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Thread: Best Way to walk OFFROAD?

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    Default Best Way to walk OFFROAD?

    Hey all, im trying to find out the best way to walk not on a road. Ive tried radialwalk, but the colors are always chaning, and that isnt working very good. The best way for me seems to be a modified runaway, but there has to be a better way to do it.

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    I think the best way is ladder.
    Where are u trying to walk?
    Have you tried "FindDirtRoadColor"
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

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    best way - reflection

    next best way I could think of, DDTM/DTM

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    post a picture of where you are trying to walk.

    possibly water walk, or you can use a wall or tree colors, or dirt road as said above.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Reflection
    Project: Welcome To Rainbow

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    hmmm...... i guess im going to try to read up on reflection, thanks all.

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    Where are you trying to walk?
    Quote Originally Posted by irc
    [00:55:29] < Guest3097> I lol at how BenLand100 has become noidea
    [01:07:40] <@BenLand100> i'm not noidea i'm
    [01:07:44] -!- BenLand100 is now known as BenLand42-
    [01:07:46] <@BenLand42-> shit
    [01:07:49] -!- BenLand42- is now known as BenLand420
    [01:07:50] <@BenLand420> YEA

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    I would suggest you to learn SRL First then reflection as you get no where with Reflection alone

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    Quote Originally Posted by N1ke! View Post
    I would suggest you to learn SRL First then reflection as you get no where with Reflection alone
    So you're suggesting that only using reflection to script isn't possible? If so, I'd suggest checking out scripts by Nava2, Narcle, sirlaughsalot, etc.
    :-)

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    DDTMs without a doubt. There is always some kind of tree/rock around.
    I made a new script, check it out!.

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    DDTMs if not Reflection...

    Edit : Markus apparently already said it...

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    Whats wrong with a Click with 10 randomness? They dont ban you, there' used in Claws' scripts and he's l33t!!

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    Quote Originally Posted by NaumanAkhlaQ View Post
    Whats wrong with a Click with 10 randomness? They dont ban you, there' used in Claws' scripts and he's l33t!!
    please try to walk from varrock to rimmington with clicks with 10 randomness for 20 times and let me know what happens

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

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    Quote Originally Posted by Rasta Magician View Post
    please try to walk from varrock to rimmington with clicks with 10 randomness for 20 times and let me know what happens

    ~RM
    I did that once! Boy, did I end up walking to some odd places.

    Anyway, as people have said, use DDTMs and autocolor the subpoints.

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    lol autocolor and tolerance

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    Ok, this is closed, ive got reflection and ive already got it working, thanks though.

    Quote Originally Posted by pur3b100d View Post
    lol autocolor and tolerance

    Really?..... No but................. Really?

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    lol autocolor and tolerance
    if you use autocolor why would you need tolerance, the best was is probabbly Autocolor with DDTMS

    as in Autocolor the center pixel of oak Tress and use them as sup Points in DDTMS.

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    No I mean Varrock to rimmington must have some symbols or roadcolor on the road, for a path which doesn't have it why not just click.

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