number of text colour points
            //   Actions := ['WriteLn Text', TimeToWait, NumberOfRetries, 'FinalAction', 'PlayerStatus'];
            760: Actions := ['Too many incorrect logins.', 5 * 60000, 2, 'NextPlayer', ''];
            536: Actions := ['Login limit exceeded. Please wait 1 minute and try again.', 60000, 2, 'NextPlayer', ''];
            711: Actions := ['Your account has been disabled', 0, 0, 'NextPlayer', 'Acc Disabled'];
            598: Actions := ['Invalid Username / Password', 0, 2, 'NextPlayer', 'Wrong User/Pass'];
            787: Actions := ['Not a Members Account', 0, 0, 'NextPlayer', 'Non-member'];
            408: Actions := ['World is full.', 5000, 20, 'Terminate', ''];
            623: Actions := ['Your account is already logged in', 5000, 0, 'RandomNextPlayer', ''];
            555: Actions := ['The Server is being updated.', 60000, 4, 'Terminate', 'Server Updating'];
            218: Actions := ['Error Connecting.', 20000, 9, 'Terminate', 'Error Connecting'];
            335: Actions := ['Unable to connect Login Server offline.',(20000) + Random(6000), 4, 'Terminate', 'Login Server Offline'];
            512: Actions := ['RuneScape has been updated. Script Terminated.', 0, 0, 'Terminate', 'RS Updated'];
            489: Actions := ['Connection timed out.', 0, 4, 'Terminate', 'Connection Timed Out'];
            737: Actions := ['You are standing in a members-only area.', 0, 0, 'NextPlayer', 'In Mems-Only Area'];
            //10: Actions := ['Error loading your profile.', 5000, 10, 'NextPlayer', 'Profile Loading Failed']; // Error loading your profile. Will attempt to re-login 5 more times.)
            //11: Actions := ['Login server rejected session.', 1000, 10, 'NextPlayer', 'Login Serv. Rejected'];  // Login server rejected session.
          end;

          if (Length(Actions) > 0) then
          begin
            WriteLn(Actions[0]);
            Wait(Actions[1] + Random(100));
            if (Actions[2] <> 0) then
              if (Attempts < Actions[2]) or (Actions[2] = -1) then
              begin
                RetryLogin := True;
                Break;
              end;
            if (Actions[4] <> '') then
              Players[CurrentPlayer].Loc := Actions[4];
            case Actions[3] of
              'NextPlayer': NextPlayer(False);
              'RandomNextPlayer': RandomNextPlayer(True);
              'Terminate': TerminateScript;
            end;
            Exit;
          end;
          Wait(100);
        until(GetColor(212, 327) = 238301);

        if (RetryLogin) then
        begin
          RetryLogin := False;
          Inc(Attempts);
          goto ProcStart;
        end;

        if (GetColor(212, 327) = 238301) then
        begin
          Wait(1000 + Random(2000));
          MouseBox(227, 337, 555, 364, 1);
        end;
        MarkTime(Mark);
        while (TimeFromMark(Mark) < 30000) and (not(LoggedIn)) do
          Wait(1000 + Random(1000));
      end;

      if (LoggedIn) then
      begin
        PlayerStartTime := (GetSystemTime div 1000); // PlayerStartTime
        if Length(Players[CurrentPlayer].NickTPA) < 2 then
        begin;
          Writeln('Creating the NickTPA.');
          if Players[CurrentPlayer].Nick <> '' then
            Players[CurrentPlayer].NickTPA := CreateTPAFromText(Players[CurrentPlayer].Nick, UpChars)
          else
          begin;
            Writeln('Nickname isn''t set, taking the username instead..');
            Players[CurrentPlayer].NickTPA := CreateTPAFromText(Players[CurrentPlayer].Name, UpChars);
          end;
        end;
        AddToSRLLog('Current player: ' + Capitalize(Players[CurrentPlayer].Name));
      end;
    end;

    {*******************************************************************************
    procedure RandomNextPlayer(Active: Boolean);
    By: Dankness based on WT-Fawki's NextPlayer and modified by Ron and by Raymond
    Description: Picks Random Player that is Active and Logs in
    *******************************************************************************}


    procedure RandomNextPlayer(Active: Boolean);
    var
      LastPlayer: Integer;
    begin
      WriteLn('NextPlayer');
      LastPlayer := CurrentPlayer;
      Players[CurrentPlayer].Active := Active;
      Logout;
      PlayerCurTime := (GetSystemTime div 1000);
      Players[CurrentPlayer].Worked := Players[CurrentPlayer].Worked +
        ((PlayerCurTime - PlayerStartTime) / 60);
      repeat
        if (AllPlayersInactive) then Wait(60000);
        if (PlayersActive = 1) then Break;
        CurrentPlayer := Random(HowManyPlayers);
        Wait(100);
      until (Players[CurrentPlayer].Active) and (LastPlayer <> CurrentPlayer);
      SRL_Logs := SRL_Logs + 1;
      LoginPlayer;
    end;

