View Poll Results: How is this Script

Voters
61. This poll is closed
  • Awesome Script!! doesnt need any work

    7 11.48%
  • Good Script, needs some work though

    26 42.62%
  • OK Script, needs lots of work

    16 26.23%
  • Horrible Script, needs a ton of work!

    12 19.67%
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Thread: Xcan's Smelter

  1. #1001
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    It worked when i changed TPointArrayArray to T2DPointArray. (Make sure you have that T in fron of yours.)
    __________________________________________________ _______
    / Xcan's Smelter/CannonballMaker \
    | V2.29 |
    |---------------------------------------------------------|
    |Ran For: 42 Minutes and 23 Seconds.
    |Finished: 18 load(s). |
    |Made: 90 bars. |
    |Gained: 2700 exp. |
    |Gained: 1 level(s). |
    |_________________________________________________ ________|
    |0: = True, 20 Bank[s], Smelted 90 Bars |
    \_________________________________________________ ________/

    After this proggie I found myself in Lumbridge castle's basement. I don't know why.
    This is a good script but it needs some work.
    A common mistake that people make when trying to design something completely foolproof is to underestimate the ingenuity of complete fools.

    http://www.stats.srl-forums.com/sigs/4360.png

  2. #1002
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    woot 1k posts on this thread. yeah thats from one of the randoms (probably sandwich lady) but thats srl not my script. ill have an update again after rev 15 comes out.

  3. #1003
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    Nice script, though after a few loads starts to walk away from the furnace too quickly(doesn't have enough time to finish the loads), and doesn't smith all my mithril(usually goes back to bank with only 1 bar or even none). But here's a little proggie :P

    Xcan's Smelter/CannonballMaker
    V2.29

    |Ran For: 17 Minutes and 11 Seconds.
    |Finished: 11 load(s).
    |Made: 43 bars.
    |Gained: 1290 exp.
    A Chinese wiseman once said: "Shu ciu!", it was considered very smart, but now people know it means: "Something stinks here!"
    FalBuggySmelter v.1.31
    [Updated on the 1st of March 2010]
    RimmBugger BETA V1.8

  4. #1004
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    uhhh....my waiting period isnt timed. it leaves when there are no ores left. i could be a problem with my numbers but i doubt it.

  5. #1005
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    I kind of tried to find the bug in ur script, but I couldn't really fidure out which function is the one counting the ores, there seemed to be one, which was(if I remember correctly as I'm not at home ATM)something like a conditional while barcount<0. But in there the numbers seemed to be OK, I tried to add time for waiting, but it had no effect at all. Then I found a random which was added for some waiting periods and those waiting periods sometimes tended to be the same as the maximum of random, maybe that's the reason why it runs away early? Anyways I'll try to adjust the script a little when I'm back at home and maybe I can find the bug :P
    A Chinese wiseman once said: "Shu ciu!", it was considered very smart, but now people know it means: "Something stinks here!"
    FalBuggySmelter v.1.31
    [Updated on the 1st of March 2010]
    RimmBugger BETA V1.8

  6. #1006
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    Well...I think I've located the problem, but I'm not too sure what to do about it :P

    Anyways it's in this part:
    SCAR Code:
    Function FindAll:boolean;
    var i:integer;
    Begin
      if (not(Loggedin)) then exit;
      while (barscreen) do
      wait(100);
      XDebug('Waiting...');
      While ((OreCount) > 0) do
      begin
        case i+1 of
          1: begin
               If Findlevel then
               begin
                 Result:=True;
                 break;
               end;
             end;
          2: Begin
               If FindNormalRandoms then
               begin
                 Result:= True;
                 break;
               end;
             end;
          3: Begin
               If random(100) > 80 then
               IdleTime(400, 400, 0.5);
               wait(10);
             end;
          4: Begin
               If Random(100) >89 then
               If HoverSmithing then
               begin
                 result:=true;
                 break;
               end;
             End;
        end;
        wait(300);
        i:=i+1;
        if i>4 then i:=0;
        if rock2 <> 0 then
        if (OreCount2 <= 0) then break;
        If (OreCount2 < Ore2Amount) then break;
      end;
    end;

    Hmm...I think I've found a little solution here:
    SCAR Code:
    Function FindAll:boolean;
    var i:integer;
    Begin
      if (not(Loggedin)) then exit;
      while (barscreen) do
      wait(100);
    Replace the "Wait(100)" with "wait(5000)", worked well at least for me :P
    A Chinese wiseman once said: "Shu ciu!", it was considered very smart, but now people know it means: "Something stinks here!"
    FalBuggySmelter v.1.31
    [Updated on the 1st of March 2010]
    RimmBugger BETA V1.8

  7. #1007
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    the while barsceen do wait(100); will wait until the barscreen is gone and then start the waiting. well since its only you thats having this problem just use your own fix.

  8. #1008
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    Yeah, I also increased the wait in the end of the function about ten times. It has been working great since then. But the whole bug with my noobish(read: not knowing what i'm doing) fix doesn't make any sense for me. But I guess I shouldn't complain, at least I got it working for myself :P

    EDIT: Now here's a proggie :P
    / Xcan's Smelter/CannonballMaker \
    | V2.29 |
    |---------------------------------------------------------|
    |Ran For: 55 Minutes and 31 Seconds.
    |Finished: 33 load(s). |
    |Made: 165 bars. |
    |Gained: 4950 exp. |
    |_________________________________________________ ________|
    |0: = True, 34 Bank[s], Smelted 165 Bars |
    \_________________________________________________ ________/
    A Chinese wiseman once said: "Shu ciu!", it was considered very smart, but now people know it means: "Something stinks here!"
    FalBuggySmelter v.1.31
    [Updated on the 1st of March 2010]
    RimmBugger BETA V1.8

  9. #1009
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    __________________________________________________ _______
    / Xcan's Smelter/CannonballMaker \
    | V2.29 |
    |---------------------------------------------------------|
    |Ran For: 1 Hours, 1* Minutes and 2 Seconds.
    |Finished: 45 load(s). |
    |Made: 4*5 bars. |
    |Gained: 70*8 exp. |
    |Gained: 1 level(s). |
    |_________________________________________________ ________|
    |0: ***** = True, 48 Bank[s], Smelted 405 Bars |
    |1: = False, 0 Bank[s], Smelted 0 Bars |
    |2: = False, 0 Bank[s], Smelted 0 Bars |
    \_________________________________________________ ________/


    Someone: 'Who the hell is TooManySitUps?'

