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Thread: Reflection MM tile clicking off.

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    Default Reflection MM tile clicking off.

    hey i was wondering if anybody could help me, I am currently working on a script with somebody else and it requires a lot of walking, my reflection folder is all up to date but for some reason the tile clicks are off, it clicks a few tiles off each one its supposed to click on(this can cause big problems because there is a lot of walking) i would appreciate if somebody could help me, thx

    EDIT: I have tried summilions pathmaker and also tile grabber scripts. that is not wha the problem is. D: ?
    I'm baaaack

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    Are you using Summilions Path Maker to make the Paths?

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    what is your walking proc?

    (it might have randomness)

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    lol 99_! you always beat me to it. Yeah it might have randomness in it.

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    ;D lol sorry

    I'm just pro at posting fast.. lol

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    Here

    SCAR Code:
    function LoadPathToAlter: TPointArray;
    begin
      SetLength(Result, 13);

    Result[1] := Point(3270, 3166);
    Result[2] := Point(3265, 3179);
    Result[3] := Point(3265, 3179);
    Result[4] := Point(3267, 3195);
    Result[5] := Point(3274, 3208);
    Result[6] := Point(3278, 3222);
    Result[7] := Point(3283, 3237);
    Result[8] := Point(3296, 3244);
    Result[9] := Point(3303, 3254);
    Result[10] := Point(3313, 3253);
    Result[11] := Point(3310, 3258);
    Result[12] := Point(3311, 3254);
    end;

    Procedure WalkToAlter;
    Var
      I: Integer;
      Path: TPointArray;

    Begin
      Path := LoadPathToAlter;
      for i := 0 to High(Path) do
        Begin
           WalkToTile(Path[i], 3, 0);
        end;
          Wait(500+Random(300));
    end;

    hope that helps
    I'm baaaack

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    change this
    SCAR Code:
    WalkToTile(Path[i], 3, 0);
    to this
    SCAR Code:
    WalkToTile(Path[i], 0, 2);

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    That was it thank you so much!!! I figured it was something like that, thank you so much everyone, my problem is solved.
    I'm baaaack

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    Btw, you may want to add back at least 1 randomness.

    This way, the path is not the same every time.
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    Quote Originally Posted by Nava2 View Post
    Btw, you may want to add back at least 1 randomness.

    This way, the path is not the same every time.
    depends on what it is... if he is walking somewhere that has to be specific(like in my reflection tut runner that I am working on) then he doesn't want any randomness.

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    their is almost nowhere that it has to be on the EXACT tile.. if you just changed it to 0, 1 randomness or 1, 0 (depending on the walk) it shouldn't mess it up..

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    Quote Originally Posted by 99_ View Post
    their is almost nowhere that it has to be on the EXACT tile.. if you just changed it to 0, 1 randomness or 1, 0 (depending on the walk) it shouldn't mess it up..
    actually there is... and i am using it and it works great, but with any randomness at all it messes up.

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