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Thread: Skys Shadows Edgeville Yew Cutter

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    Default Skys Shadows Edgeville Yew Cutter/Banker With Forms!

    All instructions are in the script. Thanks for reading!


    SCAR Code:
    {
     ~~~~~~~~~~Skys~~~~~~~~~~
     ~~~~~~~~~~~§§~~~~~~~~~~~
     ~~~~~~~~~Shadow~~~~~~~~~
     ~~~~~~~~~~~§§~~~~~~~~~~~
     ~~~~~~~~Presents~~~~~~~~
     ~~~~~~~~~~~~~~~~~~~~~~~~

    ~ The Skys Shadow Edgeville Yew Cutter!
    ~ Made by me, Skys Shadow.
    ~ Credits to all the SRL team for the wonderful SRL include.
    ~ SETUP LINES 71 AND 72!


    Instructions:
     Setup Account
     Stand in Edgeville bank in the southmost booth
     Watch it once to make sure that all is well
     Enjoy!

    Update Info:
    Alpha: Just cut and bank
    Beta: Added Login
    V 1.0: Added Antirandoms, Antiban, and fixed bugs
    V 1.1: Took away WelcomeScreen include
    V 1.2: Added Progress Report, changed some procedures
    V 1.3: Fixed Login bug
    V 1.4: Added Multiple players
    v 1.5: Added a form. Added Mouseflag procedures
    }


    program Skys_Shadow_Edgeville_Yew_Cutter;

    {.include SRL\SRL.scar}
    {.include SRL\SRL\skill\WoodCutting.scar}
    {.include SRL\SRL\extended\xAntiBan.scar}

    var
      Trips:integer;
      frmDesign : TForm;
      Label1 : TLabel;
      Label2 : TLabel;
      Label3 : TLabel;
      Label4 : TLabel;
      Label5 : TLabel;
      Label6 : TLabel;
      Label7 : TLabel;
      Label8 : TLabel;
      Label9 : TLabel;
      Label10 : TLabel;
      Label11 : TLabel;
      Label12 : TLabel;
      Label13 : TLabel;
      Label14 : TLabel;
      Label15 : TLabel;
      Label16 : TLabel;
      Button1 : TButton;
      Edit1 : TEdit;
      Edit2 : TEdit;
      Edit3 : TEdit;
      Edit4 : TEdit;
      Edit5 : TEdit;
      Edit6 : TEdit;
      Edit7 : TEdit;
      Edit8 : TEdit;
      Edit9 : TEdit;


    ///////Set Wieldaxe! Don't Touch Version #//////
    const                                         //
    WieldAxe = 2; //1 for wielding, 2 for no      //
    Tripstodo = 0; // # of trips for each player  //
    VersionNumber = ' 1.5'; //Don't Touch!        //
                                                  /////////////////////////////
    Procedure DeclarePlayers;                                                //
    begin                                                                    //
         HowManyPlayers  :=3;               // Set Number of Players here.   //
         NumberOfPlayers(HowManyPlayers);   // Leave alone                   //
         CurrentPlayer:=0;    // The blue # of the player wanted             //
                                                                             //
         Players[0].Name :=Edit1.Text;                                       //
         Players[0].Pass :=Edit2.Text;                                       //
         Players[0].Nick :=Edit3.Text;                                       //
                                                                             //
         Players[0].Loc  :='Loc1'; //Not needed                              //
         Players[0].Skill:=''; //Not needed                                  //
         Players[0].Active:=True; //Leave at true                            //
                                                                             //
         Players[1].Name :=Edit4.Text;                                       //
         Players[1].Pass :=Edit5.Text;                                       //
         Players[1].Nick :=Edit6.Text;                                       //
         Players[1].Loc  :='Loc1';                                           //
         Players[1].Skill:='';                                               //
         Players[1].Active:=True;                                            //
                                                                             //
         Players[2].Name :=Edit7.Text;                                       //
         Players[2].Pass :=Edit8.Text;                                       //
         Players[2].Nick :=Edit9.Text;                                       //
         Players[2].Loc  :='Loc1';                                           //
         Players[2].Skill:='';                                               //
         Players[2].Active:=True;                                            //
                                                                             //
                                                                             //
         writeln(inttostr(HowManyPlayers)+' Players');                       //
    ///////////////////////////////////////////////////////////////////////////
    end;

    procedure ButtonClick(sender: TObject);
    begin
     frmDesign.Caption:= frmDesign.Caption + '.';
     frmDesign.ModalResult:= mrOk;
    end;