    Boreas: 'Switch the first and last letter of my name, what do you get?'

    Someone: 'Um, SoreAb?'

    Boreas: 'And how do you get that?'

    Someone: 'From Too Many Sit Ups!! Haha, Boreas you are so clever!'

    Boreas: 'Ya he's like my evil twin that takes over when I'm being really sarcastic, or playing devil's advocate.'

  10. #1010
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    I did 1 load with my character. Looks really good after I set SMART to signed applet
    __________________________________________________
    / Xcan's Smelter/CannonballMaker
    | V2.29
    |---------------------------------------------------------
    |Ran For: 2 Minutes and 54 Seconds.
    |Finished: 1 load(s).
    |Made: 14 bars.
    |Gained: 87 exp.
    |_________________________________________________ _

  11. #1011
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    Line 1285: [Error] (13960:8): Unknown type 'TPointArrayArray' in script D:\Documents and Settings\Administrator\Desktop\Xcan's Smelter2.29-Pub.scar
    In the kingdom of the blind, the one-eyed man is king

  12. #1012
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    look up like 5 posts

  13. #1013
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    I read some thing about array in the help section, now i replaced it with something else so the script runs... But it will just go and log on, then say it cant find cactus and log out!

    i have tried S.M.A.R.T, SS, SCSS, Runescape
    In the kingdom of the blind, the one-eyed man is king

  14. #1014
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    change worlds and try again.

  15. #1015
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    Also, how do you change worlds in SMART? some scripts ask you that in the declare players but your doesn't, do i have to edit that in smart.scar?
    In the kingdom of the blind, the one-eyed man is king

  16. #1016
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    go to the main loop

  17. #1017
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    Quote Originally Posted by infested999 View Post
    Also, how do you change worlds in SMART? some scripts ask you that in the declare players but your doesn't, do i have to edit that in smart.scar?
    Find this in the script:

    SetupSmart('xxx'...) or
    SetupSmartEx(xx, ...)

    change the xxx or xx to the world prefix or worldnumber that you like...

  18. #1018
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    This script is a bit lag sensitive. Couldn't run more than 1.5 hours without stalling in furnace or withdrawing wrong items.
    Once turning that background activity off, i got this out of it:

    PHP Code:
    /             Xcan's Smelter/CannonballMaker              \
    |                         V2.29                           |
    |---------------------------------------------------------|
    |Ran For: 13 Hours, 22 Minutes and 59 Seconds.
    |Finished: 576 load(s).                                   |
    |Made: 5184 bars.                                         |
    |Gained: 90720 exp.                                       |
    |Gained: 2 level(s).                                      |
    |_________________________________________________________|
    |0: Fr########   = True,  627 Bank[s], Smelted 5184 Bars  |
    \_________________________________________________________/

    /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~\
    |     SRL 4 Randoms Report     |
    |      www.srl-forums.com      |
    |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~|
    | SRL Logs         :        50 |
    \~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~/ 
    That's one mother of a script, great job! Will go for 100k xp/session this time.

  19. #1019
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    wow nice proggy! i have noticed it is verylagg sensitive and can go in a loop if it picks out another unstackable thing that wont smelt. ill fix that soon enough.

  20. #1020
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    i get this when i try to run it

    Code:
    Failed when compiling
    Line 1024: [Hint] (13688:1): Variable 'ROW' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    Line 1024: [Hint] (13688:1): Variable 'COL' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    Line 1285: [Error] (13949:8): Unknown type 'TPointArrayArray' in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    then i get this when i changed "TPointArrayArray to T2DPointArraryArray

    Code:
    Failed when compiling
    Line 1024: [Hint] (13688:1): Variable 'ROW' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    Line 1024: [Hint] (13688:1): Variable 'COL' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    Line 1285: [Error] (13949:8): Unknown type 'T2DPointArrayArray' in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar

  21. #1021
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    its T2DPointArray not T2DPointArrayArray

  22. #1022
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    i changed it back to tpointarrayarray and changed tpointarray to t2dpointarray
    and i get the error again

    Code:
    Line 1024: [Hint] (13688:1): Variable 'ROW' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    Line 1024: [Hint] (13688:1): Variable 'COL' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    Line 1285: [Error] (13949:8): Unknown type 'TPointArrayArray' in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar

  23. #1023
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    just take out the line that has the TPointArrayArray on it. the variable is not needed.

  24. #1024
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    i deleted the line and these errors or hints still appear, but the script runs
    is it supposed to be like that
    im using scar 3.15 btw

    Code:
    Line 1024: [Hint] (13688:1): Variable 'ROW' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    Line 1024: [Hint] (13688:1): Variable 'COL' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    Line 1285: [Hint] (13949:1): Variable 'I' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    Line 1285: [Hint] (13949:1): Variable 'ARL' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar
    Line 1286: [Hint] (13950:1): Variable 'P' never used in script C:\Program Files\SCAR 3.15\Scripts\runescape\Xcan's Smelter2.29-Pub.scar

  25. #1025
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    well it doesnt matter its just a hint
    Being A Boss

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