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Thread: Jesus45's Zammy curser

  1. #1
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    Default Jesus45's Zammy curser

    v1.0


    After a while of working on it and finally finishing it i present my zammy curser. Set up your player in front of the cave in varrock castle logged out and press play.

    Version 1.1 released
    new features:

    -> World Switcher if someone is already casting on the monk.
    -> Now prints progress report before script terminates.



    features:


    1. Antiban
    2. Autocolor(TPA very accurate)
    3. Good progress report with exp gained and what not.
    4. Sleep procedure. (I advise you edit the sleep for your ideal sleep times)
    5. Now uses reflections anti randoms (wont click gametab 4 for findnormalrandoms)

    bugs: None so far plz tell me if you find one :P

    Future updates: (hopefully done by tonight)
    1. Will walk to bank and get more runes. (safer so you wont lose lots of $$)
    2. More fail safes will be added.



    Proggies:

    SCAR Code:
    ---------------------------------------------------
    |        Thanks for using jesus45 curser          
    |Ran for: 9 Minutes and 25 Seconds
    |Cursed 100 times              
    |You gained 3200 Exp              
    |    Please post your proggies :)                  
    ---------------------------------------------------
    Successfully executed


    Special thanks to 99_ for helping me with ideas and editing.

    enjoy and please! post feedback and proggies, I'm sure you'll find a couple bugs as with every other first release. I will do my best to update these flaws as quick as possible.
    Finished my curser ---> it's in mage section.

  2. #2
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    saved for best proggies..
    Finished my curser ---> it's in mage section.

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    Jesus, it clicks the gametab, because when you call on FindNormalRandoms, SCAR looks for inventory randoms too. It has to go to the bag (tab 4) to look for lamps or magic boxes. To fix this, divide your anti-randoms using two separate functions:

    SCAR Code:
    FindInventoryRandoms;
    FindNonInventoryRandoms;

    Maybe set a counter to check for InventoryRandoms so that it doesn't do it after every cast.

    PS: Nice looking script. I haven't tested it (I don't play RS anymore) but looks pretty decent from the code. Keep working on it .

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    Thanks yeah someone also mentioned, maybe using reflection antirandoms because then it can check the invy without having to click on the tab :P
    Finished my curser ---> it's in mage section.

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    Quote Originally Posted by jesus45 View Post
    Thanks yeah someone also mentioned, maybe using reflection antirandoms because then it can check the invy without having to click on the tab :P
    In my opinion reflection makes things too easy. If it breaks some day your script won't really work. On the other hand if you build your script through SCAR's basics (colors/image searching) you can always tweak your script even if something changes in RS.

    Just my opinion .

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    Yeah i apreciate the feedback. I think i'll just use Reflection for right now. I know it's easy but it's really useful. Plus if i ever need to revamp the script doing two different anti randoms with a timer should be pretty easy :P
    Finished my curser ---> it's in mage section.

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    Easy? Why not do it I made something similar when I had my pure.

    A curser does not have to be complicated to be effective

    Here is what I have come up with (Don't forget to free your DTM's btw...)

    SCAR Code:
    Procedure MainLoop;
    Var Times, Check: Integer;         {Edit}
    begin
      ScriptSetup
      DeclarePlayers;
      LoginPlayer;
      MarkTime(NapTime);
      Jesus;
      Check := RandomRange(15,25);     {Edit}
      repeat
        Magic;
        CastCurse;

        FindNonInventoryRandoms;       {Edit}
        Inc(Times);                    {Edit}
        If Times < Check then          {Edit}
        Begin                          {Edit}
          FindInventoryRandoms;        {Edit}
          Times:=0                     {Edit}
          Check := RandomRange(15,25); {Edit}
        end;                           {Edit}

        Inc(Cursed);
        AntiBanage;
        ClearDebug;
        TimeForNap;
      Until(Cursed >= HowManyCurses);
      R_RandomsReport;
      LogOut;
      Report;
    end;

    begin
      MainLoop;
      FreeDTM(BodyRune)                {Edit}
    end.

    SCAR Code:
    {Edit}
    Shows a general place that has changed or been added. You dont have to use it or credit me for it
    I don't play runescape. I auto it

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    it goes super slow for me?

    EDIT: Nevermind, it was something with sleep i guess. it napped in between casts without loggin or something lol. Proggies coming soon.