    Procedure InitForm;
    begin
    frmDesign := CreateForm;
    frmDesign.Left := 250;
    frmDesign.Top := 114;
    frmDesign.Width := 544;
    frmDesign.Height := 480;
    frmDesign.Caption := 'Skys Shadow Edgeville Yew Cutter';
    frmDesign.Color := clBtnFace;
    frmDesign.Font.Color := clWindowText;
    frmDesign.Font.Height := -11;
    frmDesign.Font.Name := 'MS Sans Serif';
    frmDesign.Font.Style := [];
    frmDesign.Visible := False;
    frmDesign.PixelsPerInch := 96;
    Label1 := TLabel.Create(frmDesign);
    Label1.Parent := frmDesign;
    Label1.Left := 40;
    Label1.Top := 15;
    Label1.Width := 48;
    Label1.Height := 13;
    Label1.Caption := 'Username';
    Label2 := TLabel.Create(frmDesign);
    Label2.Parent := frmDesign;
    Label2.Left := 40;
    Label2.Top := 40;
    Label2.Width := 46;
    Label2.Height := 13;
    Label2.Caption := 'Password';
    Label3 := TLabel.Create(frmDesign);
    Label3.Parent := frmDesign;
    Label3.Left := 40;
    Label3.Top := 61;
    Label3.Width := 22;
    Label3.Height := 13;
    Label3.Caption := 'Nick';
    Label4 := TLabel.Create(frmDesign);
    Label4.Parent := frmDesign;
    Label4.Left := 118;
    Label4.Top := 3;
    Label4.Width := 38;
    Label4.Height := 13;
    Label4.Caption := 'Player 1';
    Label5 := TLabel.Create(frmDesign);
    Label5.Parent := frmDesign;
    Label5.Left := 211;
    Label5.Top := 64;
    Label5.Width := 320;
    Label5.Height := 13;
    Label5.Caption :=
    'The first 3 lowercase letters of your name. e.g. For Zezima, put' +
    ' in ezi';
    Label6 := TLabel.Create(frmDesign);
    Label6.Parent := frmDesign;
    Label6.Left := 40;
    Label6.Top := 108;
    Label6.Width := 48;
    Label6.Height := 13;
    Label6.Caption := 'Username';
    Label7 := TLabel.Create(frmDesign);
    Label7.Parent := frmDesign;
    Label7.Left := 40;
    Label7.Top := 131;
    Label7.Width := 46;
    Label7.Height := 13;
    Label7.Caption := 'Password';
    Label8 := TLabel.Create(frmDesign);
    Label8.Parent := frmDesign;
    Label8.Left := 40;
    Label8.Top := 152;
    Label8.Width := 22;
    Label8.Height := 13;
    Label8.Caption := 'Nick';
    Label9 := TLabel.Create(frmDesign);
    Label9.Parent := frmDesign;
    Label9.Left := 69;
    Label9.Top := 119;
    Label9.Width := 3;
    Label9.Height := 13;
    Label10 := TLabel.Create(frmDesign);
    Label10.Parent := frmDesign;
    Label10.Left := 118;
    Label10.Top := 93;
    Label10.Width := 38;
    Label10.Height := 13;
    Label10.Caption := 'Player 2';
    Label11 := TLabel.Create(frmDesign);
    Label11.Parent := frmDesign;
    Label11.Left := 40;
    Label11.Top := 219;
    Label11.Width := 48;
    Label11.Height := 13;
    Label11.Caption := 'Username';
    Label12 := TLabel.Create(frmDesign);
    Label12.Parent := frmDesign;
    Label12.Left := 40;
    Label12.Top := 242;
    Label12.Width := 46;
