Nauman, its mime solver (scar part) you should improve it 
SCAR Code:
program New;
{.include srl/srl.scar}
procedure MakeAnimation;
var
x, y: integer;
Animation: string;
begin
repeat
Wait(1);
until FindColoredAreaTolerance(x, y, 7047581, 314, 138, 380, 240, 400, 100);
Wait(300);
Animation := Mime_AnalyzeAnimation(GetClientCanvas.Handle);
WriteLn(Animation);
Wait(RandomRange(2200, 2800));
FindNPCChatText(Animation, ClickLeft);
end;
procedure MakeCamera;
var
x, y: integer;
KeyDowned: boolean;
begin
KeyDowned := False;
repeat
if not (KeyDowned) then KeyDown(VK_LEFT);
KeyDowned := True;
until FindColoredAreaTolerance(x, y, 4079171, 500, 5, 514, 35, 20, 100);
KeyUp(VK_Left);
end;
procedure SolveMime;
begin
MakeCompass('N');
SetAngle(True);
MakeCamera;
repeat
MakeAnimation;
until FindNPCChatText('ontinue', Nothing) or TabExists(4);
WriteLn('Mime random solved :) by ManFromCzech, inc(his_reputation_points) - joke :P');
FindNPCChatText('ontinue', ClickLeft);
end;
begin
SetUpSRL;
ActivateClient;
SolveMime;
end.
Btw, today i end "What comes next?" solver xD its working but i must find out faster way to analyze objects( now it's takeing 21 seconds to analyze 7 objects) i know how to shorter it in to 3 seconds 
Full list of solved "questions":
SCAR Code:
{
1. Scimitar - Sword - Battle Axe
Tiara - Arrows - Staff - *Mace*
2. Shortbow - Arrows - Crossbow
*Longbow* - Pickaxe - Mind talisman - Spear
3. Sq shield - Wooden shield - Antidragon shield
*Kiteshield* - Ore - Some drink - Cake
4. Boots - Boots - Boots
*Fighing boots* - Platelegs - cape - poison
5. Sword - Full helm - Kite shield
Fire rune - Earth rune - Bullseye lantern - *Platebody*
6. Necklace - Tiara - Holy symbol
Pickaxe - Hammer - Fish - *Ring*
7. Thieve mask - Lederhosen hat - Captain hat
Logs - *jester hat* - Cake - pickaxe
8. Banana - Strawberry - Pineapple
Arrows - Sword - *Berry's* - Hammer
9. Bread - Cake - Pizza
Arrows - *Apple pie* - Bowl - Earth rune
10. Cup - Beer - Rum
*Gnome cocktail* - Lederhosen hat - Fish - Apple pie
11. Banana - Garlic - Watermelon?
*Pineapple* - Feather - Fish - Bar
12. Fish - Harpoon - Swordfish
PickAxe - Pie - Drink - *Fish*
13. Shrimp - Sardine - trout
*swordfish*, earth rune, ore, pineapple
14. Pickaxe - Ore - Hammer
Gnome cocktail - Empty vial - *Bar* - Watering Can
15. Platebody - Bar - Ore
Some bottle - Fish - *Pickaxe* - Cape
16. Thinderbox - Logs - Candle
Pickaxe - *Bullseye lantern* - Harpoon - Arrows
17. Air rune - Fire rune - Staff
Arrows - Hammer - Logs - *Earth rune*
18. Rake - Watering can - Spade
Cake - Gloves - *Gardening Trowel* - Earth rune
19. Cooking hat - White approw - Bread
Ore - Rake - *Cake* - Sword
}