Is anyone in need of (another) Flax Spinner in Lumby?
No Reflection!
Is anyone in need of (another) Flax Spinner in Lumby?
No Reflection!
Ce ne sont que des gueux
do it.
Did someone say GDK?
I'd make it, but my members account is still banned, so I'll have to wait for a week more before I release it =[
Ce ne sont que des gueux
even better would be a flax picker then spinner... then they don't have to restart the script everytime they run out of flax...
nah. u get xp this way
Did someone say GDK?
well then maybe an option to pick and spin(in catherby) or to just use the already bought stuff...(lumbridge)
I'm not such a hero when it comes to non-Reflection walking, but DDTM's; I know.
I might do this.. but really I need to FIRST get my account back.
And, tbh only-spinner is my goal, I might later add picking, but that would be merging 2 scripts so that's gonna take a while, I might first make them seperate, then merge them, but FIRST I'm gonna do Lumby-Spinning only.
Ce ne sont que des gueux
you'll have some competition with Narcle :P
but if you wanna make one, go for it :]
I won't make my SPINNER reflection, not because I hate it, but just because it's a little simple =']
Ce ne sont que des gueux
:P
it's simple but works beautifully <3
but I know what you mean![]()
I'd say go for it
I had a great time making mine a while ago and i'm still using it ^^
Good luck
~Sir
http://garrett92.freehostia.com/Scri...criptStats.png
ReFlax Flax Spinner - V4 Is Out -
Check it out!
Thanks, and I'd like to give you a suggestion, in ReFlax, you just do a few big Waits while spinning, but I'm just checking if the last flax (inv spot 28) has been spun.
Like:
SCAR Code:While Not BowStringInInv Do // LastFlaxSpun = check if invspot 28 = bowstring DTM
Begin
FindNormalRandoms;
AntiBan;
//maybe a wait
End;
And, looking it over, if you'd use it to apply to SRL members, read some Standards tutorials, it makes reading over a script way easier.
EDIT:
This works:
SCAR Code:{*******************************************************************************
Function BowStringInInv(Fixed : Boolean): Boolean;
by: Floor66
Description: Fixed true: checks inv spot 28
Fixed false: checks any spot.
*******************************************************************************}
Function BowStringInInv(Fixed : Boolean): Boolean;
Var
BSDTM, x, y : Integer;
Box : TBox;
Begin
BSDTM := DTMFromString('78DA63B467666090606440058C482490F607A' +
'A9123A0C605A84699801A33A01A45026AAC806A8409A83105AA11' +
'C5AF0600243E0244');
If Fixed Then
Begin
Box := InvBox(28);
If FindDTM(BSDTM, x, y, Box.x1, Box.y1, Box.x2, Box.y2) Then
Begin
Result := True;
End Else Result := False;
End Else
Begin
If FindDTM(BSDTM, x, y, MIX1, MIY1, MIX2, MIY2) Then
Begin
Result := True;
End Else Result := False;
End;
FreeDTM(BSDTM);
End;
Ce ne sont que des gueux
for your bow string in inv function... you could add an inv spot variable to check if a bowstring is in a certain inv spot.
Meh. That's not needed, looking at the script.
Ce ne sont que des gueux
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