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Thread: King's Varrock West Clay Softner

  1. #51
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    Update Version .98b
    Fixed the new flag problem that Jagex made for us

    Remember!!! You MUST have 14 buckets in the TOP of the inventory!!! Else it will mess up!

    Update Version .98c
    Realized that the screen for making the clay was changed. Fixed it, it's back up to par! Please give any feedback I would really appreciate it! Also, give me some ideas for new features!! Please, just speak!

    Enjoy,
    King of the Nites
    Last edited by King of the Nites; 03-26-2009 at 12:41 AM.

  2. #52
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    Wohoo! 26 accounts are now in place... i am doing a test run now and I will run all night tonight! =]
    I wish both of us luck!
    Dani B trying to learn lots about scripting... FAILING

  3. #53
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    Quote Originally Posted by Dani Bolton View Post
    Wohoo! 26 accounts are now in place... i am doing a test run now and I will run all night tonight! =]
    I wish both of us luck!
    Hey if you tell me how your test goes, I could maybe fix up a few things before you run it all night.

  4. #54
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    Just something I noted when I ran the script. Once it walked too far up so it wasn't able to see the fountain so it stopped. Maybe fix that? But it only happened once, so probably not too important.

  5. #55
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    Why don't you make the script to support smart?

  6. #56
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    Why should he bother? It's quite easy to do it by yourself. Just add
    SCAR Code:
    {.include SRL/SRL/Misc/Smart.scar}
    before all the other includes and then
    SCAR Code:
    SmartSetupEx(1, false, false, false);
      while not SmartActive do wait(100);
    SetTargetDC(SmartGetDC);
    at the beginning of script's mainline(dunno it's correct name, but it is after all the functions and procedures, quite in the end of the script)
    A Chinese wiseman once said: "Shu ciu!", it was considered very smart, but now people know it means: "Something stinks here!"
    FalBuggySmelter v.1.31
    [Updated on the 1st of March 2010]
    RimmBugger BETA V1.8

  7. #57
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    Quote Originally Posted by siege turtle View Post
    Just something I noted when I ran the script. Once it walked too far up so it wasn't able to see the fountain so it stopped. Maybe fix that? But it only happened once, so probably not too important.
    Ill try and work on that for you

    Quote Originally Posted by Bergkamp View Post
    Why don't you make the script to support smart?
    If you don't know how to input smart yourself then you shouldn't be using it. Sorry, just learn if you don't already know. It only takes a few seconds.

  8. #58
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    One other things I've been noticing is that it gets stuck on the fountain quite a few times. I'm not sure what happens if you leave it there since I've been at my computer most of the time. Other than that great script!

    Edit: Progress report
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Kings Varrock West Massacre ]
    [ Version .98 ]
    [ Progress Report ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Worked for 34 Minutes and 34 Seconds ]
    [ Banked 30 loads! ]
    [ Softened 364 clay! ]
    [ Softened 632 clay/hour! ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Individual Report's ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ [#][Nick] | Active | Banked | Softened | Location ]
    [ [0][igg ] Active: False B: 3 Soft: 28 Loc: Fountain ]
    [ [1][ono ] Active: False B: 11 Soft: 140 Loc: Fountain ]
    [ [2][ega ] Active: False B: 13 Soft: 168 Loc: Fountain ]
    [ [3][ieg ] Active: True B: 3 Soft: 28 Loc: Fountain ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]

    Not sure why but I can never seem to get more than 30 minutes.
    Last edited by siege turtle; 03-29-2009 at 05:51 AM.

  9. #59
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    Quote Originally Posted by siege turtle View Post
    One other things I've been noticing is that it gets stuck on the fountain quite a few times. I'm not sure what happens if you leave it there since I've been at my computer most of the time. Other than that great script!

    Edit: Progress report
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Kings Varrock West Massacre ]
    [ Version .98 ]
    [ Progress Report ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Worked for 34 Minutes and 34 Seconds ]
    [ Banked 30 loads! ]
    [ Softened 364 clay! ]
    [ Softened 632 clay/hour! ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Individual Report's ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ [#][Nick] | Active | Banked | Softened | Location ]
    [ [0][igg ] Active: False B: 3 Soft: 28 Loc: Fountain ]
    [ [1][ono ] Active: False B: 11 Soft: 140 Loc: Fountain ]
    [ [2][ega ] Active: False B: 13 Soft: 168 Loc: Fountain ]
    [ [3][ieg ] Active: True B: 3 Soft: 28 Loc: Fountain ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]

    Not sure why but I can never seem to get more than 30 minutes.
    I think it is still messing up because of the walking thing that Jagex fixed. I will try to add some sort of timer incase the flag doesn't disappear. But I will see what I can do for you.

  10. #60
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    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Kings Varrock West Massacre ]
    [ Version .98 ]
    [ Progress Report ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Worked for 4 Hours, 6 Minutes and 2 Seconds ]
    [ Banked 180 loads! ]
    [ Softened 2130 clay! ]
    [ Softened 520 clay/hour! ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Individual Report's ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ [#][Nick] | Active | Banked | Softened | Location ]
    [ [0][Nick] Active: False B: 1 Soft: 0 Loc: Bank ]
    [ [1][Nick] Active: False B: 23 Soft: 300 Loc: OutOfClay ]
    [ [2][Nick] Active: False B: 7 Soft: 84 Loc: Bank ]
    [ [3][Nick] Active: False B: 7 Soft: 82 Loc: OutOfClay ]
    [ [4][Nick] Active: False B: 3 Soft: 28 Loc: Bank ]
    [ [5][Nick] Active: False B: 1 Soft: 0 Loc: Bank ]
    [ [6][Nick] Active: False B: 3 Soft: 28 Loc: Bank ]
    [ [7][Nick] Active: False B: 4 Soft: 42 Loc: Bank ]
    [ [8][Nick] Active: False B: 7 Soft: 84 Loc: Bank ]
    [ [9][Nick] Active: False B: 4 Soft: 42 Loc: Bank ]
    [ [10][Nick] Active: False B: 6 Soft: 56 Loc: Fountain ]
    [ [11][Nick] Active: False B: 12 Soft: 154 Loc: Bank ]
    [ [12][Nick] Active: False B: 3 Soft: 28 Loc: Fountain ]
    [ [13][Nick] Active: False B: 15 Soft: 196 Loc: Fountain ]
    [ [14][Nick] Active: False B: 3 Soft: 28 Loc: Fountain ]
    [ [15][Nick] Active: False B: 7 Soft: 84 Loc: Fountain ]
    [ [16][Nick] Active: False B: 8 Soft: 98 Loc: Bank ]
    [ [17][Nick] Active: False B: 8 Soft: 98 Loc: Bank ]
    [ [18][Nick] Active: False B: 0 Soft: 0 Loc: Wrong User/Pass ]
    [ [19][Nick] Active: False B: 5 Soft: 56 Loc: Fountain ]
    [ [20][Nick] Active: False B: 10 Soft: 112 Loc: Fountain ]
    [ [21][Nick] Active: False B: 3 Soft: 28 Loc: Bank ]
    [ [22][Nick] Active: False B: 11 Soft: 140 Loc: Fountain ]
    [ [23][Nick] Active: False B: 1 Soft: 0 Loc: Fountain ]
    [ [24][Nick] Active: False B: 19 Soft: 250 Loc: OutOfClay ]
    [ [25][Nick] Active: False B: 9 Soft: 112 Loc: Bank ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]


    i have to say its very ropey! may want a look at :P
    Dani B trying to learn lots about scripting... FAILING

  11. #61
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    Yea it's that new walking thing i think, before the update i was getting atleast 80 loads with each of my chars overnight. Dang. I will try and fix it up

  12. #62
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    I think using FFlag(4) will work, as the distance from the location it will be at this point will be less than 4 hopefully.

  13. #63
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    Quote Originally Posted by Richard View Post
    I think using FFlag(4) will work, as the distance from the location it will be at this point will be less than 4 hopefully.
    That's what I was doing, but for some reason it still wouldn't work...

  14. #64
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    [ Kings Varrock West Massacre ]
    [ Version .98 ]
    [ Progress Report ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Worked for 11 Minutes and 11 Seconds ]
    [ Banked 9 loads! ]
    [ Softened 112 clay! ]
    [ Softened 603 clay/hour! ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ Individual Report's ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    [ [#][Nick] | Active | Banked | Softened | Location ]
    [ [0][4ry ] Active: True B: 9 Soft: 112 Loc: Fountain ]
    [=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=]
    NextPlayer(Active: False);

    Got stuck @ the fountain. Other than that it runs very smoothly. Great script!

  15. #65
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    Stuck at the fountain should be fixed next version...

    Hint Hint:
    Next Version is having its own custom stat system thanks to Timer!
    Currently, it'll just be an overall signature, but Timer said he'll make accounts (if you wanna register and have your own custom signature)
    Last edited by King of the Nites; 04-06-2009 at 04:12 AM.

  16. #66
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    Yes, it shall be SWEET!
    The white version in our sigs atm are just tests..

  17. #67
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    Just a quick update for you guys




    Notice how the price skyrockets when this script stops working :O
    In the kingdom of the blind, the one-eyed man is king

  18. #68
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    Lol, thats sick!

  19. #69
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    I noticed they've started going up since people have been saying to sell stuff at mid/max, and buy at min/mid.

    EDIT: Function I made myself to sort out the walking:

    SCAR Code:
    Procedure WaitWhileWalk(WalkingBrokenStill: Boolean); //Jagex can't make walking properly it would seem...
    Var
    walk: integer;
    Begin
      If not(WalkingBrokenStill) then
      Begin
        WriteLN('Using normal FFlag');
        FFlag(4);
      end else
      Begin
        WriteLN('Jagex fail so using my walking wait');
        MarkTime(walk);
        Repeat
          Wait(300+random(200));
        Until (TimeFromMark(walk) >= 5000) or (not(FlagPresent));
      end;
    end;
    Last edited by Richard; 04-07-2009 at 08:55 PM.

  20. #70
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    Quote Originally Posted by infested999 View Post
    Just a quick update for you guys




    Notice how the price skyrockets when this script stops working :O
    Haha wow that is awesome!!!

    Quote Originally Posted by Richard View Post
    I noticed they've started going up since people have been saying to sell stuff at mid/max, and buy at min/mid.

    EDIT: Function I made myself to sort out the walking:

    SCAR Code:
    Procedure WaitWhileWalk(WalkingBrokenStill: Boolean); //Jagex can't make walking properly it would seem...
    Var
    walk: integer;
    Begin
      If not(WalkingBrokenStill) then
      Begin
        WriteLN('Using normal FFlag');
        FFlag(4);
      end else
      Begin
        WriteLN('Jagex fail so using my walking wait');
        MarkTime(walk);
        Repeat
          Wait(300+random(200));
        Until (TimeFromMark(walk) >= 5000) or (not(FlagPresent));
      end;
    end;
    I got that dev FFlag fix and i just added it to the script to save the hassle of everyone having to dl it. So I don't think i will need yours, but thanks for the offer , if this dev FFlag update doesn't work then i will certainly try yours. THANKS!!!

  21. #71
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    I'm buying 10K clay at min price right now to try to balance the prices
    In the kingdom of the blind, the one-eyed man is king

  22. #72
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    Umm, does anyone still use this script?

    Anyway, why not Varrock east? The water fountain it like 3 times closer!!!
    In the kingdom of the blind, the one-eyed man is king

  23. #73
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    Quote Originally Posted by infested999 View Post
    Umm, does anyone still use this script?

    Anyway, why not Varrock east? The water fountain it like 3 times closer!!!
    I still use it, just the thing in my sig that timer made is messed up on the version i am using and i keep forgetting to tell him to see whats wrong. And I use the West bank because I am making a West Bank Miner and I may add it on to this script. And another reason is so I can maybe add a GE buyer and seller.

    EDIT* I forgot to mention that I have a new version that I am working on that completely changes the walking and ismuch more efficient and effective.

    ~ King of the Nites
    Last edited by King of the Nites; 04-27-2009 at 10:44 AM. Reason: Added Something

  24. #74
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    Here is another method you can implement...

    1) Walk to fountain.
    2) Fill up 14 buckets.
    3) Soften 14 clay.
    4) Fill u[p buckets again.
    5) Walk to bank
    6) Deposit Soft Clay and withdraw 14 clay.
    7) Soften clay in bank.
    8) Walk to Fountain.

    See how it saves a little time and less walking?
    In the kingdom of the blind, the one-eyed man is king

  25. #75
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    Quote Originally Posted by infested999 View Post
    Here is another method you can implement...

    1) Walk to fountain.
    2) Fill up 14 buckets.
    3) Soften 14 clay.
    4) Fill u[p buckets again.
    5) Walk to bank
    6) Deposit Soft Clay and withdraw 14 clay.
    7) Soften clay in bank.
    8) Walk to Fountain.

    See how it saves a little time and less walking?
    , I added that last version haha.

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