    Label12.Height := 13;
    Label12.Caption := 'Password';
    Label13 := TLabel.Create(frmDesign);
    Label13.Parent := frmDesign;
    Label13.Left := 40;
    Label13.Top := 266;
    Label13.Width := 22;
    Label13.Height := 13;
    Label13.Caption := 'Nick';
    Label14 := TLabel.Create(frmDesign);
    Label14.Parent := frmDesign;
    Label14.Left := 120;
    Label14.Top := 205;
    Label14.Width := 38;
    Label14.Height := 13;
    Label14.Caption := 'Player 3';
    Label15 := TLabel.Create(frmDesign);
    Label15.Parent := frmDesign;
    Label15.Left := 213;
    Label15.Top := 18;
    Label15.Width := 66;
    Label15.Height := 13;
    Label15.Caption := 'RS Username';
    Label16 := TLabel.Create(frmDesign);
    Label16.Parent := frmDesign;
    Label16.Left := 212;
    Label16.Top := 42;
    Label16.Width := 64;
    Label16.Height := 13;
    Label16.Caption := 'RS Password';
    Button1 := TButton.Create(frmDesign);
    Button1.Parent := frmDesign;
    Button1.Left := 80;
    Button1.Top := 401;
    Button1.Width := 75;
    Button1.Height := 25;
    Button1.Caption := '&Start';
    Button1.ModalResult := 1;
    Button1.TabOrder := 8;
    Edit1 := TEdit.Create(frmDesign);
    Edit1.Parent := frmDesign;
    Edit1.Left := 90;
    Edit1.Top := 16;
    Edit1.Width := 121;
    Edit1.Height := 21;
    Edit1.TabOrder := 9;
    Edit2 := TEdit.Create(frmDesign);
    Edit2.Parent := frmDesign;
    Edit2.Left := 90;
    Edit2.Top := 39;
    Edit2.Width := 121;
    Edit2.Height := 21;
    Edit2.PasswordChar := #1;
    Edit2.TabOrder := 10;
    Edit3 := TEdit.Create(frmDesign);
    Edit3.Parent := frmDesign;
    Edit3.Left := 90;
    Edit3.Top := 63;
    Edit3.Width := 121;
    Edit3.Height := 21;
    Edit3.TabOrder := 11;
    Edit4 := TEdit.Create(frmDesign);
    Edit4.Parent := frmDesign;
    Edit4.Left := 90;
    Edit4.Top := 108;
    Edit4.Width := 121;
    Edit4.Height := 21;
    Edit4.TabOrder := 12;
    Edit5 := TEdit.Create(frmDesign);
    Edit5.Parent := frmDesign;
    Edit5.Left := 90;
    Edit5.Top := 130;
    Edit5.Width := 121;
    Edit5.Height := 21;
    Edit5.PasswordChar := #1;
    Edit5.TabOrder := 13;
    Edit6 := TEdit.Create(frmDesign);
    Edit6.Parent := frmDesign;
    Edit6.Left := 90;
    Edit6.Top := 153;
    Edit6.Width := 121;
    Edit6.Height := 21;
    Edit6.TabOrder := 14;
    Edit7 := TEdit.Create(frmDesign);
    Edit7.Parent := frmDesign;
    Edit7.Left := 90;
    Edit7.Top := 219;
    Edit7.Width := 121;
    Edit7.Height := 21;
    Edit7.TabOrder := 15;
    Edit8 := TEdit.Create(frmDesign);
    Edit8.Parent := frmDesign;
    Edit8.Left := 90;
    Edit8.Top := 242;
    Edit8.Width := 121;
    Edit8.Height := 21;
    Edit8.TabOrder := 16;
    Edit9 := TEdit.Create(frmDesign);
    Edit9.Parent := frmDesign;
    Edit9.Left := 90;
    Edit9.Top := 266;
    Edit9.Width := 121;
    Edit9.Height := 21;
    Edit9.TabOrder := 17;
    end;

