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Thread: FindSymbol

  1. #26
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    Quote Originally Posted by D1zl3 View Post
    yeah itll login, rotate, do anitban.blahblah, then just move into the corner, and everytime i move my mouse away, it just moves back, really fast?
    did you set it up like this
    SCAR Code:
    loadbitmaps;
    if findtreesymbol then
    write('walked to tree symbol');
    ???

  2. #27
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    To fix this:

    Remove :
    {.include srl/skill/woodcutting.scar}

    ^I dont know why it messes it up, but it does ^

    Functions you want to use from woodcutting.scar, you can just paste into your script

  3. #28
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    @mormon yeah I did do that.

    @nauman ok thanks I'll try that

    Edit: no I still get the error.
    I have the path include still on there, even though i dont use walkpath, i was trying it out, and it doesnt work if i remove it either

  4. #29
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    If you are walking to willows in draynor just use a co-ord with 20,20 random on it for now until you find a fix.

  5. #30
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    Quote Originally Posted by NiCbaZ View Post
    If you are walking to willows in draynor just use a co-ord with 20,20 random on it for now until you find a fix.
    im using waterwalking for that, but this is for edgeville, and I need to to switch between the trees. Thanks for helping too.

  6. #31
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    Use a countcolor on the white walls if its above 1000 then your at the noth tree if its below, your at the south tree

  7. #32
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    Quote Originally Posted by NaumanAkhlaQ View Post
    Use a countcolor on the white walls if its above 1000 then your at the noth tree if its below, your at the south tree
    hah well thanks alot I will definitely do that thank you

    Edit: wow I actually fixed my findsymbol. It turns out it was a function from srl :S, in woodcutting, thats why you would not include woodcutting.scar . This is the procedure, and when I delete it, it can find and click the symbol, with it in my script, I cannot find the symbol. Anyone know what the dilleo is?

    SCAR Code:
    function FindAxe: Boolean;
    var
       InvAxe, WieldAxe, Ix, Iy: Integer;
    begin
      if not LoggedIn then exit;
      srl_LoadBitmaps([47, 48, 49, 50, 51, 52, 53, 54]);

      GameTab(5);
      for WieldAxe := 0 to 7 do
        if FindBitmapToleranceIn(srl_GetBitmap(54-WieldAxe),Ix, Iy, 566, 285, 606, 327, 10) then
          break;

      GameTab(4)
      for InvAxe := 0 to 7 do
        if FindBitmapToleranceIn(srl_GetBitmap(54-InvAxe), Ix, Iy, MIX1, MIY1, MIX2, MIY2, 10) then
          break;

      if(InvAxe = 8)and(WieldAxe = 8)then
      begin
        Result := False;
        Writeln('No axe was found.');
        srl_FreeBitmaps;
        Exit;
      end;

      EquipAxe := (WieldAxe - InvAxe < 0);

      case Min(WieldAxe, InvAxe) of
        0: WriteLn('Using Dragon axe');
        1: WriteLn('Using Rune axe');
        2: WriteLn('Using Addy axe');
        3: WriteLn('Using Mith axe');
        4: WriteLn('Using Black axe');
        5: WriteLn('Using Steel axe');
        6: WriteLn('Using Iron axe');
        7: WriteLn('Using Bronze axe');
      end;

      Result := True;
      srl_FreeBitmaps;
    end;

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