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Thread: transparency is bitmaps?

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    Default transparency is bitmaps?

    hey i wanted to know something... can i use photoshop to put transparency in the backg of my .bmps, cuz im making a world log-inner, and since depending on how you last listed the worlds, the bg of each little "World XX" thing can be either dark or light brown, the only way i can think of to do this is transparency.
    please help

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    There is already a WorldSwitcher in SRL, so maybe you could look inside that and see how they did it?
    Also, I dont know if transparency would work or not to be honest. Perhaps you could make 1 with dark brown and one with light brown. That way it kind find either one?

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    You can make a bitmap mask of the text.

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    Quote Originally Posted by N C D S View Post
    There is already a WorldSwitcher in SRL, so maybe you could look inside that and see how they did it?
    Also, I dont know if transparency would work or not to be honest. Perhaps you could make 1 with dark brown and one with light brown. That way it kind find either one?
    then i'd have 350+bmps on the scar file :\

    Quote Originally Posted by A G E N T View Post
    You can make a bitmap mask of the text.
    how would i do that?

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    Quote Originally Posted by tomtuff View Post
    then i'd have 350+bmps on the scar file :\
    Yeah good call with that. The script would go super slow.

    Sorry, I dont use Bitmaps much, I usually use DTM's whenever possible.

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    rofl well if i knew wat a DTM was

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    Use search and read some tuts about dtms its pretty easy and there are even tools included in scar for it

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    CreateBitmapMaskFromText(Text : string; Chars : Integer) Integer;

    That is how you would make a bitmap mask. If you need help with anything feel free to pm me or hop on IRC

    ~Camo
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