    procedure SafeInitForm;
    var
      v: TVariantArray;
    begin
      setarraylength(V, 0);
      ThreadSafeCall('InitForm', v);
    end;

    procedure ShowFormModal;
    begin
      frmDesign.ShowModal;
    end;

    procedure SafeShowFormModal;
    var
      v: TVariantArray;
    begin
      setarraylength(V, 0);
      ThreadSafeCall('ShowFormModal', v);
    end;

    function IsWelcomeScreen: Boolean;
    begin
      if(GetColor(271, 292) = 8356779)and
        (GetColor(499, 292) = 8356779)and
        (GetColor(271, 381) = 8356779)then
        Result := True;
    end;

    procedure WelcomeScreen;
    begin
      if(not(IsWelcomeScreen))then Exit;
      MouseBox(275, 296, 495, 377, 1);
    end;
    //-----------------------------------------------//

    Procedure Setup;
    begin
      SetupSRL;
      ActivateClient;
      ChatsOff;
      Trips:= 0;
      If (LoggedIn) then
      begin
      HighestAngle;
      MakeCompass('n');
      end;
      If (not(LoggedIn)) then
      LoginPlayer;
      WelcomeScreen;
      HighestAngle;
      MakeCompass('n');
    end;
    //-----------------------------------------------//

    Procedure ProgReport;
    begin
      ClearReport;
      Writeln('===============================')
      Writeln('=        You Are Using        =');
      Writeln('=                             =');
      Writeln('=  The Skys Shadow Edgeville  =');
      Writeln('=                             =');
      Writeln('=         YEW CUTTER!         =');
      Writeln('=                             =');
      WriteLn('=        Version ' + VersionNumber + '         =');
      Writeln('=                             =');
      Writeln('=        ' + inttostr(Trips) + ' Trips done         =');
      Writeln('=                             =');
      Writeln('=        Happy Cutting        =');
      Writeln('===============================');
    end;
    //-----------------------------------------------//

    Procedure WalktoTrees;
    begin
      If (FindSymbol(x,y, 'rare trees')) then
      begin
       SetRun(true)
       Mouse(x,y,1,1,true)
        If (FlagPresent) then
         repeat
          wait(2000)
         until (not(FlagPresent))
      end
      If (not(FindSymbol(x,y, 'rare trees')))then
      begin
       SetRun(true)
       Mouse(747,280,1,1,true)
        If (FlagPresent) then
         repeat
          wait(2000)
         until (not(FlagPresent))
        If (FindSymbol(x,y, 'rare trees')) then
         begin
          Mouse(x,y,1,1,true)
           If (FlagPresent) then
            repeat
             wait(2000)
            until (not(FlagPresent))
          end
      end
    end;

    //-----------------------------------------------//

    Procedure ChoptheTrees;
    begin
      repeat
        if (FindMSColor(x,y,3438704))or
        (FindMSColor(x,y,3887184))or
        (FindMSColor(x,y,1925200))then
         MMouse(x,y,1,1)
          If IsUpText('Chop') then
           Mouse(x,y,1,1,true)
           wait(5000+Random(5000)+Random(5000)+Random(5000))
      until (invfull = true)
        if (invfull = true) then
         Trips := Trips + 1;
    end;
    //-----------------------------------------------//

    Procedure WalktoBank;
    begin
      If (FindSymbol(x,y,'bank'))then
       begin
        MMouse(x,y,1,1)
        Mouse(x,y,1,1,true)
        If (FlagPresent) then
         repeat
          wait(2000)
         until (not(FlagPresent))
       end
      If (not(FindSymbol(x,y,'bank')))then
       begin
       Mouse(789,173,1,1,true)
        If (FlagPresent) then
         repeat
          wait(2000)
         until (not(FlagPresent))
        If (FindSymbol(x,y,'bank'))then
         begin
          MMouse(x,y,1,1)
          Mouse(x,y,1,1,true)
           If (FlagPresent) then
            repeat
             wait(2000)
            until (not(FlagPresent))
         end
       end
    end;
    //-----------------------------------------------//

    Procedure BanktheLogs;
    begin
      OpenBank;
      If WieldAxe = 1 then
        begin
          DepositAll;
        end
      If WieldAxe = 2 then
        begin
          Deposit(2,28,2);
        end
      Trips:= Trips + 1;
    end;
    //-----------------------------------------------//

    Procedure AntiRandomsandAntiBan;
    begin
      SRLRandomsReport;
      FindNormalRandoms;
      FindAxeHeadColor;
      AttachHead;
      DontBanMe(2);
      If (FindEnt (3438704)) then
       begin
        Logout;
        Wait(30000)
        LoginPlayer;
       end
    end;
    //-----------------------------------------------//

    begin
     SafeInitForm;
     SafeShowFormModal;
     DeclarePlayers;
     Setup;
     repeat
      repeat
       ProgReport;
       WalktoTrees;
       ChoptheTrees;
       WalktoBank;
       BanktheLogs;
       AntiRandomsandAntiBan;
      until (trips = Tripstodo);
       If (trips = Tripstodo) then
        Logout;
        Nextplayer(true);
      until (false);
    end.

