Page 1 of 2 12 LastLast
Results 1 to 25 of 36

Thread: Tazzin44 presents Powellow!

  1. #1
    Join Date
    May 2007
    Location
    in the forest
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default [WCing] Tazzin44's Powellow!

    version 2.3 is done and uploaded
    improvements:
    -hopefull fixed for the srl revision updates

    keep bug reports coming, and any suggestions
    Whats it do?
    -power cuts willows in any location (providing there is willows in said location

    -cut and sell to gen store in rimm (don't think this works, havent fixed )

    -cut in pvp worlds in obscure locations for xp and drop potential (this still works afaik, ill hopefully switch over to the pvp login provided by srl now (mayby not since mine is the first(released) working pvp login ))

    just set up your players and decide if you want to sell or drop ( pvp worlds are not recommended for the rimmington selling for obvious reasons.)

    put your character by the willows and press play.

    will work starting from the logged in, or from the out, axe can be equipped or unequpped its up to you.

    post any bugs or errors or proggies

    goodluck!
    Last edited by tazzin44; 10-06-2009 at 08:20 PM. Reason: UPDATED FINALLY
    At sea with the navy - not very active

  2. #2
    Join Date
    May 2007
    Location
    in the forest
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    REserved for proggies
    At sea with the navy - not very active

  3. #3
    Join Date
    Sep 2008
    Posts
    352
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    - Sweet ill give u a proggy 2morow.

    - Reserved 4 Proggy?

  4. #4
    Join Date
    Jun 2007
    Posts
    125
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Probably a nice script, but there is one fatal problem.


    You didn't post it :P

  5. #5
    Join Date
    May 2007
    Location
    in the forest
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    lol i did but I changed some stuff and forgot to re-up it lol
    At sea with the navy - not very active

  6. #6
    Join Date
    Sep 2008
    Posts
    352
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    left ur user/pass inside i changed pass incase some1 wants 2 steal it pm me ill send u pass

  7. #7
    Join Date
    Sep 2008
    Posts
    352
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Hey dude can you add Srl Stats?

    and when you put so it sells the logs it goes to the general sells then says:

    There's no trees, your on crack.

  8. #8
    Join Date
    Jan 2009
    Location
    Somewhere
    Posts
    240
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Thanks rasta

    SCAR Code:
    while InvFull = true do
      begin
        WriteLn('full lets loose some weight');
        DropEmCowboy;
        LoadsDropped := (LoadsDropped + 1);
        LoadsDoneSinceBreak := (LoadsDoneSinceBreak + 1);
        ClearDebug;
        Report;
        freedtm(WillowLog);
      end;
    end;

    True :  Begin
      while InvFull = true do
        Begin
          WalkToStore;
          ClickTheKeeper;
          Wait(1000 + Random(1600));
          SellEm;
          WalkBack;
          Report;
          LoadsDropped := (LoadsDropped + 1);
          FalseWalk := (FalseWalk + 1);
          If (FalseWalk > 5) then
            begin
            Players[CurrentPlayer].Active := False; // Set your player to false!!
            LogOut; // Log him out!!
            Exit;
            end;
        end;
      end;
     end;
    end;
    As InvFull is already a boolean, you just need to put While InvFull do and this would work better as a case not a while statement.

    ex: Case InvFull of
    True:=DoIt1;
    False:=DoIt2;

    SCAR Code:
    XPPerLoad := (67) * 28;
    Should be XpPerLoad := (67.5) * 28 to be more precise.
    Also add a function to check if the axe is on inv or wielded coz if it is on inv its 27 not 28 willows . Gunna release my draynor willow script soon to. I have one there.

    Nice script overall.

  9. #9
    Join Date
    Jul 2007
    Location
    Right now? Chair.
    Posts
    8,488
    Mentioned
    3 Post(s)
    Quoted
    12 Post(s)

    Default

    Quote Originally Posted by Colluci
    SCAR Code:
    Players[CurrentPlayer].Active := False; // Set your player to false!!

    same as:

    SCAR Code:
    NextPlayer(False);
    no, it is not my friend

    Players[CurrentPlayer].Active := False just makes sure that the player won't play again. (usually logged out after that).

    NextPlayer(false) --> logs out current player, sets him to false and logs in the next one. And this can be fatal. imagine you are in a loop of chopping a tree. Something happens, nextplayer(false).

    The new player is at bank but thinks that he is chpping a tree, because he's still in that loop.

    ~RM

    I & I know Zion. It is in the spirit, body and mind of every one of us
    RMouse(obj: TMSIObject): boolean;

  10. #10
    Join Date
    May 2007
    Location
    in the forest
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    thanks for the feedback guys Im working on improvements/fixes

    As InvFull is already a boolean, you just need to put While InvFull do and this would work better as a case not a while statement.

    ex: Case InvFull of
    True:=DoIt1;
    False:=DoIt2;
    yes but it is already in a case for the player to choose which they want to run the script.
    Should be XpPerLoad := (67.5) * 28 to be more precise.
    Also add a function to check if the axe is on inv or wielded coz if it is on inv its 27 not 28 willows .
    yeh it wasn't 67.5 cuz i couldn't remember the type for decimals (which is sad cuz I just did a course on java programming not too long ago and i think float would work but i couldnt remember the name(using extended now)
    and for the logs chopped im trying to make it work so it checks before it sells or drops...theres a function I think will work but Im not sure if I was using it right
    SCAR Code:
    function CountItems(identifier: Integer; identifiertype: string; tol: TIntegerArray): Integer;
    anyone know if that can be used for this?

    Hey dude can you add Srl Stats?

    and when you put so it sells the logs it goes to the general sells then says:

    There's no trees, your on crack.
    stats are on my to do list now and as for the error you just shouldnt do crack and it wont say that ;p lol nah i spent my time on the walking there i got distracted and never did the walking back properly ( no failsafes, prolly not the best path chosen, etc...
    )
    At sea with the navy - not very active

  11. #11
    Join Date
    Sep 2008
    Location
    Not here.
    Posts
    5,422
    Mentioned
    13 Post(s)
    Quoted
    242 Post(s)

    Default

    Quote Originally Posted by Rasta Magician View Post
    no, it is not my friend

    Players[CurrentPlayer].Active := False just makes sure that the player won't play again. (usually logged out after that).

    NextPlayer(false) --> logs out current player, sets him to false and logs in the next one. And this can be fatal. imagine you are in a loop of chopping a tree. Something happens, nextplayer(false).

    The new player is at bank but thinks that he is chpping a tree, because he's still in that loop.

    ~RM
    adding on to that situation...
    in your mainloop you have something like "setupplayer", and it is your only function without the "if not LoggedIn then Exit;" in it... thus it doesn't try any of the other functions(because they will all "exit", and it restarts to "setupplayer" and starts the loop over! <----- was for more clarification

  12. #12
    Join Date
    May 2007
    Location
    in the forest
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by mormonman View Post
    adding on to that situation...
    in your mainloop you have something like "setupplayer", and it is your only function without the "if not LoggedIn then Exit;" in it... thus it doesn't try any of the other functions(because they will all "exit", and it restarts to "setupplayer" and starts the loop over! <----- was for more clarification
    PlayerSetUp doesn't have it because the player isn't logged in before he is declared, he is logged in after that and it is not part of the loop it's done only once.
    At sea with the navy - not very active

  13. #13
    Join Date
    Sep 2008
    Location
    Not here.
    Posts
    5,422
    Mentioned
    13 Post(s)
    Quoted
    242 Post(s)

    Default

    Quote Originally Posted by tazzin44 View Post
    PlayerSetUp doesn't have it because the player isn't logged in before he is declared, he is logged in after that and it is not part of the loop it's done only once.
    umm... i think i just said that...
    example:
    SCAR Code:
    procedure mainloop;
    begin
      repeat
        SetupPlayer;
          repeat
            walksomewhere;
               repeat
                 dosomething;
               until (InvFull);
            walkback;
          until (playertime >= howlong) or (playerloads = players[currentplayer].integer[3]);
      until (allplayersinactive);
    end;{just an example}
    all of those procedures except for "SetupPlayer" will have an

    SCAR Code:
    if not LoggedIn then Exit;
    then it will just loop to the setting up of the next player(if you set them false somewhere)
    you would also need to put some other stuff in there to make it work, but i'm too lazy...

  14. #14
    Join Date
    Dec 2008
    Posts
    2,813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    really nice work ^^

    only thing I can say is..

    change

    SCAR Code:
    smartSetupEx(160, false, true, false); //for members worlds change to (65,  true, true, false)

    to

    SCAR Code:
    SmartSetupEx(SmartWorld, Members, True, False);

    and have SmartWorld and Members in const

  15. #15
    Join Date
    May 2007
    Location
    in the forest
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Quote Originally Posted by 99_ View Post
    really nice work ^^

    only thing I can say is..

    change

    SCAR Code:
    smartSetupEx(160, false, true, false); //for members worlds change to (65,  true, true, false)

    to

    SCAR Code:
    SmartSetupEx(SmartWorld, Members, True, False);

    and have SmartWorld and Members in const

    yeah I was thinking about doing something like that good idea
    At sea with the navy - not very active

  16. #16
    Join Date
    May 2007
    Location
    in the forest
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    V2.0 is out now
    At sea with the navy - not very active

  17. #17
    Join Date
    Dec 2007
    Posts
    32
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    \| Progress report
    \|
    \| Loads Completted = 8
    \| Total XP Gained = 1822.5 (14580 Total)
    \| Total Time = 1 Hours, 3 Minutes and 51 Seconds
    \| |~)/~\| |[~| | /~\| |
    \| |~ \_/ \/\/ [_|_|_\_/ \/\/ by Tazzin44
    \|________________________________________________ ___________________

    Quick Proggie.
    At the total exp gained; that's the only amount of exp I get a load of willows. 67.5*27=1822.5... I don't get the exp for total logs chopped, only load chopped... Is there a quick fix for that?

