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Thread: [SRL]SumPowerMiner

  1. #251
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    how many players have you had banned twobac?

  2. #252
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    Quote Originally Posted by mjordan View Post
    how many players have you had banned twobac?
    Have been playing for about 2 years and autoed on about 3 players for about a year (the lvl 84) and never had a player banned. Used the old Kaitnieks site before I found this one.

    I have two pc's and switch scripts quite often, e.g. fightin, woodcutting and mining. I log into both and talk between different players to make it look like normal use. I also keep one pc auto-ing and play on the other. sometimes I 'take over', pause the script and talk back to other players if they look suspicous.

    A question! can you change the ore type for a player whilst the script is running? just added a lvl 1 miner (6 hrs ago) and now he is lvl 15 (so i need to change from Copper to Iron). dont want to stop the script. Could I edit the user.bat file? would that work??

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  3. #253
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    ok so you havent had any players banned using this script? and no i dont think you can edit what ore they mine while running a script

  4. #254
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    No, do people still get banned? they should use this script and follow the directions of multiple users (army now upto 15)

    BTW, Very strange, just upgraded the pick my lowest player was using from bronze to steel. tilted the screen to check he was using it, and had the iron ore in the background and now he is mining it! How cool! Maybe due to the bug I raised on the player form!

    Edit: Just checked the chars.bat file and the three strings have changed from Copper/Copper/Tin to Iron/Iron/Iron.
    For a bug, it has great timing!

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  5. #255
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    @twobac, yeah people still get banned every now and then if you abuse your players and dont use an army.

  6. #256
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    If you auto wisely like it seems like twobac does then the bannage rate is extremely low.
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  7. #257
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    how many times to you switch between scripts?

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    No clue XD I usually do it around a day or two.
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  9. #259
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    Quote Originally Posted by Sumilion View Post
    No clue XD I usually do it around a day or two.
    ok. cause i have about 20-30 players in my army but only like 15 trained right now. so usually i run about 7 on whatever script it might be, then when that script ends i put the other 7 on a script.

  10. #260
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    Quote Originally Posted by mjordan View Post
    ok. cause i have about 20-30 players in my army but only like 15 trained right now. so usually i run about 7 on whatever script it might be, then when that script ends i put the other 7 on a script.
    Hi Guys sorry for the delay in replying. I would suggest that you run your script with all the players, this would mean that each player logs in less frequently and therefore would not be noticed.

    Have been running this script now for 48hours 6minutes and 27 seconds. Only have 2 active players left, so the proggie will not be long in comming.

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  11. #261
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    That sounds awesome! Yea, this is really GOOD script

  12. #262
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    16k ores! and still going

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  13. #263
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    Quote Originally Posted by twobac View Post
    Hi Guys sorry for the delay in replying. I would suggest that you run your script with all the players, this would mean that each player logs in less frequently and therefore would not be noticed.

    Have been running this script now for 48hours 6minutes and 27 seconds. Only have 2 active players left, so the proggie will not be long in comming.
    =| OmG, THATS INSANE ! If i could promote you to Super Script User i would do it instantly xD, how many times have you used RC on it ? Sounds like a master proggie, can't wait !!
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  14. #264
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    I have 10 players running, when only two were left (when I was under 24hrs) I used to pull them back in. Since hitting the 24hr mark I have not used again. so now at 26hours running without using RC. but down to last player!

    How do you get promotions? like the sound of that.

    Have a few suggestions on improvements? is a PM ok??

    cheers

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  15. #265
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    Sure ^^ you can post it here too if you feel like it, you get promotions if an adming / mod(not sure) selects you for it, but im a SRL dev and i don't have that accesibility
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  16. #266
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    Ok copied from PM:

    Possible upgrades to your fine script - Today, 09:43 AM

    --------------------------------------------------------------------------------

    Hi there,

    I had the following ideas to make the script perform better.

    1. Drop direction: If 'None' is selected and the ore is dropped by the rocks, it slows down the mining process until the dropped ore disappears and occasional you will pick up the ore that has been dropped.
    Poss enhancement(s): 1. only click where the colour required is found AND Text found 'Mine X ore'. or not 'Take X Ore'. 2 (more difficult) but would perform better. Where colour found and text found 'Take', remember the co-ords for the cell that the or is within, (relative to a know position) and do not search that cell for a period of time and search other locations.