    {*******************************************************************************
    procedure NextPlayer(Active: Boolean);
    By: Dankness and modified by Ron and by Raymond
    Description: Logs in the next player.
    Boolean: True - Current player is ok. False - Current player is false.
    *******************************************************************************}


    procedure NextPlayer(Active: Boolean);
    begin
      if RandomPlayer then
        RandomNextPlayer(Active)
      else
      begin
        WriteLn('NextPlayer(Active: ' + BoolToStr(Active)+ ');');
        Players[CurrentPlayer].Active := Active;
        Logout;
        if (SRL_Procs[srl_OnNextPlayer] <> nil) then
          SRL_Procs[srl_OnNextPlayer]();
        PlayerCurTime := (GetSystemTime div 1000);
        Players[CurrentPlayer].Worked := Players[CurrentPlayer].Worked +
          ((PlayerCurTime - PlayerStartTime) / 60);
        CurrentPlayer := (CurrentPlayer + 1) mod Length(Players);
        while Players[CurrentPlayer].Active = False do
        begin
          CurrentPlayer := (CurrentPlayer + 1) mod Length(Players);
          if (AllPlayersInactive) then Wait(60000); // Everybody False. Endless Loop.
        end;
        SRL_Logs := SRL_Logs + 1;
        LoginPlayer;
      end;
    end;

    {*******************************************************************************
    procedure CheckUserNicks;
    By: Sumilion / Raymond
    Description: Checks if all nicks are set correct.
    *******************************************************************************}


    procedure CheckUserNicks;
    var
      CorrectString: string;
      i: Integer;
      Wrong : Boolean;
      Str : String;
    begin
      for i := 0 to HowManyPlayers - 1 do
      begin
        if (not(Players[CurrentPlayer].Active)) then Continue;
        Wrong := False;
        if (Players[i].Nick = '') then
        begin
          Wrong := True;
          Str := 'WARNING : Please fill in your nickname.';
        end;
        if (Players[i].Nick <> LowerCase(Players[i].Nick)) then
        begin
          Wrong := True;
          Str := 'WARNING : Please Uncapitalise your nickname.';
        end;
        if (pos(Players[i].Nick, LowerCase(Players[i].Name)) = 1) then
        begin
          Wrong := True;
          Str := 'WARNING : Dont use the first letter in your nick.';
        end;
        if (pos(' ', Players[i].Nick) > 0) then
        begin
          Wrong := True;
          Str := 'WARNING : Dont use spaces in your Nick.';
        end;
        CorrectString := Capitalize(Players[i].Name);
        if not (Pos(LowerCase(Players[i].Nick), CorrectString) > 0) then
        begin
          Wrong := true;
          Str := 'WARNING : Nick does NOT match the name.';
        end;
        if Wrong then
        begin;
          Writeln('--');
          Writeln(Str);
          if (Length(Players[i].Name) > 0) then
            Writeln('Warning occured with player : ' + Players[i].Name);
          Writeln('For more information, visit http://www.villavu.com/forum/showthread.php?t=5410');
        end;
      end;
    end;

    Does anyone else get that problem ?

    My SRL Rev : 30 My SCAR (shouldn't matter) : 3.15

  2. #2
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    SCAR Code:
    <<<<<<< .mine
        while (GetColor(343, 175) <> 7750) do
    =======
        while (GetColor(343, 175) <> 7750) do //while (GetColor(343, 174) <> 7750) do
    >>>>>>> .r30
    If that's what yours actually contains, change it to this:
    SCAR Code:
    while (GetColor(343, 175) <> 7750) do //while (GetColor(343, 174) <> 7750) do

  3. #3
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    Okay... Hmmm Doesn't yours have this ? :s

  4. #4
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    No, mine doesn't have the whole >>>>>>> thing.

  5. #5
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    Mine had that, idk why, had it before.
    Just erase these lines and you'll be fine!
    Ce ne sont que des gueux


  6. #6
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    Its cos SVN is trying to merge your edited version of Login.scar with the actual version which is in SRL Rev 30. If you see the >>>>> or <<<<< things just delete that particular include file (or all of SRL) and reupdate from the repository.

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    so the login.scar file isnt supposed to contain the >>>> arrows then??

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    It's not. At all
    Ce ne sont que des gueux


  9. #9
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    Okay thanks for the advice, I was like : WTF ?!

  10. #10
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    I still dont get it.. Like wtf LOL with >>>>.mine
    and I getting other stuff now as well :/

    EDIT: nvm lol I just re-updated to srl 30 and it works =)

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