how many players have you had banned twobac?
how many players have you had banned twobac?
Have been playing for about 2 years and autoed on about 3 players for about a year (the lvl 84) and never had a player banned. Used the old Kaitnieks site before I found this one.
I have two pc's and switch scripts quite often, e.g. fightin, woodcutting and mining. I log into both and talk between different players to make it look like normal use. I also keep one pc auto-ing and play on the other. sometimes I 'take over', pause the script and talk back to other players if they look suspicous.
A question! can you change the ore type for a player whilst the script is running? just added a lvl 1 miner (6 hrs ago) and now he is lvl 15 (so i need to change from Copper to Iron). dont want to stop the script. Could I edit the user.bat file? would that work??
ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457
ok so you havent had any players banned using this script? and no i dont think you can edit what ore they mine while running a script
No, do people still get banned? they should use this script and follow the directions of multiple users (army now upto 15)
BTW, Very strange, just upgraded the pick my lowest player was using from bronze to steel. tilted the screen to check he was using it, and had the iron ore in the background and now he is mining it! How cool! Maybe due to the bug I raised on the player form!
Edit: Just checked the chars.bat file and the three strings have changed from Copper/Copper/Tin to Iron/Iron/Iron.
For a bug, it has great timing!
ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457
@twobac, yeah people still get banned every now and then if you abuse your players and dont use an army.
If you auto wisely like it seems like twobac does then the bannage rate is extremely low.
Administrator's Warning:
how many times to you switch between scripts?
No clue XD I usually do it around a day or two.
Administrator's Warning:
Hi Guys sorry for the delay in replying. I would suggest that you run your script with all the players, this would mean that each player logs in less frequently and therefore would not be noticed.
Have been running this script now for 48hours 6minutes and 27 seconds. Only have 2 active players left, so the proggie will not be long in comming.![]()
ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457
That sounds awesome! Yea, this is really GOOD script![]()
16k ores! and still going![]()
ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457
Administrator's Warning:
I have 10 players running, when only two were left (when I was under 24hrs) I used to pull them back in. Since hitting the 24hr mark I have not used again. so now at 26hours running without using RC. but down to last player!
How do you get promotions? like the sound of that.
Have a few suggestions on improvements? is a PM ok??
cheers
ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457
Sure ^^ you can post it here too if you feel like it, you get promotions if an adming / mod(not sure) selects you for it, but im a SRL dev and i don't have that accesibility![]()
Administrator's Warning:
Ok copied from PM:
Possible upgrades to your fine script - Today, 09:43 AM
--------------------------------------------------------------------------------
Hi there,
I had the following ideas to make the script perform better.
1. Drop direction: If 'None' is selected and the ore is dropped by the rocks, it slows down the mining process until the dropped ore disappears and occasional you will pick up the ore that has been dropped.
Poss enhancement(s): 1. only click where the colour required is found AND Text found 'Mine X ore'. or not 'Take X Ore'. 2 (more difficult) but would perform better. Where colour found and text found 'Take', remember the co-ords for the cell that the or is within, (relative to a know position) and do not search that cell for a period of time and search other locations.
2. Drop direction: noticed that a wait command is used to delay the droppin of Ore, this can mean that the player is still walkin toward the red flag and leaves a trail of ore behind.
Poss enhancement: Change the wait cmd for a proceedure that looks for the disappearance of the flag.
3. Distance run for drop direction: I think that the distance selected for dropp direction should be increased so that the drop location is 'off screen' to any other miners in the mine.
Poss enhancement: I think a variable like 'Run Far' should be used to allow the user to select if the run direciton is doubled or not.
I think 3 above is most important to avoid other user's suspecting a macro is in play, as they would see the average direction run and ore always appears in the spot the user stops at. The fix would lower the average hourly rate, but I think would allow for a much longer play rate.
I would prefer to see suggestion 1 put in as this would be most human in playing, however, this is probably the hardest option to put into practice.
ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457
First sorry for the double post:
Second: Here is my record proggie!
Terminated the script in the end as one one player for the last hour and I got bored with Rimmington Mine<============= SumPowerMiner ==============>
<========= -0.70- Progress Report =========>
/==========================================\
Worked for 51 Hours, 33 Minutes and 26 Seconds
Mined 16744 ores.
Avoided gas 25 times.
\==========================================/
Name : 9
Mining Lvl : 52 (PLAYER STARTED AT LVL 1)
Worked for : 727 minutes.
Loads done : 158
Active : True
Location : Mining
\\----------------------------------------//
0 : = False , Loads: 29, Lvl: 62, Loc: Freaky Forester
1 : = False , Loads: 53, Lvl: 77, Loc: Mining
2 : = False , Loads: 83, Lvl: 62, Loc: Mining
3 : = False , Loads: 32, Lvl: 61, Loc: Oh Dear You Are in Lumby
4 : = False , Loads: 66, Lvl: 62, Loc: ScapeRune
5 : = False , Loads: 89, Lvl: 61, Loc: Mining
6 : = False , Loads: 33, Lvl: 61, Loc: Done Mining
7 : = False , Loads: 63, Lvl: 84, Loc: Mining
8 : = False , Loads: 70, Lvl: 63, Loc: ScapeRune
9 : = True , Loads: 158, Lvl: 52, Loc: Mining
<==========================================>
/~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
| SRL Randoms Report |
| www.villu-reborn.com |
|~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
| Logged in : 186 |
| Trade[s] Made : 4 |
| Trade[s] Missed : 11 |
| Fight Random[s] : 23 |
| Talking Random[s] : 15 |
| Dwarf[s] Solved : 2 |
| Rick[s] Solved : 1 |
| OldMen Solved : 2 |
| SandWich[es] Solved : 2 |
| SandWich[es] Missed : 1 |
| Forester[s] Missed : 1 |
| Frog[s] Solved : 1 |
| Capn Hand[s] Solved : 3 |
| Certer[s] Missed : 2 |
| New Box[es] Solved : 24 |
| Death[s] : 2 |
| Quiz[es] found : 1 |
| ScapeRune[s] found : 3 |
| Pickaxe[s] Attached : 13 |
\~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/
![]()
ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457
z0mgz0rz !! It's Proggiezilla !! THNX !![]()
Administrator's Warning:
very nice proggie twobac![]()
With what lvl did number 7 started? (the one with 84 mining)
If I had an account that high mining, I wouldn't auto with it though =p...
WOW good job man, thats an amazing proggy! and what ore was the guy mining that went from lvl 1-52 ? also do you use the drop ores direction? or do you just drop the ores by the rocks?
Hi Guys,
Nielsie95 - number 7 started with lvl 84, he had to get about 150k to next lvl, still needs about 40k now.
Mjordan - Player 9 was straight out from tut island, so only had mine 2 ores before!. entered in the player form Copper/Copper/Tin, just after he reached lvl 15 I was asking how to change the ore type whilst running the script and he automatically started on Iron? Not sure if Sum has used similiar code to Tarajunky
ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457
The best way to contact me is by email, which you can find on my website: http://wizzup.org
I also get email notifications of private messages, though.
Simba (on Twitter | Group on Villavu | Website | Stable/Unstable releases
Documentation | Source | Simba Bug Tracker on Github and Villavu )
My (Blog | Website)
Well i honestly have no idea how it could've started mining iron =S Don't have smart PHP or any changing, were others still mining copper in that run ?
Administrator's Warning:
Hi Sum,
Then the only reason is the bug in the player form where the values entered are overwritten by different values. I have raised a bug on this.
Cheers anyway
ScarPreRelease 3.23 rev 80, Includes - Dev Rev 457
Sum, will u release version 0.7 for pub?
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