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Thread: [SRL][RS2]Masterdests simple autominer

  1. #1
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    [SRL][RS2]Masterdests simple autominer

    This is the M.S.A.M (Masterdests Simple Auto Miner) well it's reley just a powerminer for now but will add more features in time. It doesn't have a gas finder (can't figure out how to put it in) It should switch players if you die or lose your pick. Was going to make it log out at certain intervals but not sure how. So! if you can answer any of my questions please post.
    I love comments! (good or bad)

    Oh and i updated it now look at the attachment.

  2. #2
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    Default

    no one likes it?

  3. #3
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    Default

    im testing it right now ill tell you how it works
    and
    it doesnt work
    you should use this instead
    SCAR Code:
    program MSAM;
    {"Masterdests.simple.auto.miner"
    start logged out for bes results
    set up players and rock color
    pick in first inventory spot
    must have same pick and rock type for all players for now}


    {.include SRL/SRL.scar}
    {.include SRL/SRL/skill/mining.scar}
    const
    tincolor = fillin;
    coppercolor = fillin;
    thyrock = 5212121;//rock color on main screen
    //********

    Procedure DeclarePlayers;

      Begin
        HowManyPlayers  :=1;
         NumberOfPlayers(HowManyPlayers);
         CurrentPlayer:=0;

         Players[0].Name :='username';
         Players[0].Pass :='password';
         Players[0].Nick :='nick';
         Players[0].Loc  :='location';
         Players[0].Skill:='skill';
         Players[0].Active:=True;


          Writeln( IntToStr ( HowManyPlayers ) + ' Players' );
      End;


    //********************MINING************************
    procedure HitThatRock;
    begin
    repeat
    if not loggedin then break;
    //
    wait(500+random(200))
    if (FindColorTolerance(x, y, OreColor, MSX1, MSY1, MSX2, MSY2,1)) Then
    mouse(x,y,3,3,true)
    wait(4000)
    FindPick;
    //
    findnormalrandoms;
    //



    until(invfull)
    end;
    //------------------------------------------------------
    procedure Oredrop;
    begin
    DropTo(2,28)
    end;
    //------------------------------------------------------
    procedure TheAntiban;
    begin
    Antiban;
    end;
    //------------------------------------------------------
    begin
    setupSRL;
    SetupSRLMining;
    DeclarePlayers;
    if not loggedin then loginplayer;
    FindPickHeadColor;
    repeat
    if not loggedin then break;
    HitThatRock;
    TheAntiban
    Oredrop;
    if (not(Loggedin)) then NextPlayer(false);
    until(false)
    end.

  4. #4
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    Default

    thanks for posting but not sure where you were heading

  5. #5
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    Default

    Alright, well your script is decent except you should add some antirandoms in there. Also you should add some "randomness" to it lol, and if you want it to switch players you need more than one player in the setup, maby about 4 or 5. To switch players at a certain point you could do somthing like this...


    SCAR Code:
    var
    loads : integer;  //Declare loads an integer


    const
    switch=        10;       //Number of loads droped before switch player


    procedure Oredrop;
    begin
    DropTo(2,28)
    drop:=I+27
    writeln( IntToStr ( drop ) + ' ores dropped' );

    Loads:= Loads+ 1  //Add Somthing like this to record the number of loads droped
    end;


    //In loop you should have somthing like this\\

    If (loads=switch) then  //If the times droped = the const switch then itll log next player
    NextPlayer(true)

    Any problems or if you dont understand just PM me and ill try to clear it up

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