    2. Drop direction: noticed that a wait command is used to delay the droppin of Ore, this can mean that the player is still walkin toward the red flag and leaves a trail of ore behind.
    Poss enhancement: Change the wait cmd for a proceedure that looks for the disappearance of the flag.

    3. Distance run for drop direction: I think that the distance selected for dropp direction should be increased so that the drop location is 'off screen' to any other miners in the mine.
    Poss enhancement: I think a variable like 'Run Far' should be used to allow the user to select if the run direciton is doubled or not.

    I think 3 above is most important to avoid other user's suspecting a macro is in play, as they would see the average direction run and ore always appears in the spot the user stops at. The fix would lower the average hourly rate, but I think would allow for a much longer play rate.

    I would prefer to see suggestion 1 put in as this would be most human in playing, however, this is probably the hardest option to put into practice.

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  17. #267
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    Default Record Proggie

    First sorry for the double post:

    Second: Here is my record proggie!

    <============= SumPowerMiner ==============>
    <========= -0.70- Progress Report =========>
    /==========================================\
    Worked for 51 Hours, 33 Minutes and 26 Seconds
    Mined 16744 ores.
    Avoided gas 25 times.
    \==========================================/
    Name : 9
    Mining Lvl : 52 (PLAYER STARTED AT LVL 1)
    Worked for : 727 minutes.
    Loads done : 158
    Active : True
    Location : Mining
    \\----------------------------------------//
    0 : = False , Loads: 29, Lvl: 62, Loc: Freaky Forester
    1 : = False , Loads: 53, Lvl: 77, Loc: Mining
    2 : = False , Loads: 83, Lvl: 62, Loc: Mining
    3 : = False , Loads: 32, Lvl: 61, Loc: Oh Dear You Are in Lumby
    4 : = False , Loads: 66, Lvl: 62, Loc: ScapeRune
    5 : = False , Loads: 89, Lvl: 61, Loc: Mining
    6 : = False , Loads: 33, Lvl: 61, Loc: Done Mining
    7 : = False , Loads: 63, Lvl: 84, Loc: Mining
    8 : = False , Loads: 70, Lvl: 63, Loc: ScapeRune
    9 : = True , Loads: 158, Lvl: 52, Loc: Mining
    <==========================================>

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    | SRL Randoms Report |
    | www.villu-reborn.com |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | Logged in : 186 |
    | Trade[s] Made : 4 |
    | Trade[s] Missed : 11 |
    | Fight Random[s] : 23 |
    | Talking Random[s] : 15 |
    | Dwarf[s] Solved : 2 |
    | Rick[s] Solved : 1 |
    | OldMen Solved : 2 |
    | SandWich[es] Solved : 2 |
    | SandWich[es] Missed : 1 |
    | Forester[s] Missed : 1 |
    | Frog[s] Solved : 1 |
    | Capn Hand[s] Solved : 3 |
    | Certer[s] Missed : 2 |
    | New Box[es] Solved : 24 |
    | Death[s] : 2 |
    | Quiz[es] found : 1 |
    | ScapeRune[s] found : 3 |
    | Pickaxe[s] Attached : 13 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
    Terminated the script in the end as one one player for the last hour and I got bored with Rimmington Mine

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  18. #268
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    z0mgz0rz !! It's Proggiezilla !! THNX !
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  19. #269
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    very nice proggie twobac
    With what lvl did number 7 started? (the one with 84 mining)
    If I had an account that high mining, I wouldn't auto with it though =p...
    Hup Holland Hup!

  20. #270
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    WOW good job man, thats an amazing proggy! and what ore was the guy mining that went from lvl 1-52 ? also do you use the drop ores direction? or do you just drop the ores by the rocks?

  21. #271
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    Hi Guys,

    Nielsie95 - number 7 started with lvl 84, he had to get about 150k to next lvl, still needs about 40k now.

    Mjordan - Player 9 was straight out from tut island, so only had mine 2 ores before!. entered in the player form Copper/Copper/Tin, just after he reached lvl 15 I was asking how to change the ore type whilst running the script and he automatically started on Iron? Not sure if Sum has used similiar code to Tarajunky
    Quote Originally Posted by tarajunky View Post
    Have it autoselect the ore type based on your mining level and which pickaxe you have available.

    I do it like this...

    Code:
    Procedure AutoSelectOres(PickType:string);
    var Addy,Rune,Mith:integer;
    begin
      PickType:=LowerCase(PickType);
      Rune := DTMFromString('78DA63B4616060086700034608C560171CCBC' +
           '005E5FF0702467B202382010D30A2E801AB09475561A0A080AAC6' +
           '054844E336870944DB028958DCE680D55801897802E678008944F' +
           'CE600000DC50A9A');
      Addy := DTMFromString('78DA63EC67606058CD00068C108AC13DCA838' +
           '10BCAFF0F048C73808CCD0C28C0404101450FE36C20B185809A29' +
           '40620D031A604455D30724961350D30324B6E2B70B00BE170DDD');
      Mith := DTMFromString('78DA639CC5C0C0B098010C18211483B979300' +
           '31794FF1F08189701196B1950808182028A1EC6A54062250135D3' +
           '80C4320634C088AA66369058805F0D00C37B0C0A');
      GameTab(4);
      if random(100)>50 then Players[CurrentPlayer].String1  := 'Copper'
      else Players[CurrentPlayer].String1  := 'Tin';
      if random(100)>50 then Players[CurrentPlayer].String2  := 'Copper'
      else Players[CurrentPlayer].String2  := 'Tin';
      if random(100)>50 then Players[CurrentPlayer].String3  := 'Copper'
      else Players[CurrentPlayer].String3  := 'Tin';
      SecondsToWait:=25;
      Case PickType of
        'rune': begin
                  if (FindDTM(Rune,x,y,MIX1,MIY1,MIX2,MIY2) or (FindDTM(Addy,x,y,MIX1,MIY1,MIX2,MIY2) and (Players[CurrentPlayer].level[15]>=50))) then
                  begin
                    Players[CurrentPlayer].String1  := 'Iron';
                    Players[CurrentPlayer].String2  := 'Iron';
                    Players[CurrentPlayer].String3  := 'Iron';
                    SecondsToWait:=5;
                  end else if FindDTM(Addy,x,y,MIX1,MIY1,MIX2,MIY2)
                    or FindDTM(Mith,x,y,MIX1,MIY1,MIX2,MIY2) then
                  begin
                    Players[CurrentPlayer].String1  := 'Iron';
                    Players[CurrentPlayer].String2  := 'Iron';
                    SecondsToWait:=10;
                  end else
                  begin
                    Players[CurrentPlayer].String1  := 'Iron';
                    SecondsToWait:=15;
                  end;
                end;
        'adamant' :begin
                  if FindDTM(Addy,x,y,MIX1,MIY1,MIX2,MIY2)
                    or FindDTM(Mith,x,y,MIX1,MIY1,MIX2,MIY2) then
                  begin
                    Players[CurrentPlayer].String1  := 'Iron';
                    Players[CurrentPlayer].String2  := 'Iron';
                    SecondsToWait:=10;
                  end else
                  begin
                    Players[CurrentPlayer].String1  := 'Iron';
                    SecondsToWait:=15;
                  end;
                end;
        'mithril' :begin
                  if FindDTM(Mith,x,y,MIX1,MIY1,MIX2,MIY2) then
                  begin
                    Players[CurrentPlayer].String1  := 'Iron';
                    Players[CurrentPlayer].String2  := 'Iron';
                    SecondsToWait:=10;
                  end else
                  begin
                    Players[CurrentPlayer].String1  := 'Iron';
                    SecondsToWait:=15;
                  end;
                end;
        end;
      FreeDTM(Rune);
      FreeDTM(Addy);
      FreeDTM(Mith);
    end;

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

  22. #272
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    Quote Originally Posted by twobac View Post
    Hi Guys,

    Nielsie95 - number 7 started with lvl 84, he had to get about 150k to next lvl, still needs about 40k now.

    Mjordan - Player 9 was straight out from tut island, so only had mine 2 ores before!. entered in the player form Copper/Copper/Tin, just after he reached lvl 15 I was asking how to change the ore type whilst running the script and he automatically started on Iron? Not sure if Sum has used similiar code to Tarajunky
    Changing ores in-game is only possible when you :

    1. Do something smart in PHP.
    2. GetAllLevels is called when you login your player. Mining level is.
    Players[CurrentPlayer].Level[15], you can use this to determine what the best ore is? (with iron as max best ore)



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  23. #273
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    Well i honestly have no idea how it could've started mining iron =S Don't have smart PHP or any changing , were others still mining copper in that run ?
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  24. #274
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    Hi Sum,

    Then the only reason is the bug in the player form where the values entered are overwritten by different values. I have raised a bug on this.

    Cheers anyway

    ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457

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