Okay I fall in and out of the scripting every couple of months or so so I usually forget a lot of the syntax and functions and stuff like that. This time I think going to be more committed since I have more time. anyways...
How simple would it be to have Scar count my shots fired and switch bows at like 240 shots? I want to do this without SMART so I can train and have scar take over when its time to switch bows. So am I in over my head for having low scripting knowledge?
Think I would need to know if It would be easy to are
1. Be able to tell I shot the bow from every angle.
2. Make the debug box say like a "15 shots untill.." warning.
3. Check after every switch to make sure it was sync and not constantly degrading the wrong bow.
4. others suggestion?
Seems very basic to me, but I want to know so I don't get discouraged and give up on scripting all together. I'm guessing this is how I would go about it
If findcolor(WhateverTheArrowGlows)x,y,<--being whatever the center is
then add i+1
until i=230
if i=230
then x,y mouse switches bows blah blah blah...
I know it wouldn't be exactly like that, but it that the basic idea? If not what functions what I need to study on? I've read lots of basic script tuts. I just want to make sure I'm doing it right and using the best resources available to me. Would this be do-able? Would require a lot of time? Would it be easy to be undetectable? It might not help eveyone else but I would like to still make it.
Thanks in advance!
P.S. The attachment is the bow shooting for those unfamiliar with the bow.


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. Try checking Includes>>SRL>>SRL>>Core>>GameTab.Scar