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Thread: Auto Curser - Getting some problems.

  1. #1
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    Default Auto Curser - Getting some problems.

    EDIT: EEK! Silly me. I scrolled down a bit and found my problem. I replace FindNormalRandoms with FindNonInventoryRandoms. But now my question is - how do I made a procedure for randoms, that finds non inventory randoms but finds inventory randoms every few casts?
    And I would still like it if someone could explain a bit further and more to me

    Re-Edit: Also, using just one color fails sometimes. I often have to restart the script.

    ____

    So I just put together a simple auto curser for myself, mainly used parts of other scripts and read through some tutorials to fix this for myself.

    Now my problem is, its running fine but it clicks the curse spell, then clicks the target, and then goes to the inventory, and then opens the spell book and then casts and the cycle goes on.
    What I cant understand is why it opens the inventory, heres my procedure to cast the spell which was taken from another script:

    SCAR Code:
    procedure Curse;
    var
       I: Integer;
    begin
         if ( I = 10 ) then Nextplayer (False);
         if (not LoggedIn)then exit;
         if not CastOn('curse', 'amorak', Mob, 10) then
         begin
              Writeln('Monk could not be found.');
              Inc(I);
         end else
         I := 0;
         wait(1000+random(1500));
    end;

    Now I dont much get the I: Integer; thing either, I mean... I know its an integer... what I dont get it what its for. I removed every place I is used, and it just ran the same.

    Heres the setup part of my script aswell:
    SCAR Code:
    repeat
          Curse;
          Inc(i);
          FindNormalRandoms;
       until (i >= Spells);

    Some help would be much appreciated. And another thing I need help with is:
    SCAR Code:
    procedure Map;
    begin
         MakeCompass('W');
    end;

    Does that fine, but how do you make it at the up-most angle again?


    Thanks, hope to get a reply from some guru (or less) soon.

  2. #2
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    Default

    Oh and I would also really appreciate it if people could post all sorts of different procedures to cast the curse spell. I'd like to know what other people use/like to use/prefer using.
    Anything simpler and/or better would be nice.

    Instead of the curse procedure I use right now, I'd prefer using something that does:
    Click Color <----- cant remember the functions off the top of my head, but whatever simple one there is
    Spells cast +1

    So when Spells cast = the number you set in Const, it automatically switches player.

  3. #3
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    Default

    Cast('Curse');

    ~Sandstorm

  4. #4
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    Default

    SCAR Code:
    procedure Curse;
    var
       I: Integer;
    begin
         if ( I = 10 ) then Nextplayer (False);
         if (not LoggedIn)then exit;
         if not Cast('Curse');
    <<<<<<<What do I put in here?>>>>>>>>>>
         begin
              Writeln('Monk could not be found.');
              Inc(I);
         end else
         I := 0;
         wait(1000+random(1500));
    end;

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