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Thread: ScapeRune.scar - The First Color PrisonPete Solver!

  1. #51
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    Its done , btw i have small break, and i'm makeing mime solver xD i started today and i have 50 - 60% done
    :P

  2. #52
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    you've finished it? the mordaut or the failsafes?


  3. #53
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    We paused the mordaut solver, and are currently in the making of the mime solver.

  4. #54
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    meh, mime is less impotant than mordaut imo we've got a reflection one ;p


  5. #55
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    NaumanAkhlaQ you can keep my acc's


  6. #56
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    Quote Originally Posted by SandoS View Post
    meh, mime is less impotant than mordaut imo we've got a reflection one ;p
    @AFAIK - Reflection makes it too easy. We want to do it by Color and plugin methods.

    Quote Originally Posted by simtoon View Post
    NaumanAkhlaQ you can keep my acc's
    @Ahh, thanks, I really don't need them, i'll give them back as soon as I can be stuffed to go on them

  7. #57
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    yeah i guess but this'll be huge for srl if you manage it


  8. #58
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    Nauman do you have any accounts in Prison Pete still? If you could lend me just 1 account, it would be a great help.

  9. #59
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    Yes after I'm done, I would 100% lend it to you . I have recieved no accounts though, sorry

  10. #60
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    Is there no way to put the functions inside a script and have it do SolvePete?
    I know for sure that I have the plugin in the plugins folder but when I run my script it gives me unknown identifier errors on any functions that are inside the plugin.
    Does it have to be put inside the include folder and then have that folder included in your script?
    Because I don't want to have to do that.

    Edit:
    I just did it the right way like in the instructions and got the same errors.
    And I have checked that the plugin is there.
    I also deleted it and re-downloaded it.

  11. #61
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    [Runtime Error] : Exception: Access violation at address 020CAA0C in module 'PetePlugin.dll'. Read of address 01684014 in line 190 in script C:\Program Files\SCAR 3.15\includes\srl/srl/core/AntiRandoms/ScapeRune.scar

    Worked great till it went to actually pop the animal, then got this error.

  12. #62
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    Reboot Scar? Cause plugins are loaded when scar starts up.

  13. #63
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    Quote Originally Posted by NiCbaZ View Post
    Reboot Scar? Cause plugins are loaded when scar starts up.
    Next time I get PrisonPete random I will do just that,
    Thanks

  14. #64
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    Lol, If you want this to be added to SRL then I'd appreciate that you could forward the account to me so then you can test a better version, Instead of an older one

  15. #65
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    Quote Originally Posted by N C D S View Post
    [Runtime Error] : Exception: Access violation at address 020CAA0C in module 'PetePlugin.dll'. Read of address 01684014 in line 190 in script C:\Program Files\SCAR 3.15\includes\srl/srl/core/AntiRandoms/ScapeRune.scar

    Worked great till it went to actually pop the animal, then got this error.
    Thanks, i think that fixed this was a bug in AnimalCorners(..); procedure in my plugin.

    btw, i fixed bugs when compiling and i added "Result := True;" when animal is found
    :P

  16. #66
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    Great script I finally got it compiling. (Still not sure what my problem was)
    It can't find the lever at all though.
    It goes straight from talking to pete to trying to analyze what animal to find.
    The good news though is that it does find the right animal every time (when I cheat and pull the lever for it )
    I still have my account in there if you would like to try to fix this.
    But if I don't get a pm from anyone by later tonight I'm going to get out so I can auto over night.

    Edit:
    I found out the problem(s)
    The PullLever procedure is... a mess, sorry.
    I had to up the tolerance and up the minimum array length.
    Then it would spiral the mouse around the screen like crazy (there was no wait procedure)
    After wait was added it could find the lever but the else statement was put in the wrong spot so it logged me out.
    I put the else statement at the end so I didn't log but the for loop didn't have begin and end in the right place so it didn't try finding the lever right.
    But once I fixed that it was the last error.
    It worked perfect from there and started solving it.

    Edit 2:
    I have found several more errors in it.
    There are a couple endless loops in the script, and I got stuck in them a few times. (Very bad)
    You can get stuck after finding the key and clicking continue to walk to pete behind the random items scattered around the corners. (one of the ways to get stuck in an endless loop)
    Another way was if it tried talking to pete and messed up it would just wait forever.

  17. #67
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    I'm sure that Nauman'll fix all bugs in scar version, but he needs acc in pete

    btw, only You have this problems :/ I dont know why.
    :P

  18. #68
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    Haha, at last we have fixed most of the bugs in this solver, Please test the new BETA version, once we have 2 or 3 tests complete we will be thinking of putting it off BETA . Thanks goes to sirlaughsalot for the lend'ation' of his account

  19. #69
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    Nice Nauman :P
    :P

  20. #70
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    Amazing:O !!!

    Now we just need to figure out how to put this and an other script together so that when you are autoing and you get sent there it will automaticly solve it

  21. #71
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    btw, mime is solved too but Nauman needs acc in it to make better scar part, and i'm working at mordaut random
    :P

  22. #72
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    When i get an account in ScapeRune ill take a video of it solving the random

  23. #73
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    Wow, great solver, rly hope this gets into the next srl update.
    Woot woot.

  24. #74
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    Yes, all we need is for people to test it

  25. #75
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    I got an error from the plugin:
    SCAR Code:
    [Runtime Error] : Exception: Access violation at address 0436AA0C in module 'PetePlugin.dll'. Read of address 071B8018 in line 239 in script
    lol

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