mormonman, It doesnt matter that you werent first, i forgot about the findfight procedure as a antirandom 
So you did help.
BTW, can i add sombody on msn?
Need some more help 
So this is from GetAllLvls;
SCAR Code:
Players[CurrentPlayer].level[1] := GetSkillInfo('attack',False);
Players[CurrentPlayer].level[2] := GetSkillInfo('strength',False);
Players[CurrentPlayer].level[3] := GetSkillInfo('defence',False);
Players[CurrentPlayer].level[4] := GetSkillInfo('range',False);
Players[CurrentPlayer].level[5] := GetSkillInfo('prayer',False);
Players[CurrentPlayer].level[6] := GetSkillInfo('magic',False);
Players[CurrentPlayer].level[7] := GetSkillInfo('runecrafting',False);
Players[CurrentPlayer].level[8] := GetSkillInfo('hitpoints',False);
Players[CurrentPlayer].level[9] := GetSkillInfo('agility',False);
Players[CurrentPlayer].level[10] := GetSkillInfo('herblore',False);
Players[CurrentPlayer].level[11] := GetSkillInfo('thieving',False);
Players[CurrentPlayer].level[12] := GetSkillInfo('crafting',False);
Players[CurrentPlayer].level[13] := GetSkillInfo('fletching',False);
Players[CurrentPlayer].level[14] := GetSkillInfo('slayer',False);
Players[CurrentPlayer].level[15] := GetSkillInfo('mining',False);
Players[CurrentPlayer].level[16] := GetSkillInfo('smithing',False);
Players[CurrentPlayer].level[17] := GetSkillInfo('fishing',False);
Players[CurrentPlayer].level[18] := GetSkillInfo('cooking',False);
Players[CurrentPlayer].level[19] := GetSkillInfo('firemaking',False);
Players[CurrentPlayer].level[20] := GetSkillInfo('woodcutting',False);
Players[CurrentPlayer].level[21] := GetSkillInfo('farming',False);
And this is my const (as it is for every script i use).
SCAR Code:
ScriptType = any; //attack, strength, defence, range, prayer, magic
//runecrafting, hitpoints, agility, herblore, thieving
//fletching, slayer, mining, smithing, fishing, cooking
//woodcutting, farming, construction, hunting, summoning
now for Antiban and things, how would i assign each level number(from first quote of this post) to the skill?
SCAR Code:
Typesend('My '+ScriptType+' level is'+Players[CurrentPlayer].level[##] ;
But i need to assign each number with the correct skill type.
Think i explained that well enough.
Might be able to modify this.
SCAR Code:
attack = Players[CurrentPlayer].level[1];
strength = Players[CurrentPlayer].level[2];
defence = Players[CurrentPlayer].level[3];
range = Players[CurrentPlayer].level[4];
prayer = Players[CurrentPlayer].level[5];
magic = Players[CurrentPlayer].level[6];
runecrafting = Players[CurrentPlayer].level[7];
hitpoints = Players[CurrentPlayer].level[8];
agility = Players[CurrentPlayer].level[9];
herblore = Players[CurrentPlayer].level[10];
thieving = Players[CurrentPlayer].level[11];
crafting = Players[CurrentPlayer].level[12];
fletching = Players[CurrentPlayer].level[13];
slayer = Players[CurrentPlayer].level[14];
mining = Players[CurrentPlayer].level[15];
smithing = Players[CurrentPlayer].level[16];
fishing = Players[CurrentPlayer].level[17];
cooking = Players[CurrentPlayer].level[18];
firemaking = Players[CurrentPlayer].level[19];
woodcutting = Players[CurrentPlayer].level[20];
farming = Players[CurrentPlayer].level[21];
construction = Players[CurrentPlayer].level[22];
hunting = Players[CurrentPlayer].level[23];
summoning = Players[CurrentPlayer].level[24];