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Thread: [REF]Draynor Willow Murderer

  1. #1
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    Default [REF]Draynor Willow Murderer

    Enjoy this script. To see the progress report you have to have Enable Debug on. Also the log counter is broken, the actual number is about half.



    Please report any problems you encounter and ill see what I can do about them. I ran the script for another 5 minutes or so and got 41 woodcutting . Also since I am lazy, if you use more then one character the experience tracker will mess up as I do not have it setup to track the experience of multiple characters.

    Also feel free to critique my script.

    It seems I accidently switched my LoadVar procedure around with nextplayer, so if anyone wants the EXP gain working for single player progress reports just switch lines 308 and 309 around.

    Thanks to n3ss3s for making the canvas printing stuff who gave it to blumblebee (im guessing? or he borrowed it from his script).

    Version 0.2
    Added failsafe incase axe breaks or the player gets lost
    Modified main loop to end if all players are inactive
    Fixed the Chopped counter
    Fixed the Experience gain counter
    (hopefully) improved tree clicking when its at the highest angle

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    trying this out rite now

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    you go canvas painting figured out, congrads

    Looks really good im impressed with you. Remeber to give N3ss3s credit for the canvas painting.
    “Ignorance, the root and the stem of every evil.”

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    your mainloop goes until (false)... endless loops = ftl...

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    Quote Originally Posted by mormonman View Post
    your mainloop goes until (false)... endless loops = ftl...
    SCAR Code:
    procedure BreakTime;
    var
      H, M, S, i: Integer;
    begin
      converttime(GetTimeRunning, H, M, S);
      for i := 0 to high(BreakM) do
      if(M = BreakM[i])or (H = EndTime)then
        begin
          logout;
          if(H = EndTime)then terminateScript;
          Wait(randomrange(120000, 240000));
          NextPlayer(true);
          MakeCompass('N');
          SetAngle(true);
        end;
      end;

    Also will credit n3ss3s, didn't realize you got it from n3ss3s.

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    Quote Originally Posted by Capricorn View Post
    SCAR Code:
    procedure BreakTime;
    var
      H, M, S, i: Integer;
    begin
      converttime(GetTimeRunning, H, M, S);
      for i := 0 to high(BreakM) do
      if(M = BreakM[i])or (H = EndTime)then
        begin
          logout;
          if(H = EndTime)then terminateScript;
          Wait(randomrange(120000, 240000));
          NextPlayer(true);
          MakeCompass('N');
          SetAngle(true);
        end;
      end;

    Also will credit n3ss3s, didn't realize you got it from n3ss3s.
    still... at least put something like until (allplayersfalse)

  7. #7
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    WIsh reflection worked for me D:...
    Woot woot.

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