  2. #2
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  3. #3
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    sweet thanks!

  4. #4
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    no cuz i don't have a 60 wc

    if you could tell me what doesnt work that would be great

  6. #6
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    i need the welcomescreen.scar could u send it to my email
    soccaplyr013@sbcglobal.net

  7. #7
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    download the SRL.exe from the downloads section it comes with it

  8. #8
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    Default

    well i havent tested it, but it seems awfully short for a yew cutter.

  9. #9
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    what is the point of this?

    Code:
    Procedure AntiRandomsandAntiBan;
    begin
      SRLRandomsReport;
      If (FindNormalRandoms) then
       begin
        TerminateScript;
       end
    If you have that it would stop the script when you get a random and thats not very good

  10. #10
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    what is this? includes\SRL\SRL\misc\WelcomeScreen.scar does not exist. and i did download srl but i still cant find that.

  11. #11
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    ok ty

  12. #12
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    i also havent got that: includes\SRL\SRL\misc\WelcomeScreen.scarcan you guys also send me plz:
    bulls52_3@hotmail.com
    Thx

  13. #13
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    Quote Originally Posted by wyn10 View Post
    what is the point of this?

    Code:
    Procedure AntiRandomsandAntiBan;
    begin
      SRLRandomsReport;
      If (FindNormalRandoms) then
       begin
        TerminateScript;
       end
    If you have that it would stop the script when you get a random and thats not very good
    ya this is just the first version and i'm changing that around for then next one which should come out soon

    i'm also just going to put the welcomescreen functions and procedures in the script so it won't matter if you don't have welcomescreen.scar or not

  14. #14
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    Default

    but in the meantime to test the script if it works, and use it, etc can you give me, send me or whatever the include welcomscreen.scar plz? hehe lol

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    Quote Originally Posted by the scar noob View Post
    but in the meantime to test the script if it works, and use it, etc can you give me, send me or whatever the include welcomscreen.scar plz? hehe lol
    its in the SRL.exe file

    http://villu-reborn.com/attachment.p...7&d=1161820796

  16. #16
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    Got a while to go yet. But its not too bad. Ill give you a few helpful hints. Im not being critical just trying to help.

    1) you really need to get a woodcutter to test. Its very hard to perfect a script when you cant even test it

    2) when walking you need to use flag; This is instead of the wait. SO it will wait until the flag disappears. Instead of just waiting that amount of time. This helps to improve the efficiency of the script because either 1) you wont be standing there while the timer goes and standing stationary or 2) there wont be enough time and youll end up looking for other thigns while your still moving

    3) Maybe fix that antirandoms thing. It will logout if it finds a unsolvable. SO no need for it really.

    4) Switch trees

    5) open the door

    Really 4 and 5 dont need to be added for a while yet. With the others it should work ok.

  17. #17
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    Cool, I hope this script goes far. Currently only got a few woodcutters going ( 7 ) but by the time their 60 I hope this script will be unstoppable

  18. #18
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    ive got a woodcutter you can use.. message me over msn and we will talk
    Part of the Scar/SRL community since may 05'

  19. #19
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    umm ya thats not hijacking....

    but anyways pyro thanks for the help. I had a lvl 60 woodcutter when i started the script but he got hax0rd (recovery and pw changed) so now i gotta get my lvl 41 up to 60.

    I'll use the flag next time I didn't think about that.

    And I'm definitely fixing the antirandoms.

    Thanks for reading and replying!

    EDIT: Took away the welcomescreen

  20. #20
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    Ok Antirandoms are fixed a little bit. I added Progress report. I'm now putting in the mouse flag in

  21. #21
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    what about the srl.exe file, what's in it? and is it save...?

    Because i don't want any virases, spy-ware, add-ware, or whatever.

  22. #22
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    it doesn't matter i took out the welcomescreen

    Now updated! Fixed a login bug--Its actually pretty good now!

  23. #23
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    Updated V 1.5!!! Now has forms and I used Mouseflag procedures! wewt!

  24. #24
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    For the next version I definitly recommend making it move to and from each tree .. While waiting for one to respawn move to the other chop that and then move back and so on.. Standing at one tree is kind of obvious..
    SUMMER BREAK be back when I want to

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    thats what i'm working on

    the next version should come out today or tomorrow

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