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    Well no one was really interested in the script so i didn't update. However i'll up date it tonight, and add more failsafes. Nice to see some responses lol.

    Edit: Tonight things i will be adding..

    -Will check nickname (easy :P)
    -Random world switcher (if someone is already attacking the monk)
    -More failsafes.
    Finished my curser ---> it's in mage section.

  10. #10
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    i had been looking for one of these scripts forever!. i was really bummed there was only outdated ones and alchers. thanks alot. proggie soon haha


    i ended the script and got no proggies...

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    Yeah.. green i would wait till the next version comes out. You'll be much happier with it.

    Some sort of new version will be out by tomorrow. If you want to add my MSN. I'll send you the newest version as soon as i'm done with it. Tennisgod45@hotmail.com
    Finished my curser ---> it's in mage section.

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    Any comments on my little help? Was it worth me doing or was it a waste of my time?
    I don't play runescape. I auto it

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    I apreciate the feedback. However i just avoided the whole mess and used reflections randoms. Therefore not having to click gametab to check for boxes etc... I'll probably look into it more now that reflections randoms isn't working atm. Thanks tho for feedback.
    Finished my curser ---> it's in mage section.

  14. #14
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    Did you read it all? It also points out the fact you forgot to free your DTM.
    I don't play runescape. I auto it

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    Yeah i'm going to do a big update. Probably tomorrow. Or tonight :P i'll check it out more thoroughly.
    Finished my curser ---> it's in mage section.

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    Is it updated? Duno what version 1.1 is =/

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    yes it is updated
    Finished my curser ---> it's in mage section.

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    Quote Originally Posted by jesus45 View Post
    yes it is updated
    Cool, one thing you might want to remove is how it every single curse it does it clicks the inventory.. might want to change that as it slows it down and makes it kind of ban-detectable. Maybe let it check inventory every 4-6 curses?

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    Quote Originally Posted by faster789 View Post
    Cool, one thing you might want to remove is how it every single curse it does it clicks the inventory.. might want to change that as it slows it down and makes it kind of ban-detectable. Maybe let it check inventory every 4-6 curses?
    I agree. Add what I said
    I don't play runescape. I auto it

  20. #20
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    There's alot of standardization that needs to be fixed in your script. And, it could be a lot more failsafed. But, for a curser, it should get the job done. I like your idea for the world switching =3

    Kudos!

  21. #21
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    Yeah like no one uses the script so i don't really feel like updating for failsafes lol.

    If someone truely needed it updated i might look into it.
    Finished my curser ---> it's in mage section.

  22. #22
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    ^^ you should update it to learn how to do it.. doesn't really matter if people use it.. I'm gonna use it for like.. 8k curses tonight ;D

    actually.. ref doesn't want to install for me.. >.< it installs then goes away or something.. I don't even know.. :\ sorry

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    the beauty of windows vista

    and i'll take a look at it soon for revision.
    Finished my curser ---> it's in mage section.

  24. #24
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    A slight mod off of Own 4 Skills mod...


    Code:
    Procedure MainLoop;
    Var
      Check: Boolean;         {Edit}
    begin
      ScriptSetup
      DeclarePlayers;
      LoginPlayer;
      MarkTime(NapTime);
      Jesus;
      repeat
        Magic;
        CastCurse;
    
        Check := RBoolEx(RandomRange(0,3));
        FindNonInventoryRandoms;       {Edit}
        If (Check) then                {Edit}
        Begin                          {Edit}
          WriteLn('Searching for Inventory Randoms');   {Edit}
          FindInventoryRandoms;        {Edit}
        end;                           {Edit}
    
        Inc(Cursed);
        WriteLn('Cursed: ' + IntToStr(Cursed) + '/' + IntToStr(HowManyCurses));
        AntiBanage;
        TimeForNap;
      Until(Cursed >= HowManyCurses);
      R_RandomsReport;
      LogOut;
      Report;
    end;
    
    begin
      MainLoop;
      FreeDTM(BodyRune)                {Edit}
    end.

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    Failed when compiling
    Line 87: [Error] (16560:19): Unknown identifier 'SmartStringFromChars' in script C:\Program Files\SCAR 3.15\includes\SRL\SRL\Reflection\Core.Scar

    perhaps thats a reflection error, but yeah, i added you on msn, i just took the time to update reflection by hand now its being dumb

    thanks,
    TomTuff

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