Results 1 to 19 of 19

Thread: Halo Kill Bot

  1. #1
    Join Date
    Sep 2007
    Posts
    638
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default Halo Kill Bot

    Me and anonymity are trying to make a Halo Head-Shoter with SCAR. We are having it look for the color of the visor. It finds the color of the visor just fine but...

    When ever the mouse moves it causes the whole screen to move. This just causes the mouse to go straight up, or way off course. Do we need to have the mouse move half the distance or is it impossible to accomplish with SCAR?...or is there another way I haven't thought of?

  2. #2
    Join Date
    Jan 2007
    Location
    the middle of know-where
    Posts
    1,308
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    You guys... comeon... anyhelp? please... we are really wanting at least just a point in the general direction... anybody?.... even educated guesses work fine....
    On vacation in NeverLand,
    Code:
    typedef int bool;
    enum { false, true };

  3. #3
    Join Date
    Mar 2007
    Posts
    3,681
    Mentioned
    1 Post(s)
    Quoted
    0 Post(s)

    Default

    Scar does not work well on full screen games.

  4. #4
    Join Date
    Dec 2006
    Location
    Sweden
    Posts
    10,812
    Mentioned
    3 Post(s)
    Quoted
    16 Post(s)

    Default

    If it has a Windowed mode, try that.


    Send SMS messages using Simba
    Please do not send me a PM asking for help; I will not be able to help you! Post in a relevant thread or make your own! And always remember to search first!

  5. #5
    Join Date
    Sep 2007
    Posts
    638
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    We tried it in windowed mode. We still have the problem of the image moving around the mouse. You keep your view centered and the image just moves.

  6. #6
    Join Date
    Jan 2007
    Location
    the middle of know-where
    Posts
    1,308
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    We need it to find the player's head... and then from there... move to it.. lock onto the middle of the head and fire once the head is locked into the middle of the screen... then fire away...
    On vacation in NeverLand,
    Code:
    typedef int bool;
    enum { false, true };

  7. #7
    Join Date
    Dec 2007
    Posts
    2,766
    Mentioned
    2 Post(s)
    Quoted
    37 Post(s)

    Default

    I tried doing that for some games like :

    Soldat (www.selfkill.com for download).
    Unreal Tournament.

    Didn't work : the mouse just goes ALL over the place

    I tried it all : a dtm of the face (in Soldat), a bitmap with [censor] high tolerance, TPA .

    Didn't work.

  8. #8
    Join Date
    Jun 2006
    Posts
    3,861
    Mentioned
    3 Post(s)
    Quoted
    1 Post(s)

    Default

    Games use cursor movement in weird ways. I'd recommend not using SCAR.

  9. #9
    Join Date
    May 2008
    Posts
    1,345
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    If you really want to use scar, try moving it a few pixels up at a time, each time centering towards the helmet. It would be a bit slow, but it could work.

    ~Sandstorm

  10. #10
    Join Date
    Jan 2007
    Location
    the middle of know-where
    Posts
    1,308
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    So... have like a 5 point centerizer... (I don't even think that is a word).... Well... I was thinking about something of the sort also...but... how good would that work if they were moving though?...
    On vacation in NeverLand,
    Code:
    typedef int bool;
    enum { false, true };

  11. #11
    Join Date
    May 2008
    Posts
    1,345
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    Have it re-align the helmet every time. It may not work as intended, because they're moving, but it's worth a try if you have your heart set on it ^.^.

    ~Sandstorm

  12. #12
    Join Date
    Sep 2007
    Posts
    638
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    This is starting to sound a little bit out of my league. I was hoping there would be an easy way to do this, but I guess in the end just downloading a kill bot would be much easier.

    Thanks for the feedback guys. If we ever do figure out a way, will be sure to post it.

  13. #13
    Join Date
    Dec 2008
    Posts
    2,813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    I bet Solemn could do this ;D

    but if you want a good one.. you should try C++ or VB.. C++ probably..

  14. #14
    Join Date
    Feb 2007
    Location
    Access Violation at 0x00000000
    Posts
    2,865
    Mentioned
    3 Post(s)
    Quoted
    18 Post(s)

    Default

    Maybe if the head is aquired once, save the colour there and look for it with a little tolerance instead of doing it all again.
    Then you could return to that colour each time or something...
    Ce ne sont que des gueux


  15. #15
    Join Date
    Jan 2007
    Location
    the middle of know-where
    Posts
    1,308
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    We are thinking about just making a power firing mechanism instead... it would be a lot easier.... but I would still like to work on the first idea one... any suggestions on that would still be very much appreciated. And thanks for the input so far..
    On vacation in NeverLand,
    Code:
    typedef int bool;
    enum { false, true };

  16. #16
    Join Date
    Dec 2008
    Posts
    2,813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    SCAR Code:
    if(FindColor(hx, hy, HeadColor))then
      GetColor(hx, hy);
      repeat
        Wait(1);
      until(GetMousePos = ((RandomRange(hx-10, hx+10)), (RandomRange(hy-10, hy+10)));
      if(GetMousePos = ((RandomRange(hx-10, hx+10)), (RandomRange(hy-10, hy+10)))then
        HoldMouse(hx, hy, True);
        repeat
          Wait(1);
        until(IsMouseButtonDown(False));

    something like that?

  17. #17
    Join Date
    Jan 2007
    Location
    the middle of know-where
    Posts
    1,308
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    Yeas... something quite like that.... however... we are considering changing the firing instigator to some other key... like "t" or something... I will work with that and see what I can come up with... thanks very much.
    On vacation in NeverLand,
    Code:
    typedef int bool;
    enum { false, true };

  18. #18
    Join Date
    Dec 2008
    Posts
    2,813
    Mentioned
    0 Post(s)
    Quoted
    0 Post(s)

    Default

    t is keycode 50

    (so just do instead of IsMouseButtonDown do IsKeyDown(50) I think )

  19. #19
    Join Date
    Jan 2007
    Location
    the middle of know-where
    Posts
    1,308
    Mentioned
    0 Post(s)
    Quoted
    1 Post(s)

    Default

    yea thanks... I had a request for an ASCII table in a different thread... All ideas, help, and constructive input is great appreciated. Thanks to you all.
    On vacation in NeverLand,
    Code:
    typedef int bool;
    enum { false, true };

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Similar Threads

  1. How can I kill some plants?
    By Brain in forum News and General
    Replies: 114
    Last Post: 04-15-2009, 11:07 AM
  2. Kill the Spiders!!
    By Harry in forum News and General
    Replies: 11
    Last Post: 08-01-2008, 08:27 PM
  3. Replies: 0
    Last Post: 01-08-2008, 08:22 AM
  4. I am going to kill Jagex.
    By Harry in forum The Bashing Club / BBQ Pit
    Replies: 59
    Last Post: 07-30-2007, 06:46 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •