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Thread: [SRL]SumPowerMiner

  1. #226
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    keep loosing my pic head ><

  2. #227
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    Quote Originally Posted by twobac View Post
    Here is my last proggie .

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 59 |
    | Trade[s] Missed : 1 |
    | Fight Random[s] : 14 |
    | Talking Random[s] : 26 |
    | Dwarf[s] Solved : 1 |
    | Rick[s] Solved : 4 |
    | OldMen Solved : 11 |
    | Lamp[s] Solved : 4 |
    | Frog[s] Solved : 3 |
    | Capn Hand[s] Solved : 1 |
    | Certer[s] Solved : 1 |
    | New Box[es] Solved : 8 |
    | Quiz[es] found : 1 |
    | Pickaxe[s] Attached : 6 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/

    <============= SumPowerMiner ==============>
    <========= -0.65- Progress Report =========>
    /==========================================\
    Worked for 14 Hours, 53 Minutes and 24 Seconds
    Mined 4416 ores.
    Avoided gas 9 times.
    \==========================================/
    Omg, thats amazing, ill post it in the first post as best proggie ty very much twobac
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  3. #228
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    wow that is amazing. 15 hours! very nice.

  4. #229
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    i keep getting problem...
    after like 2 hours i either end up dead or wizard tower

  5. #230
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    Quote Originally Posted by tyrtok View Post
    i keep getting problem...
    after like 2 hours i either end up dead or wizard tower
    make sure you set your nick correctly.

  6. #231
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    Quote Originally Posted by Sumilion View Post
    Omg, thats amazing, ill post it in the first post as best proggie ty very much twobac

    Thanks, it was with 5 players. going to run it now with 9 players, should be able to double it!!


    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  7. #232
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    @twobac, where do you mine at, what do you mine, and what pick?

  8. #233
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    i suppose that should be a secret.
    wad if a mod is in the forum?
    mojordan wad do u mean by setting nicks correctly?

  9. #234
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    Neh, i doubt they'll be scouting the forums to see someone saying where they are autoing, too little evidence if they even were...
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  10. #235
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    Quote Originally Posted by tyrtok View Post
    i suppose that should be a secret.
    wad if a mod is in the forum?
    mojordan wad do u mean by setting nicks correctly?
    yeah it wouldnt help them any by knowing what pick you use or what ore your mining, and what sumilion said. your nick is you nicknake that helps detect randoms. i suggest you check out this tut by Fawki since you dont know what it is. look at the players.nick part. maybe it will help you understand it. http://www.villu-reborn.com/showthread.php?t=2506

  11. #236
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    Thxs for the great script ....

    There a bug with it tho !
    when it trys to drop all the ores it does'nt drop them then it trys to mine angin and then it cant so it trys to drop them ! :S

  12. #237
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    Quote Originally Posted by matty View Post
    Thxs for the great script ....

    There a bug with it tho !
    when it trys to drop all the ores it does'nt drop them then it trys to mine angin and then it cant so it trys to drop them ! :S
    something your doing cause it drops just fine for me and everyone else.

  13. #238
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    Hi MJordan,
    Quote Originally Posted by mjordan View Post
    @twobac, where do you mine at, what do you mine, and what pick?
    I mineed Iron in Rimmington with 5 players and use Addy or mith picks.
    On the 2 mith guys/girls they had 2 mith picks unequiped. Addys were all equiped.

    All wear clothin (dark to avoid false gas detection) over base character defaults, so they look legit. All have cool names, nothin like some you see.

    My next long proggie, (target 24+hours with 9 players) stopped at 10 hours as my network went down and could not creat a file to solve a new box . Have restarted (4 hours in, now with 8 players), watch this space for the next one.

    Have also started to create a script!! should take a while to get it done, but I have started. Felt inspired by the quality of this script.

    Sum
    Have noticed that RC does not work for me, have set it up ok, but status and reset do not do anything? Any Ideas???

    Just had another thought for consideration in a future release:

    After the script has looped through all players 0..n, it would be good to change worlds to another before logging player 0 back on. This would avoid meeting the same other players, over and over again?

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  14. #239
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    Never used RC on my powerminer but i won't see why it wouldnt work

    The world chaging thing shouldnt be that hard i think, but i never ever worked with it and using SCSS is a must then.
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  15. #240
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    yeah that would be pretty cool to make it switch worlds. you would prolly have to have two versions of the script though. because when i had dial-up i couldnt get SCSS to work(now i can with comcast). so just keep this version then for us that wanted it, have another version with the world switching on it.

  16. #241
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    or ehm... an option ?
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  17. #242
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    or yeah didnt think of that lol.

  18. #243
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    Ok here is my latest proggie

    <============= SumPowerMiner ==============>
    <========= -0.65- Progress Report =========>
    /==========================================\
    Worked for 17 Hours, 44 Minutes and 5 Seconds
    Mined 6346 ores.
    Avoided gas 21 times.
    \==========================================/
    Name :
    Mining Lvl : 60
    Worked for : 353 minutes.
    Loads done : 102
    Active : True
    Location : Mining
    \\----------------------------------------//
    0 : = False , Loads: 72, Lvl: 61, Loc: Mining
    1 : = False , Loads: 23, Lvl: 76, Loc: No GameTab
    2 : = True , Loads: 102, Lvl: 60, Loc: Mining
    3 : = False , Loads: 6, Lvl: 59, Loc: Mining
    4 : = False , Loads: 48, Lvl: 60, Loc: Done Mining
    5 : = False , Loads: 13, Lvl: 58, Loc: Frog Random
    6 : = False , Loads: 0, Lvl: 0, Loc:
    7 : = False , Loads: 1, Lvl: 84, Loc: Mining
    8 : = False , Loads: 0, Lvl: 61, Loc: Mining
    <==========================================>

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 79 |
    | Trade[s] Missed : 3 |
    | Fight Random[s] : 13 |
    | Talking Random[s] : 22 |
    | Dwarf[s] Solved : 1 |
    | Rick[s] Solved : 2 |
    | OldMen Solved : 5 |
    | SandWich[es] Solved : 4 |
    | Lamp[s] Solved : 4 |
    | Frog[s] Solved : 2 |
    | Frog[s] Missed : 2 |
    | Capn Hand[s] Solved : 2 |
    | Certer[s] Missed : 1 |
    | New Box[es] Solved : 10 |
    | Pickaxe[s] Attached : 12 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Did not get to the magic 24hrs+, It would have but I lost four players within the first couple of hours

    I really do not understand why RC does not work for my.

    Question for all - Does RC work for you?????

    Sum - questions???
    1. how about adding 'RCResetStatus' from RC.scar into the script. I tried adding it just before the last line, but think it would be better for this to run once every hour or so (maybe the time could be a user variable). I have no idea how to do this.
    2. Player 2 in the report above still, had a status of Active, but stopped working about 8 hours ago and the script status was running this morning. I logged in on that player and it was fine. If the script thought it was not active, why didn't the script stop?

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  19. #244
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    SRL stops logging in when there is only one player true it can't rotate anymore then.
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  20. #245
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    Hi Sum,

    Just downloaded vers. 0.70. Love the new forms.

    One bug to report. When adding a new player to the player form, when setting the 3 strings, this overwrites the values set against all other players. e.g. just added 10th player, all others have the strings set to Iron. for the 10th player, set strings 1+2 to Copper & string 3 to Tin. When the script did not work for player 1, I checked the form and all players had the string setting for player 10.


    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  21. #246
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    :O Make a bug report about that please, this is not in the powerminer you see, but in SRL...
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  22. #247
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    ok

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  23. #248
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    wow no wonder you are able to run it for so long twobac. you have all high level miners. i wish i had a level 84 miner!

  24. #249
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    Quote Originally Posted by mjordan View Post
    wow no wonder you are able to run it for so long twobac. you have all high level miners. i wish i had a level 84 miner!
    Hi Mjordan,

    Did not use the lvl 84 on the 15 hrs proggie, thought i would use it for the record attempt (just under 18 hours ), but you will have noticed that the lvl 84 only managed 1 load.

    the players with lvls around 60 have all been built from lvl 20 with this script. I have found it to be much more reliable than Wizzup's.

    6 hours and 2000 ores into the next proggie using version 0.70 (out today), with 10 players. Only 2 were deactivated, but I have been able to re-activate them using RC. (but have raised a bug in SRL with the RC control). Not sure if I should just leave this running or set a time limit for the proggie

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  25. #250
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    Quote Originally Posted by twobac View Post
    Hi Mjordan,

    Did not use the lvl 84 on the 15 hrs proggie, thought i would use it for the record attempt (just under 18 hours ), but you will have noticed that the lvl 84 only managed 1 load.

    the players with lvls around 60 have all been built from lvl 20 with this script. I have found it to be much more reliable than Wizzup's.

    6 hours and 2000 ores into the next proggie using version 0.70 (out today), with 10 players. Only 2 were deactivated, but I have been able to re-activate them using RC. (but have raised a bug in SRL with the RC control). Not sure if I should just leave this running or set a time limit for the proggie
    Your my man of steel
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