  18. #18
    Join Date
    Nov 2007
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Looks good, I'll post a proggy soon. It would be good if you provided a picture of where the willows are!

  19. #19
    Join Date
    Nov 2007
    Posts
    28
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    __________________________________________________ ___________________
    \| Progress report
    \|
    \| Loads Completted = 13
    \| Total XP Gained = 1687.5
    \| Total Time = 1 Hours, 10 Minutes and 30 Seconds
    \| |~)/~\| |[~| | /~\| |
    \| |~ \_/ \/\/ [_|_|_\_/ \/\/ by Tazzin44
    \|________________________________________________ ___________________



    Ent broke one of my axes, but I had two in invent. Also, I manually stopped, awesome script just fix up the ent finding and I reckon add some random tab clicking etc..

  20. #20
    Join Date
    Mar 2008
    Posts
    25
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    lol my guy loves to run there and log out or run there and sell and run half way and log out.....

  21. #21
    Join Date
    Apr 2008
    Posts
    147
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    checking for trees fail 5/10
    no trees here, you on crack
    checking for trees fail 6/10
    no trees here, you on crack
    checking for trees fail 7/10
    no trees here, you on crack
    checking for trees fail 8/10
    no trees here, you on crack
    checking for trees fail 9/10
    no trees here, you on crack
    checking for trees fail 10/10
    NextPlayer(Active: False);
    The script made me walk into wrong place xP

    __________________________________________________ ___________________
    \| Progress report
    \|
    \| Loads Completted = 1
    \| Total XP Gained = 1822.5
    \| Total Time = 5 Minutes and 4 Seconds
    \| |~)/~\| |[~| | /~\| |
    \| |~ \_/ \/\/ [_|_|_\_/ \/\/ by Tazzin44
    \|________________________________________________ ___________________

  22. #22
    Join Date
    May 2007
    Location
    in the forest
    Posts
    190
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    the walking isnt 100% but the cut and drop works flawlessly, Im thinking about adding reflection walking to make it more reliable
    At sea with the navy - not very active

  23. #23
    Join Date
    Feb 2009
    Location
    Hungary (GMT + 1)
    Posts
    1,774
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    fast and effective script

    Dropping:

    __________________________________________________ ___________________
    \| Progress report
    \|
    \| TreeType = Willow
    \| Loads Completted = 20
    \| Total XP Gained = 37800
    \| Total Time = 1 Hours, 13 Minutes and 8 Seconds
    \| |~)/~\| |[~| | /~\| |
    \| |~ \_/ \/\/ [_|_|_\_/ \/\/ by Tazzin44
    \|________________________________________________ ___________________

    Its still working I will edit this to latest proggy. If it stops. But I think I will have to stop it manually. Or a random comes

    edit: the final proggy, and yeah a random came -_-

    __________________________________________________ ___________________
    \| Progress report
    \|
    \| TreeType = Willow
    \| Loads Completted = 38
    \| Total XP Gained = 71820
    \| Total Time = 2 Hours, 26 Minutes and 26 Seconds
    \| |~)/~\| |[~| | /~\| |
    \| |~ \_/ \/\/ [_|_|_\_/ \/\/ by Tazzin44
    \|________________________________________________ ___________________
    Last edited by Sabzi; 03-21-2009 at 05:31 PM.

  24. #24
    Join Date
    Jul 2008
    Location
    Canada
    Posts
    1,612
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default I will test

    Im gonna test when i get some time, man i love your siggy's in your script!

  25. #25
    Join Date
    Dec 2007
    Posts
    19
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Here is a proggie man this script worked flawlessly and super fast.
    \| Progress report
    \|
    \| TreeType = Willow
    \| Loads Completted = 39
    \| Total XP Gained = 73710
    \| Total Time = 2 Hours, 24 Minutes and 25 Seconds
    \| |~)/~\| |[~| | /~\| |
    \| |~ \_/ \/\/ [_|_|_\_/ \/\/ by Tazzin44
    \|________________________________________________ ___________________

Page 1 of 2 12 LastLast

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. [SRL 4] Markuska815 presents the S.V.C.
    By markuska815 in forum RS3 Outdated / Broken Scripts
    Replies: 36
    Last Post: 11-07-2008, 05:53 AM
  2. Replies: 3
    Last Post: 10-19-2007, 05:01 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •