Dead. And old.
Dead. And old.
Seems pretty good, but ain't findobj pretty slow for fighting ?
Mmm.. Seems like I've got a script to compete with my autofighter :O
Have to keep updateing my one. :O
There ain't too many working free autofighters around tho.
Yea i guess, just dont want to make the fighting procedures etc like 5 lines long. But well, ur fighter is good too... This was actually my first SRL script.
May I take youre arrow picking / equiping procedures on to my script ?
Yea sure just mention they are by me. U can also test them, but im quite sure they work well.
ty
Instead of FindObj for finding monsters use
SCAR Code:FindMonster(Color1, Color2, Color3, Tolerance: Integer; MonsterName: String): Boolean;
AND
SCAR Code:AttackMonster(Color1, color2, color3: Integer; MonsterName: String; Tolerence: Integer): Boolean;
Those will be useful, The SRL manual is always Useful!
Yes, but i didnt want to make it 50 lines long with const for monster cols, few vars and a procedure like:
SCAR Code:procedure Attacksomething;
begin
repeat
AttackMonster(Color1, color2, color3: Integer; MonsterName: String; Tolerence: Integer): Boolean;
Findnormalrandoms;
Wait(something)
until(something)
end;
Also this was my first script and im not working on this anymore.
thats what comes p when i try. anyone help???Code:Include file C:\Program Files\VirtualDJ\SCAR 3.11\includes\SRL\SRL.scar does not exist. Include file C:\Program Files\VirtualDJ\SCAR 3.11\includes\SRL\SRL\Skill\Fighting.scar does not exist. Include file C:\Program Files\VirtualDJ\SCAR 3.11\includes\SRL\SRL\Skill\Ranging.scar does not exist. Failed when compiling
this is an old script and will most likely not work. it needs to be updated. so use anonther one.
haxor
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