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Thread: Funorb Macro-ble games

  1. #1
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    Default Funorb Macro-ble games

    Ones I've found which you can use 3rd party:
    Chess (Google auto chess)
    Brick-À-Brac (Maybe Scar)
    Bouncedown (Maybe Scar)
    Deko Bloko (Maybe Scar)
    Flea Circus (Maybe Scar)
    Geoblox (Maybe Scar)
    Lexicominos (Maybe Scar)
    Sol-Knigt (Maybe Scar)
    TetraLink (Google auto connect 4 player)
    The Track Controller (Maybe Scar)
    Transmogrify (Google)
    Wizard Run (Auto typer)


    Ones I've found which you can't macro;
    Torquing
    36 Card Trick
    Arcanist
    Crazy Crystal
    Dr.P Saves the earth
    Dungeon Assault
    Escape Vector
    Hold the line
    Hostile spawn
    Miner Disturbance
    Monkey Puzzle 2
    Orb Defence
    Pixelate
    Pool
    Shatterd Plans
    Starcannon
    Stellar Shard
    TerraPhoenix
    Tor Challenge
    Torquing
    Vertigo 2
    Zombie Dawn
    Zombie Dawn Multi
    Oh Hai Dar

  2. #2
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    Default

    may as well fuck them from all sides. maybe they will be less interested with rs autoers if there leaders boards are full of autoers in funorb?
    Did someone say GDK?

  3. #3
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    Yeaaah
    Tbh I've never done anything on FunOrb.. I'm looking at it atm.
    Ce ne sont que des gueux


  4. #4
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    yeah man!
    I also want some phr33 orb coins lol
    Oh Hai Dar

  5. #5
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    yea nice

  6. #6
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    I made one for bric-à-brac, It sucks tho.. Only works for 3+ (ppl)
    SCAR Code:
    var
      Left, Right, Ball,
      BatLength, BatPos, BatMiddle,
      BallPos : Integer;
      LeftTP, RightTP, BallTP : TPoint;
     
    procedure DoStuff;
    begin
      while (BallPos > LeftTP.x) and (BallPos < RightTP.X) do
      begin
        Wait(10);
        FindDTM(Left, LeftTP.x, LeftTP.y, 167, 406, 473, 421);
        FindDTM(Right, RightTP.x, RightTP.y, 167, 406, 473, 421);
        if not FindDTM(Ball, BallTP.x, BallTP.y, 168, 8, 471, 436) then
          Break;
        BatLength := RightTP.x - LeftTP.x;
        BatPos := LeftTP.x;
        BatMiddle := LeftTP.x + BatLength / 2;
        BallPos := BallTP.x;
        MoveMouse(BallTP.X, BallTP.Y);
      end;
      while BallPos < BatMiddle do
      begin
        KeyDown(VK_LEFT);
        Wait(50);
        KeyUp(VK_LEFT);
        FindDTM(Left, LeftTP.x, LeftTP.y, 8, 8, 515, 471);
        FindDTM(Right, RightTP.x, RightTP.y, 8, 8, 515, 471);
        if not FindDTM(Ball, BallTP.x, BallTP.y, 8, 8, 515, 471) then
          Break;
        BatLength := RightTP.x - LeftTP.x;
        BatPos := LeftTP.x;
        BatMiddle := LeftTP.x + BatLength / 2;
        BallPos := BallTP.x;
        MoveMouse(BallTP.X, BallTP.Y);
      end;
      while BallPos > BatMiddle do
      begin
        KeyDown(VK_RIGHT);
        Wait(50);
        KeyUp(VK_RIGHT);
        FindDTM(Left, LeftTP.x, LeftTP.y, 8, 8, 515, 471);
        FindDTM(Right, RightTP.x, RightTP.y, 8, 8, 515, 471);
        if not FindDTM(Ball, BallTP.x, BallTP.y, 8, 8, 515, 471) then
          Break;
        BatLength := RightTP.x - LeftTP.x;
        BatPos := LeftTP.x;
        BatMiddle := LeftTP.x + BatLength / 2;
        BallPos := BallTP.x;
        MoveMouse(BallTP.X, BallTP.Y);
      end;
    end;

    procedure LoadDTMs;
    begin
      Left := DTMFromString('78DA63BCC3C0C0709E91011530229140FA169' +
           '0384E40CD53207189809A9740E22A01354F80C439026AEE0289D3' +
           'A86AFEA3A864600000F4470B32');
      Right := DTMFromString('78DA63346064603805C42880118904D26A40D' +
           '625026A5481ACCB04D4180259C789B0EB340135CA40D645026AF4' +
           '30CDF98FA292810100D47907E2');
      Ball := DTMFromString('78DA63DCCEC0C03091910119CC9C391D4CC34' +
           '419B700897E54355B366F41550332670A01353B31ED9A357316A6' +
           '397DA86A162F5A84AA6617A69A86863A54355B81C46454352B572' +
           'E475103006F6B1635');
    end;

    procedure ScriptTerminate;
    begin
      FreeDTM(Left);
      FreeDTM(Right);
      FreeDTM(Ball);
    end;

    begin
      Wait(2000);
      LoadDTMs;
      Inc(BallPos);
      while True do
      begin
        DoStuff;
        Wait(20);
      end;
    end.                                                                                                                                                                                                                                                                                                                                                                                                                                          //Zytex

  7. #7
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    Default

    Hmmm thats cool, I've never been on funorb, I'll check it out

  8. #8
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    can you make it 1 player ?
    Oh Hai Dar

  9. #9
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    Wouldn't it be possible to make a bot for pool that calculates how you have to aim and with what power of you tell the bot the balls position?

    (Example for Yahoo-pool: http://www.softrecipe.com/Games/Tool..._poolutto.html)
    Srl simply rocks.

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